| |
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Author:
Goatbob
Style:
Comedy/Adventure
Rating:
PG-13
Summary:
Twelve
teams of
two from
different
Final Fantasy
titles race
around worlds
for the
grand prize
of one million
gil. Based
on the reality
television
show The
Amazing
Race. |
Special
Features
|
|
|
*FF
spoiler
warning*
Bios
of
the
teams,
revealing
their
relationships
with
their
partners. |
|
*AFFR
spoiler
warning*
An
up-to-date
chart
of
what
places
teams
came
in
on
each
leg.
Includes
when
teams
are
eliminated.
Do
not
read
if
you
have
not
read
ALL
of
the
Amazing
FF
Races
available.
Unless
you
really
hate
my
work
that
much...
(Opens
in
new
window) |
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2
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Ep.
3
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Ep.
4
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Ep.
5
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Ep.
6
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Ep.
7
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Ep.
8
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Ep.
9
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Ep.
10
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Ep.
11
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*AFFR
spoiler
warning*
Information
about
the
worlds/games
the
contestants
visit
as
well
as
full
summaries
of
the
episodes.
Recaps
(summaries)
written
by:
Jamison
Rountree
(aka
Dale)
You
can
contact
him
by
e-mail
at:
blacksoapfan@yahoo.com |
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The
Teams
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Cloud
&
Aeris
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Vaan
&
Penelo
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Final
Fantasy
7
Cloud
(left)
met
Aeris
(right)
when
falling
through
her
church.
They
immediately
connected
and
forced
each
other
to
do
things
they
would
not
normally
do.
Together,
they
found
the
most
powerful
magic
in
the
universe.
Then,
they
stopped
it.
|
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Final
Fantasy
12
Vaan
(left)
and
Penelo
(right)
grew
up
together
in
Rabanastre.
Vaan's
parents
died
by
a
plague,
then
later
Penelo's
parents
and
Vaan's
brother
were
killed
in
war,
so
the
two
looked
out
for
each
other
and
were
basically
brother
and
sister.
|
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Cid
&
Hilda
|
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Irvine
&
Selphie
|
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Final
Fantasy
9
Cid
(left)
is
the
regent
to
the
vast
empire
of
Lindblum.
His
wife,
Hilda
(right),
found
out
one
day
that
he
was
having
an
affair
with
a
waitress
and
used
her
magic
to
transform
Cid
into
an
oglop.
When
he
risks
his
life
to
save
her,
she
breaks
her
spell. |
|
Final
Fantasy
8
Selphie
(right)
met
Irvine
(left)
while
on
assignment
to
defeat
the
sorceress,
although
it
turns
out
they
also
knew
each
other
from
childhood.
They
bonded
almost
immediately
and
together
helped
to
defeat
Sorceress
Ultimecia
in
the
future.
|
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Malak
&
Rafa
|
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Lucil
&
Elma
|
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Final
Fantasy
Tactics
Malak
(left)
and
Rafa
(right)
are
siblings
with
unique
abilities.
Their
village
was
razed
and
they
were
"saved"
by
a
man
named
Barrington,
but
they
later
learned
that
he
had
the
village
destroyed
because
he
wanted
their
abilities.
|
|
Final
Fantasy 10
Lucil
(left)
and
Elma
(right)
are
part
of
an
special
group
of
warriors
known
as
the
Chocobo
Knights.
They
are
a
couple
of
the
only
survivors
after
their
unit
attacked
a
powerful
entity
known
as
Sin.
They
later
joined
with
Nooj
in
the
Youth
League.
|
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Blank
&
Marcus
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Kiros
&
Ward
|
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Final
Fantasy
9
Blank
(left)
and
Marcus
(right)
are
part
of
a
band
of
thieves
that
put
on
stage
performances
as
a
distraction.
They
take
a
job
and
kidnap
the
princess
and
become
a
key
factor
in
saving
Gaia.
|
|
Final
Fantasy
8
Kiros
(left)
and
Ward
(right)
are
friends
from
the
Galbadian
Army.
Together,
they
had
several
adventures
and
ended
up
presidential
advisors
to
a
large
city
called
Esthar.
During
one
adventure,
Ward
lost
the
ability
to
speak.
|
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Godo
&
Yuffie
|
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Tidus
&
Wakka
|
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Final
Fantasy
7
Godo
(left)
is
the
father
of
Yuffie
(right).
Both
are
from
the
ninja-based
town
of
Wutai,
which
lost
a
war
years
ago.
Godo
turned
it
into
a
tourist
attraction,
angring
the
materia-crazed
Yuffie,
who
set
off
on
her
own
and
helped
Cloud
and
the
rest
save
the
world. |
|
Final
Fantasy
10
Tidus
(left)
came
to
Spira
and
eventually
met
and
befriended
Wakka
(right),
when
they
met
on
Wakka's
home
island
of
Besaid.
They
became
friends,
teammates
in
blitzball,
guardians
to
the
same
summoner,
and
saved
the
world
together.
|
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Celia
&
Lede
|
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Setzer
&
Daryl
|
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Final
Fantasy
Tactics
Celia
(left)
and
Lede
(right)
are
assassins
guarding
the
marquis,
Elmdor,
or
more
specifically,
the
demon
parading
as
Elmdor.
They,
too,
are
actually
demons
summoned
to
protect
Elmdor/Zalera,
possessing
two
attractive
female
dancers.
|
|
Final
Fantasy
6
Setzer
(left)
and
Daryl
(right)
were
boyfriend/girlfriend
and
both
loved
airships,
gambling,
and
thrills
in
general.
One
day,
Daryl's
airship
crashed
and
she
was
never
heard
from
again,
leaving
Setzer
to
wander
alone.
|
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The
Hosts:
Gippal,
Leblanc,
Ormi,
&
Logos
|
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Final
Fantasy
10-2
Gippal
(left)
was
a
member
of
the
Crimson
Squad:
an
elite
squad
of
fighters,
but
later
led
the
Machine
Faction
when
Spira
was
in
turmoil.
Leblanc
(right)
is
a
sphere
hunter
with
a
facination
for
Nooj
and
hopes
to
find
special
spheres
to
impress
him.
Ormi
and
Logos
(background)
were
her
flunkies.
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Back
to Top |
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| Episode
Rewind |
| |
|
Episode
1 |
|
Featured
Games/Worlds: Final
Fantasy
X &
Ehrgeiz
Episode
Summary:
"I
believe
in gwok!"
-Cid Fabool
Gippal
met twelve
new teams
at the Luca
blitzball
stadium
for an all-new
race around
worlds for
one-million
gil. Each
team was
made up
of two people
with an
existing
relationship.
The twelve
teams were:
Cloud and
Aeris, dating,
from the
Fantasy
7 verse,
Vaan and
Penelo,
orphans,
from the
Fantasy
12
verse, Cid
and Hilda,
married,
from the
Fantasy
9 verse,
Irvine and
Selphie,
dating,
from the
Fantasy
8 verse,
Malak and
Rafa, brother
and sister,
from the
Fantasy
Tactics
verse, Lucil
and Elma,
Chocobo
Knights,
from the
Fantasy
10
verse, Blank
and Marcus,
thieves
and actors,
from the
Fantasy
9 verse,
Kiros and
Ward, war
buddies,
from the
Fantasy
8 verse,
Godo and
Yuffie,
father and
daughter,
from the
Fantasy
7 verse,
Tidus and
Wakka, bromance,
from the
Fantasy
10
verse, Celia
and Lede,
demons and
assassins,
from the
Fantasy
Tactics,
and Setzer
and Daryl,
dating gamblers
from the
Fantasy
6 verse.
The teams
heard the
basic rules
from Gippal
-- eleven
legs, the
first ten
ending with
a Pit Stop,
eight of
them being
elimination
points,
and last
team to
each one
would be
eliminated.
Then, after
revealing
that Setzer
and Daryl
were a hidden
twelfth,
he sent
them off
from the
starting
line to
find their
backpacks
in one of
two locker
rooms.
The
first thing
the teams
had to do
was compete
for their
seats on
the earliest
possible
flights.
Upon finding
their backpacks,
one member
of each
team would
take a swim
in the blitzball
sphere pool
to find
a ticket
for one
of three
flights
—
the earliest
one on Spira
Space, the
second-earliest
on Luca
Goer, and
the latest
one on Guado
Glory. Teams
had to be
careful,
because
they couldn’t
choose another
time after
picking
their first
one. Cloud,
Tidus, Blank,
Yuffie,
Lede, Cid,
Setzer,
Penelo,
Elma, Selphie,
Malak, and
Ward all
swam for
their teams.
A little
bit of trickery
from Lede
to Ward
came into
play here,
and one
that played
a huge part
in the first
leg’s
surprising
twist.
After
flying to
the Ehrgeiz
verse, the
teams were
stuck with
the choice
of taking
either a
train or
an airship
to a beach
not too
far away.
Well, while
it looked
like a faster
choice on
paper, it
turned out
taking the
airship
would actually
get the
teams to
the beach
about five
minutes
later than
taking the
train would.
Once
at the beach,
teams would
have to
compete
in an Ehrgeiz
verse tradition:
the famed
beach games.
They’d
have to
complete
four trials.
The first
involved
having a
member of
one team
face off
against
a member
of another
in a footrace
on the beach.
The second
involved
the other
member of
one team
competing
against
another
team’s
other member
in a race
that began
with them
facedown
and backwards
in the sand.
The third
involved
picking
a final
team member
to race
on a course
filled with
tree branches
that would
serve as
hurdles.
The fourth
and final
one involved
squaring
off in a
wrestling
ring with
either a
wrestler
or a stronger-than-strong
archaeologist
while breaking
crates to
try and
find a clue
with one
of two departure
times on
it. The
teams had
the option
of searching
for the
faster time
if they
first came
up with
the slower
time, but
they’d
have to
hurry —
there were
only five
spots for
the earlier
departure
available
. . . and
six for
the slower
one. Why
did this
add up to
only eleven
spots with
twelve teams
in the race?
Because
the biggest
surprise
came at
the end
of this
task —
the only
team left
without
a departure
time would
be eliminated
on the spot!
It was up
and down
and back
and forth
for various
teams, only
two of whom,
Tidus and
Wakka and
Celia and
Lede, breezed
right through
the beach
games with
the greatest
of ease,
and two
more of
whom, Cid
and Hilda
and Malak
and Rafa,
struggled
with greatly.
Others completed
the trials
with varying
degrees
of success.
But in the
end, the
final showdown
wound up
being between
Setzer and
Daryl and
Kiros and
Ward, with
the latter
team being
left without
a departure
time . .
. and becoming
the first
team eliminated.
With
the surprise
mid-leg
elimination
now out
of the way,
the eleven
remaining
teams, all
shaken up
by the twist,
spent a
relaxing
night on
the beach,
then proceeded
to the Roadblock.
This saw
one member
of each
team either
competing
in the game
of Battle
Panels.
They could
compete
against
either a
member of
one of the
other teams
or against
a professional
player of
the game
by simply
selecting
a panel
color, then
trying make
lines that
cover their
opponent’s
panels of
the opposing
color. The
player with
more panels
covered
by the end
of the game
would beat
their opponent,
while the
loser would
have to
play again.
The faster,
more agile
racers,
as well
as those
that could
formulate
strategies
for winning
on the fly,
did better
than the
impatient
racers who
could not.
Cloud, Tidus,
Blank, Yuffie,
Celia, Cid,
Daryl, Penelo,
Lucil, Irvine,
and Malak
all took
the task
for their
teams, with
only Cloud,
Tidus, Cid,
Penelo,
and Irvine
clearing
the task
on their
first tries.
Celia and
Lucil took
the longest
of everyone,
each needing
three tries
to finally
win.
The
Detour had
teams choosing
between
Invest and
Save. Invest
involved
getting
a bottle
of red wine,
then taking
it to the
local restaurant,
where they’d
watch the
local stock
markets
on a monitor
and buy
or sell
the wines
according
to the market
price. Then,
they could
sell the
wine at
a high price
and get
the gold
in return.
Save involved
heading
to a nearby
cave/dungeon
carrying
gold, batches
of 200 at
a time,
and returning
it to the
restaurant
until they’d
accumulated
one-thousand
gold. Teams
could not
combine
their money
from either
Detour.
The downside
to Invest
was that
if teams
ever lost
enough money
that they
couldn’t
afford another
bottle,
they’d
have to
get another
bottle for
all the
gold they’d
collected.
It was also
very luck-based
task, in
that teams
had to buy
low and
sell high
to optimize
their profit.
Save’s
only downside
was that
it was very
physical,
which was
not good
for the
less physical
teams. Cloud
and Aeris,
Blank and
Marcus,
Cid and
Hilda, Setzer
and Daryl,
Vaan and
Penelo,
and Lucil
and Elma
all chose
and completed
Invest,
while Tidus
and Wakka,
Godo and
Yuffie,
Celia and
Lede, and
Malak and
Rafa all
chose and
completed
Save. Irvine
and Selphie
initially
chose Invest,
but switched
to Save
when their
luck proved
to be pretty
poor.
In the end,
Cloud and
Aeris arrived
at the Pit
Stop first.
They won
20,000 gil,
10,000 apiece,
as their
prize. Tidus
and Wakka
arrived
second,
with Blank
and Marcus
close behind
them in
third. Godo
and Yuffie
finished
fourth.
Celia and
Lede came
in fifth,
with Cid
and Hilda
coming in
sixth. Setzer
and Daryl
made an
admirable
recovery
from their
rough start,
clocking
in seventh.
Vaan and
Penelo cleared
the Detour
in seventh
place, but
time-wasting
bickering
got them
to the Pit
Stop in
eighth place.
Lucil and
Elma recovered
from Lucil's
struggles
with the
Roadblock
and arrived
in ninth
place. This
left things
down to
Irvine and
Selphie
and Malak
and Rafa.
It was neck-and-neck
most of
the way,
but the
dating couple's
superior
speed in
the final
footrace
helped them
just barely
beat out
the brother
and sister
to get to
the Pit
Stop in
tenth place,
keeping
themselves
alive for
at least
one more
leg. This
left Malak
and Rafa
to finish
last . .
. and become
the second
team eliminated,
much to
several
of the female
racers'
delight,
as it meant
being rid
of Malak's
sexist behavior
early on.
Back
to Top
|
|
Episode
2 |
Featured
Games/Worlds: Ehrgeiz
& Final
Fantasy
IV
Episode
Summary:
"Don't
lose to
any more
girls!"
-Penelo
The
ten remaining
teams, fresh
off Malak
and Rafa's
elimination,
continued
on with
the race,
setting
off from
the underground
well in
the Ehrgeiz
verse and
racing all
the way
to the Adamant
Grotto in
the Fantasy
4 verse.
Dating couple
Cloud and
Aeris were
hoping to
keep up
their lead
and come
in first
again, while
demons and
assassins
Celia and
Lede knew
they needed
a good alliance
with a racer
or team
whose strength
lay in mental
tasks since
they knew
their own
mental prowess
just wouldn't
cut it.
They chose
married
couple Cid
and Hilda,
and while
Cid was
eager to
jump at
the chance,
Hilda was
a bit reluctant.
But she
ultimately
agreed to
the alliance.
Meanwhile,
Chocobo
Knights
Lucil and
Elma and
dating couple
Irvine and
Selphie
were both
hoping to
get out
of the back
of the pack.
The teams
all sailed
on ferries
to the peaceful
town of
Troia. Cloud
and Aeris
rode alone
on the first
one, thieves
and actors
Blank and
Marcus and
bromance
Tidus and
Wakka all
rode on
the second
one (which
arrived
third due
to an unwanted
interruption
from the
Call Beast
Leviathan),
Cid and
Hilda, Celia
and Lede,
and father
and daughter
Godo and
Yuffie rode
on the third
one (which
arrived
second due
to the aforementioned
interruption),
dating gamblers
Setzer and
Daryl and
orphans
Vaan and
Penelo rode
on the fourth
one, Lucil
and Elma
rode alone
on the fifth
one, and
Irvine and
Selphie
rode along
on the sixth
one. And
it was when
they got
to Troia
that they
ran into
a new twist
in the race:
the Intersection.
This device
would force
two teams
to join
up together
to complete
as many
tasks as
possible
before finally
being instructed
to part
ways. It
could
slow teams
down, though,
as every
odd team
that arrived
at it would
be forced
to wait
for the
next even
team to
show up.
The Intersected
teams were
Cid and
Hilda with
Celia and
Lede, Setzer
and Daryl
with Vaan
and Penelo,
Blank and
Marcus with
Cloud and
Aeris, Tidus
and Wakka
with Godo
and Yuffie,
and Irvine
and Selphie
with Lucil
and Elma.
In
a twist
on the more
classical
version
of the Intersection,
though,
a new spin
was added
to it. One
that applied
to the Detour
that followed.
On this
leg, teams
had to choose
between
Heavy Metal
and Classical.
Heavy Metal
involved
putting
on metal
gauntlets
and moving
through
the Magnetic
Cave to
find a clue
in a room
of crystals,
with one
obstacle
being the
magnetic
force that’d
pull on
the gauntlets,
making it
hard to
move quickly
(if at all,
in the case
of weaker
racers and/or
teams).
Classical
involved
learning
from a bard
—
Edward Chris
von Muir,
the “spoony
bard”
of the Fantasy
4 verse,
in fact
—
to play
a particular
song on
a mystical
harp, the
Twin Harp,
that would
temporarily
lift the
effects
of the Magnetic
Cave. The
twist to
this Detour
was that
rather than
teaming
up for the
same
Detour,
the two
teams would
joined by
the Intersection
would each
decide between
themselves
which team
would do
one
task while
the other
team did
the other
task. So
one team
would proceed
through
the cave
only as
easily as
the other
team could
play their
Twin Harp.
Once at
the end,
they could
grab clues
for both
Intersected
teams. The
teams could
communicate
through
Whisperweed
so they
could update
each other
on their
progress
and work
together
effectively
to let each
other know
whether
or not to
keep playing
the Twin
Harp, or
just to
stop moving
in case
the harpists
needed to
take a rest.
Celia and
Lede, Setzer
and Daryl,
Tidus and
Wakka, Lucil
and Elma,
and Cloud
and Aeris
all chose
and completed
Heavy Metal.
Cid and
Hilda, Blank
and Marcus,
Vaan and
Penelo,
Irvine and
Selphie,
and Godo
and Yuffie
all chose
and completed
Classical.
The
teams were
later freed
from their
Intersection
and forced
to race
on their
own. And
the next
task saw
them taking
command
of an airship
and flying
to the town
of Silvera.
Here, navigation
and flying
skills came
into play,
and a good
number of
teams did
better than
others.
In fact,
this was
one of a
quite a
few things
that came
into play
when deciding
this leg’s
elimination.
Cid, Setzer,
Vaan, and
Selphie,
in particular,
were very
good at
flying,
while Godo
and Yuffie
were slowed
down by
Yuffie's
motion sickness
and Godo's
inexperience
with flying
airships.
The
Roadblock
saw one
member of
each team
taking command
of the same
airship
they’d
taken to
Silvera,
flying off
to another
island,
and working
a claw on
their airships
to reach
down and
pick up
one of ten
waiting
hovercrafts,
which they
would have
to try and
carry back
to Silvera
without
dropping
them before
they got
back to
the mainland.
Skill with
both flying
and machinery
was of utmost
importance
here, and
was another
determinant
of the final
results
of this
leg. Cid,
Lede, Daryl,
Blank, Tidus,
Vaan (who
potentially
got his
team penalized
by leaving
his airship
to manually
hook up
his hovercraft
with his
hands),
Selphie,
Elma, Aeris,
and Godo
(the latter
two of whom
did very
poorly,
the poorest
jobs of
anyone,
in fact,
at the task)
all took
the task
for their
teams. All
of them
would really
have to
be careful
with the
hovercrafts,
too, because
they had
their clues
in them,
and they
were what
they’d
be driving
to the Pit
Stop at
the end
of the leg.
In the end,
Cid and
Hilda arrived
at the Pit
Stop first
after Celia
and Lede
threw first
place to
them to
keep the
Fabools
trusting
them. They
won a Rat's
Tail as
their prize.
Celia and
Lede then
took second
place. Setzer
and Daryl
showed a
nice rise
from their
performance
on the previous
leg, finishing
in third
place. Blank
and Marcus
slid into
fourth place.
Tidus and
Wakka arrived
in fifth
place. Vaan
and Penelo
came in
sixth place
and were
relieved
to find
out that
Vaan's actions
hadn't gotten
them penalized.
Irvine and
Selphie
checked
into the
Pit Stop
in seventh
place, very
relieved
to have
climbed
up a bit
in the ranks.
Lucil and
Elma came
in eighth
place and
were also
really happy
to still
be in the
race. This
left things
down to
Cloud and
Aeris and
Godo and
Yuffie,
both of
whose teams
had hit
the bottom
two mainly
due to Aeris
and Godo's
poor Roadblock
performances.
But in the
end, the
dating couple
edged out
the father
and daughter
to claim
ninth place
and stick
around for
another
leg. This
left Godo
and Yuffie
to finish
last . .
. and become
the third
team eliminated.
Both were
disappointed,
but they
were glad
to have
at least
stolen a
lot of their
fellow competitors'
belongings
their two
legs on
the race.
Though they'd
more than
likely have
to give
it all back
in the end.
. . .
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|
|
Episode
3 |
Featured
Games/Worlds: Final
Fantasy
IV
Episode
Summary:
"I
gotta go
grab another
package!"
-Tidus
The
nine remaining
teams, fresh
off Godo
and Yuffie's
elimination,
resumed
the race,
leaving
the Adamant
Grotto in
the Fantasy
4 verse
and racing
all the
way to Mysidia
in the same
world. Demons
and assassins
Celia and
Lede were
absolutely
positive
they could
win over
any man
in the race
they wanted
to help
them, and
they got
right to
work, turning
thieves
and actors
Blank and
Marcus onto
their side,
as well
as Vaan
(to an extent)
and Irvine.
They attempted
to get bromance
Tidus and
Wakka, as
well, but
when they
opted to
remain faithful
to their
significant
others (Tidus's
girlfriend,
Yuna, half
of the first
season's
runner-up
team, and
Wakka's
wife, Lulu),
the girls
misconstrued
them and
wrongly
figured
that they
were likely
gay. On
other fronts,
dating couple
Irvine and
Selphie
and Chocobo
Knights
Lucil and
Elma were
desperate
to finally
get out
of the back
of the pack,
and dating
couple Cloud
and Aeris
knew they'd
be in trouble
if Aeris
didn't start
contributing
to their
team much
better than
she had
been.
The
Roadblock
saw one
member of
each team
trying to
melt a portion
of an ice
wall to
obtain a
clue frozen
behind it.
They could
do so in
any way
they wanted
except
for using
magic. Penelo,
Irvine,
Daryl, Blank,
Aeris, Lucil,
Hilda, and
Lede all
took the
task for
their teams.
Team members
showed a
number of
interesting
ways in
completing
this task.
Penelo (at
Vaan's urging)
heated up
gloves by
a nearby
fire to
make things
warmer (the
fire was
actually
for team
members
to use if
they needed
warm their
hands up,
assuming
they were
using their
bare hands,
but at least
three racers
found another
use for
it!), and
Daryl and
Aeris both
copied this
trick. Lede,
on the other
hand, just
tried to
use plain
brute strength
(not that
it really
worked to
any real
advantage).
After
that task
was over,
the teams
took three
different
boats to
a fairly
secluded
island.
Vaan and
Penelo and
dating gamblers
Setzer and
Daryl hopped
onto the
first boat,
Blank and
Marcus and
Cloud and
Aeris rode
on the second
boat, and
Irvine and
Selphie,
Lucil and
Elma, married
couple Cid
and Hilda,
and Celia
and Lede
on the third
and last
boat.
Once
on the island,
the teams
faced the
Detour.
This time,
they had
to choose
between
Kain and
Vain. Kain
involved
finding
a dragoon
by the same
name (Kain
Highwind,
the best
friend of
Final
Fantasy
4 protagonist
Cecil Harvey,
a prior
racer, in
fact) and
having one
member of
the team
hold onto
him while
he jumped
up really
high into
the air,
then grab
a clue attached
to the bottom
of an overhead
airship
while holding
onto him.
This seemed
easy, at
first, but
there was
a major
obstacle
in the form
of birds
that flew
in to try
and distract
the team
member holding
onto Kain
and/or knock
him or her
off course.
This is
where the
other team
member came
in. He or
she would
try and
keep the
birds away
by repeatedly
shooting
them with
BBs. Some
team members
performing
this job
did better
than others,
but all
in all,
every team
who chose
this Detour
got through
it. Meanwhile,
Vain saw
team members
finding
a cave filled
with mirrors
all around
and trying
to determine
the correct
angle at
which to
see a certain
word they
needed to
move on:
“paladin.”
They would
give that
word to
Cecil himself.
Physically
stronger
teams with
a good sharpshooter
on them,
or teams
who were
just flat-out
daredevils,
were better
off choosing
Kain, while
more careful,
attention-to-detail
teams or
teams afraid
of heights
were better
off choosing
Vain. Vaan
and Penelo,
Irvine and
Selphie,
and Setzer
and Daryl
all chose
and completed
Kain, while
Blank and
Marcus,
Cloud and
Aeris, Lucil
and Elma,
Cid and
Hilda, and
Celia and
Lede all
chose and
completed
Vain. Kain
ended up
being the
wiser choice,
as all three
teams who
chose that
Detour got
out of it
before any
of the teams
that chose
Vain.
Speaking
of the latter
Detour,
when it
got down
to the bottom
three teams,
Lucil and
Elma found
out the
word and
gave it
to Hilda
in secret.
When she
got her
clue, Cid
attempted
to get her
to give
it to Celia
and Lede,
as well.
But when
Hilda stood
her ground
and reminded
her husband
that it'd
likely mean
the difference
between
staying
in the race
and getting
eliminated,
a struggle
with the
two girls
and
even her
own husband
resulted.
She fended
Cid off
by using
her magic
to turn
him into
a mu from
the Fantasy
9 verse,
but she'd
need more
help to
deal with
Celia and
Lede. That
help came
in the form
of Lucil
and Elma,
who saved
her from
them and
left them
high and
dry, having
to complete
the Detour
themselves
after their
failure
at relying
on their
male alliancemates
to complete
it for them.
Also
on this
leg was
the first
of an unspecified
number of
Fast Forwards.
It was interesting
to many
of the teams
that the
number wasn't
disclosed
to them,
as it would
keep them
all on their
toes by
keeping
them guessing
as to whether
or not the
next Fast
Forward
would be
the last
one and
really have
to use good
strategy
to determine
the right
time to
use the
only one
they’ll
be allowed
to use.
But as for
the task
itself,
it was simply
carrying
a package
full of
bombs through
a misty
cave to
reach the
city called
Mist. Tidus
and Wakka,
Irvine and
Selphie,
Lucil and
Elma, and
Cid and
Hilda all
chased after
this task,
with the
married
couple abandoning
it right
away when
they saw
they were
in over
their heads.
Irvine and
Selphie
and Lucil
and Elma
both came
really close
to finishing
it close
together,
but both
teams messed
up at the
last second,
due to carelessness
and outright
incompetence
on Selphie's
part that
inadvertently
made Elma
be careless,
too. This
paved the
way for
its completion
by Tidus
and Wakka,
who, by
their own
admission,
didn’t
even need
it, but
took had
gone for
it, anyway,
just because
it sounded
fun. This
essentially
meant that
it'd just
been wasted
by them.
This
leg also
held the
first of
five delay
points on
the race.
This delay
was the
Yield, a
device used
to stop
a team from
racing until
the sand
in an accompanying
hourglass
runs out.
The amount
of time
that’ll
take will
vary this
season,
in yet another
twist. Blank
and Marcus,
at Celia
and Lede's
urging,
used the
Yield, hoping
to take
out their
biggest
competition,
Tidus and
Wakka, but
it ended
up being
a waste,
seeing as
how they'd
won the
Fast Forward,
which came
before the
Yield.
In the end,
Tidus and
Wakka came
in first
due to their
wasted,
unneeded
Fast Forward.
They won
a trip for
two to the
Dwarven
Castle in
the Fantasy
4 verse's
Underworld,
compliments
of Chocobocity.com,
as their
prize. Vaan
and Penelo,
after an
excellently-run
leg, finished
second,
first of
the teams
who hadn't
taken the
Fast Forward,
their highest
finish so
far. Irvine
and Selphie
made an
amazing
recovery
from losing
the Fast
Forward
and actually
managed
to arrive
in third
place! Setzer
and Daryl
held steady
in the rankings,
ultimately
making it
to the Pit
Stop in
fourth place.
Blank and
Marcus checked
in fifth.
Cloud and
Aeris clocked
in sixth.
Lucil and
Elma arrived
in seventh.
This left
things down
to Cid and
Hilda and
Celia and
Lede, two
teams who'd
been aligned,
but their
alliance
had officially
ended with
the aforementioned
struggle
at the Detour.
In the end,
the old
married
couple edged
out the
demons and
assassins,
finishing
in eighth
place. This
left Celia
and Lede
to finish
last . .
. and become
the fourth
team eliminated.
Both were
angry to
be out of
the race
so early,
but were
ready to
give Gippal
an STD to
blow off
steam.
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|
|
Episode
4 |
Featured
Games/Worlds: Final
Fantasy
IV &
Xenogears
Episode
Summary:
"Does
a tie ever
count as
a win?"
-Daryl
The
eight remaining
teams, fresh
off Celia
and Lede's
much-deserved
elimination,
continued
on with
the race,
setting
off from
the Fantasy
4 verse
and heading
to the Xenogears
verse. Bromance
Tidus and
Wakka still
felt like
they'd made
the right
choice in
using their
Fast Forward
on the last
leg, thinking
that they
were right
to use an
advantage
they felt
like they'd
never need,
but orphans
Vaan and
Penelo clearly
disagreed,
though they
didn't voice
it to them.
Meanwhile,
dating couple
Irvine and
Selphie
were hoping
to keep
racing well,
while Chocobo
Knights
Lucil and
Elma were
hoping to
finally
break their
streak of
finishing
third-to-last.
And married
couple Cid
and Hilda,
the former
of whom
was still
a mu due
to the latter's
spell from
the end
of the previous
leg, knew
they'd have
to repair
their team
dynamic
—
and their
marriage
—
after Cid's
manipulations
by the now-gone
Celia and
Lede. After
each team
had taken
turns reading
off a prayer,
a ship called
the Lunar
Whale rose
up for them,
and they
used it
to fly to
their next
destination
automatically.
The
Detour was
a choice
between
Lead and
Speed. Lead
involved
taking a
ferry to
an island
with an
orphanage
on it and
leading
three chickens
back to
a pen from
which they’d
strayed
without
using their
hands. Speed
involved
taking a
ferry to
a barge
and playing
a holographic,
life-sized
version
of Speed,
the card
game, against
a professional
player of
the game,
Queenie,
who could
clearly
be a very
poor sport
if she lost.
Keeping
the focus
of the chickens
by simply
paying attention
to them
was required
in Lead,
as the chickens
tended to
lose focus
very easily
and go off
to do other
things.
Also, as
one team
expressly
noted, a
lot of love
was also
needed.
In addition,
one needed
to remember
to keep
the pen
locked so
none of
them could
wander out.
One of the
teams who
chose this
task forgot
all three
of these
criteria,
and it cost
the team
valuable
time. Speed
really just
needed a
good strategy
between
the two
team members
to defeat
Queenie.
Or just
dumb luck.
A lot
of dumb
luck. Teams
who preferred
tasks with
less precision
and more
focus were
better off
choosing
Lead, while
faster,
brainier
teams were
better-suited
for choosing
Speed. However,
choosing
Lead was
an easy
way to bypass
a line,
while Speed
required
waiting
in line
for a team’s
turn to
face off
with Queenie.
Lucil and
Elma, thieves
and actors
Blank and
Marcus,
and dating
couple Cloud
and Aeris
all chose
and completed
Lead. Vaan
and Penelo,
dating gamblers
Setzer and
Daryl, and
bromance
Tidus and
Wakka all
chose and
completed
Speed, with
the latter
team lucking
out in a
huge way
due to their
incessant
loudness
throwing
Queenie
off her
game. Irvine
and Selphie
originally
chose Speed,
but when
Selphie
realized
that waiting
in line
would be
a factor
of the task,
she quickly
wanted to
switch to
Lead, and
Irvine agreed
to do just
that, and
they completed
it fairly
quickly.
Teams then
had to take
Gears and
pilot them
until they’d
reached
their final
task of
the leg.
These Gears
were Omnigears
and could
only be
controlled
by thought,
and some
teams had
more problems
than others
in mastering
that very
thing. Especially
since the
Omnigears
responded
to the thoughts
of both
team members
riding inside
of them.
Irvine and
Selphie,
more due
to Selphie,
did the
best job
at piloting
their Omnigear,
while Lucil
and Elma
struggled
a lot.
The
Roadblock
saw one
member of
each team
piloting
regular
Gears that
had actual
manual controls
and completing
three tests
—
a training
course with
a ratlike
creature
named Hammer,
a battle
with a former
Battle Arena
champion,
Rico, and
a battle
with the
current
champion,
Fei. The
training
course absolutely
had to be
completed
first so
that the
teams could
know what
each of
their Gears
(which,
coincidentally,
belonged
to most
of the heroes
and one
of the villains
in the real
game) could
do, and
what they
could and
could not
apply in
the real
battles.
However,
the two
actual battles
could be
completed
in either
order. It
was a matter
of signing
up and waiting
in line
for whichever
one seemed
poised to
open up
first. Selphie,
Vaan, Elma,
Daryl, Marcus,
Wakka, and
Aeris all
took the
task for
their teams,
with Selphie,
Vaan, and
Elma just
killing
the task,
and Marcus,
Wakka, and
Aeris faltering
badly at
it, Wakka
in training
and Marcus
and Aeris
in the actual
battles.
Daryl's
performance
was more
in the middle.
Also
on this
leg was
the second
of an unspecified
number of
Fast Forwards.
This one
involved
finding
a way to
open a secret
path in
the moving
city of
Shevat called
the Wiseman’s
Pathway
to Heaven.
Several
moving platforms
in the city
could fly
the teams
to different
areas of
the city
or open
entrances
to underground
buildings,
but they’d
have to
find the
way to open
the one
entrance
that didn’t
work. Teams
would have
to figure
out that
they would
need to
find three
rocks to
open it
—
the Dawn
Rock, the
Dusk Rock,
and the
Black Rock.
Speaking
with locals,
searching
the floating
city, and
basically
being able
to deduce
cryptic
riddles
were all
key factors
in winning
the Fast
Forward,
and the
team that
completed
it had way
too many
problems
with a combination
of all three
of them.
Cid and
Hilda, the
former of
whom was
now human
again, opted
to complete
this task,
but they
struggled
for a long
time with
finding
the right
local to
talk to.
They picked
things up
when they
started
finding
the Dawn
Rock and
Dusk Rock
fairly quickly,
but got
slowed down
again when
they struggled
with finding
the Black
Rock. It
took some
fishing
to finally
get it,
along with
Hilda transforming
her husband
again, this
time into
an oglop
to use as
bait. After
this, they
were flown
to the Pit
Stop right
there on
the floating
city.
In
the end,
Irvine and
Selphie
and Cid
and Hilda
ended up
in a head-to-head
race for
first place,
and in an
Amazing
Final Fantasy
Race
first, the
Fast-Forwarding
team actually
didn't
come in
first, despite
starting
out on even
ground with
the other
teams! Yes,
Irvine and
Selphie
finished
first instead!
They won
a trip for
two to Solaris,
right there
in the Xenogears
verse, as
their prize.
Cid and
Hilda had
to settle
for second,
with Cid
still an
oglop. Vaan
and Penelo
continued
their great
racing and
finished
third. Lucil
and Elma
clocked
in fourth,
finally
breaking
their streak
of third-to-last-place
finishes.
Setzer and
Daryl dropped
one place
from the
last leg
and finished
fifth, slightly
discouraged,
but glad
to still
be in the
game. This
left things
down to
Blank and
Marcus,
Tidus and
Wakka, and
Cloud and
Aeris, the
three frontrunning
teams who
were all
racing it
out in the
bottom three.
Although
Tidus and
Wakka left
the Roadblock
in sixth
place, they
got lost
trying to
find the
Pit Stop,
which allowed
Blank and
Marcus to
slip in
and finish
sixth instead.
Cloud and
Aeris, due
to Aeris's
struggles
with the
Roadblock,
left the
task in
last place
and seemed
poised to
catch up
to and pass
the lost
Tidus and
Wakka. But
in the end,
Tidus and
Wakka got
one more
lucky break
and managed
to reach
the Pit
Stop in
seventh
place. This
left Cloud
and Aeris
to finish
last . .
. and become
the fifth
team eliminated.
They were
both bummed,
but Cloud
was at least
glad to
have given
Aeris the
chance to
fulfill
her long-awaited
dream of
flying in
an airship.
And Aeris
was just
glad to
have seen
a few new
worlds outside
of her own.
Back
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|
|
Episode
5 |
Featured
Games/Worlds: Xenogears
Episode
Summary:
"With
my panties
soiled,
Gippal,
here we
come!"
-Selphie
Tilmitt
The
seven remaining
teams continued
their adventure
through
the Xenogears
verse, this
time racing
from the
large city
of Kislev
to the mountain
village
of Lahan.
Dating couple
Irvine and
Selphie
were hoping
to keep
their momentum
going. Married
couple Cid
and Hilda
were hoping
to get their
marriage
back on
track. Dating
gamblers
Setzer and
Daryl wanted
to get back
up toward
the top
of the pack
again. Thieves
and actors
Blank and
Marcus were
so sure
they could
recover,
they wouldn't
need the
Fast Forward.
And bromance
Tidus and
Wakka were
so sure
the previous
leg's lower
finish had
just been
a fluke
and could
finish high
again.
The
teams had
to start
out by driving
in jeeps
to the desert
town of
Bledavik,
and while
six of the
teams got
there with
little to
no problems,
Chocobo
Knights
Lucil and
Elma got
lost on
the way
there by
driving
so fast,
they wound
up driving
to the neighboring
town of
Dazil instead.
They had
to backtrack,
and do so
fast.
The Detour
was a choice
between
Hide and
Seek. Hide
involved
swimming
through
and navigating
the aqueducts
of the desert
city of
Bledavik
until they
find a way
into the
fish tank
of a restaurant
and hide
a golden
nugget in
a chest
containing
their next
clue. Seek
involved
searching
the town
and playing
hide-and-seek
with a child,
either a
boy or a
girl, wearing
a T-shirt
of the color
assigned
to a particular
team, and
then finding
him or her
three times.
Very physical
teams were
better off
choosing
Hide, while
teams more
willing
to rely
on luck
were better
off choosing
Seek. Tidus
and Wakka
and Blank
and Marcus
were the
only teams
to choose
and complete
Hide, while
Setzer and
Daryl, orphans
Vaan and
Penelo,
Cid and
Hilda, and
Lucil and
Elma all
chose and
completed
Seek.
The
Roadblock
saw one
member of
each team
playing
a game of
RPS —
rock, paper,
scissors
—
with a local
Lahan man,
and then
winning
five times
without
losing.
They’d
be able
to end a
match in
a draw without
losing their
win count,
but they’d
immediately
have to
set their
count back
to zero
if they
lost a match.
It seemed
based on
luck, and
it largely
was, but
there was
a trick
to beating
the task
faster.
Sometimes,
the man
would give
not-so-subtle
hints on
what he’d
throw out
among rock,
paper, and
scissors.
Or if not
what he’d
throw out,
then on
what he
might
throw out.
Daryl, Wakka,
Penelo,
Hilda, Marcus,
and Elma
all took
the task
for their
teams. The
smarter
racers,
Daryl, Penelo,
Hilda, and
Elma, easily
figured
out the
trick to
beating
the man,
while the
dumber ones
, Wakka
and Marcus,
pretty much
lucked into
it. However,
Elma went
from smart
to dumb
by outing
the man's
very strategy
to him,
forcing
him to stop
giving hints
out of anger,
a move that
turned to
task from
being partly
based on
luck to
completely
based on
luck.
This leg
contained
the third
of an unspecified
number of
Fast Forwards.
Any team
hoping to
win it was
required
to take
an elevator
to a control
room and
use a control
panel to
target a
mirror on
a place
called Babel
Tower. What
they didn’t
know was
that Babel
Tower was
over halfway
around their
current
world. They’d
have to
use computer
technology
to see the
tower at
which they
were aiming.
The tower
was also
constantly
spinning,
so they’d
have to
time their
shots right
—
at the precise
moment when
the beam
cannon was
lined up
with the
mirror.
The first
team to
hit the
mirror would
win the
Fast Forward.
Only one
team, Irvine
and Selphie,
went after
this Fast
Forward
and grabbed
a great
lead on
the other
teams, all
of whom
wisely chose
to save
theirs for
later (if
they hadn’t
done it
already
like Tidus
& Wakka
and Cid
& Hilda
had). Although
Vaan was
tempted
to go for
it, as well,
before Penelo
talked him
out of it.
Also on
this leg
was the
second of
five delay
points,
and following
the Yield
of the third
leg was
the first
U-Turn.
A U-Turn
appears
at the end
of a Detour,
and any
team who
chooses
to use it
can force
a team behind
to turn
around and
complete
the other
Detour they
did not
previously
complete.
Tidus and
Wakka stupidly
opted not
to use this
delay point
to take
out their
biggest
threats
in the game,
Blank and
Marcus,
while others
also unwisely
chose to
use it.
In the end,
since they
were in
the next-to-last
position
at the time,
Vaan and
Penelo wound
up using
it to turn
back the
last-place
team, Lucil
and Elma,
to gain
a buffer
on them.
In the end,
Irvine and
Selphie
finished
first for
their second
leg in a
row thanks
to their
Fast Forward!
They won
a machine
currently
being worked
on by Dr.
Citan Uzuki,
whose mountain
home they'd
finished
at, called
a Land Crab
as their
prize. Setzer
and Daryl
finished
second after
a sensational
performance
by Daryl
throughout
the leg,
though they
knew they'd
have to
be careful
with their
Roadblocks
since she'd
done all
five so
far and
only had
one left.
Tidus and
Wakka, thanks
to being
extremely
lucky to
only have
physical
and luck-based
tasks, recovered
from their
near-elimination
to finish
third. Vaan
and Penelo
recovered,
as well,
from their
weak Detour
finish to
finish fourth.
Cid and
Hilda clocked
in fifth
after a
solid leg
of their
own. This
left things
down to
Blank and
Marcus and
Lucil and
Elma. But
in the end,
Elma's dumb
move at
the Roadblock
made all
the difference,
as Marcus
got lucky
at the right
time and
got Blank
and himself
to the Pit
Stop in
sixth. This
left Lucil
and Elma
to finish
last . .
. but they
were not
eliminated.
It was the
first of
two predetermined
non-elimination
legs, and
they were
still in
the race.
However,
they'd face
a Speed
Bump on
the next
leg and
would have
to complete
it while
the other
teams continued
racing.
They both
felt like
they were
up to the
challenge
and were
eager to
prove it
on the next
leg.
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|
| Episode
6 |
Featured
Games/Worlds: Xenogears
& Final
Fantasy
VIII
Episode
Summary:
"Center
for the
win, like
Tic-Tac-Toe,
right?"
-Tidus
The
seven remaining
teams, fresh
off Lucil
and Elma's
relieving
non-elimination,
resumed
the race,
setting
off from
Lahan in
the Xenogears
verse and
moving on
to Deling
City in
the Fantasy
8 verse.
Dating couple
Irvine and
Selphie
felt like
they'd have
the home
world advantage,
though neither
expressed
it out loud
out of fear
of irony
striking
them. Dating
gamblers
Setzer and
Daryl were
hoping to
pick up
their pace
and finally
nail their
first win
after finishing
second on
the previous
leg. Orphans
Vaan and
Penelo were
hesitant
about continuing
their alliance
with Setzer
and Daryl
due to Daryl
tricking
them at
the previous
leg's Detour.
Meanwhile,
Chocobo
Knights
Lucil and
Elma had
to focus
hard on
catching
up after
their poor
previous
leg, which
saw them
tasked with
a Speed
Bump they'd
have to
complete.
The teams
all had
to take
their own
ships to
Balamb Garden
in Fantasy
8,
all of them
called the
Ragnarok,
but bromance
Tidus and
Wakka had
problems
getting
started
when they
unknowingly
climbed
into Vaan
and Penelo's
ship (the
ships would
only take
off when
the specified
team allowed
to board
them had
boarded).
Before
things got
started,
Lucil and
Elma immediately
had to face
their Speed
Bump, which
was searching
their Ragnarok
for eight
carnivorous
monsters
called Propagators,
which were
lurking
around the
ship. They’d
have to
fight and
defeat all
of them,
a task that
seemed easy,
but wasn’t.
What they
didn’t
know was
that there
were two
Propagators
of each
of four
colors —
red, yellow,
green, and
purple.
They’d
have to
kill each
colored
pair of
Propagators
before killing
one of another
color. If
they broke
the chain,
the previously-killed
Propagator
would be
resurrected.
For example,
if they
killed a
red one,
they’d
have to
find a kill
the other
red one.
But if they,
say, killed
a green
one before
killing
the other
red one,
the first
red one
would come
back to
life, a
threat to
their chances
of survival
once more.
The trick
to completing
the task
was, of
course,
figuring
out the
pattern.
Although
they didn't
take too
long to
complete
the task,
the massive
time gap
between
them and
the other
teams could
possibly
have meant
the difference
between
staying
in the race
and being
sent home.
Still, after
completing
it, their
ship automatically
took off,
as it'd
stayed grounded
until they'd
completed
their Speed
Bump.
The Roadblock,
set at Balamb
Garden,
saw one
member of
each team
playing
and winning
a game of
Triple Triad,
the Card
game of
the Fantasy
8 verse,
against
four different
members
(or, in
one case,
pairs
of members)
of the Garden’s
Card Club
—
Heart, Diamond
(two girls),
Club, and
Spade. They’d
have to
learn the
correct
way to play
Card games
and formulate
the correct
strategies
to beat
each member.
Of course,
they’d
be provided
with cards
of their
own, but
since they
were very
simple,
weak cards,
they could
always go
around the
Garden and
search for
better ones
before playing.
Pretty much
all of the
selected
team members
did just
that, one
of them
even getting
one from
Card Club
member King,
aka Quistis
Trepe! Cid,
Selphie,
Vaan, Tidus,
Marcus,
and Setzer
all took
the task
for their
teams, with
only Cid
getting
out of the
task without
even needing
to search
the Garden
for stronger
cards. Vaan
smartly
started
searching
right away
instead
of charging
right into
his card
games. Tidus
basically
lucked out
that the
Card Club
members
were allowed
to show
him how
to play
the game,
as he knew
he'd have
struggled
even more
than he
already
did without
that aspect
of the task.
Setzer probably
had the
greatest
struggle
despite
normally
being good
at card
games.
After taking
trains to
Timber (married
couple Cid
and Hilda
on the first
one, Irvine
and Selphie,
Vaan and
Penelo,
and Tidus
and Wakka
on the second
one, thieves
and actors
Blank and
Marcus on
the third
one, and
Setzer and
Daryl on
the fourth
and last
one), teams
were then
tasked with
the Detour,
which was
a choice
between
Sonar and
So Many.
Sonar involved
teams riding
on a train
trying to
detect and
catch Final
Fantasy
8 protagonist
Squall Leonhart
(from season
one’s
mediocre
team of
Squall and
Rinoa) in
the act
by using
both motion
and temperature
sensors
to determine
which set
of blinds
on a train
car to open
and spot
him. It
would not
be an easy
task, either,
because
he’d
be assisted
by Rinoa
the whole
way. So
Many involved
finding
the Timber
Maniacs
office and
searching
through
stacks and
piles of
magazines
of the same
name for
one of few
issues of
The
Girl Next
Door,
then turning
it over
to Zone
(from season
two's excellent
team of
Zone and
Watts).
Teams who
were handier
were mechanics
and could
form the
right strategies
were better
off choosing
Sonar, while
teams who
weren’t
quite as
keen on
using machines
and felt
better leaving
things to
luck were
better off
choosing
So Many.
Irvine and
Selphie,
Vaan and
Penelo,
and Setzer
and Daryl
all chose
and completed
Sonar, while
Cid and
Hilda, Tidus
and Wakka,
and Blank
and Marcus
all chose
and completed
So Many.
After going
to Deling
City, the
teams were
then tasked
with climbing
up onto
the Gateway
and searching
for the
location
of the Pit
Stop, then
running
to it. But
they’d
have to
get to Deling
City by
driving
to it by
car. Or
at least
making sure
their car
got to the
city at
all, if
it ran out
of gas.
Tidus and
Wakka disobeyed
that rule,
and would
it end up
costing
them.
Also on
this leg
was the
fourth of
an unspecified
number of
predetermined
Fast Forwards.
The team
hoping to
win this
one would
have to
find Balamb
Garden’s
cafeteria
and down
thirty hotdogs
apiece.
Once completed,
they’d
get a clue
from Zell
(from season
two’s
wonderful,
lovely,
third-place-finishing
team of
Ma and Zell).
Blank and
Marcus attempted
it, then
bailed just
before finishing
it after
seeing an
a chance
to break
up Vaan
and Penelo
and Setzer
and Daryl's
alliance
(which had
actually
already
broken up
at Vaan's
insistence)
by getting
rid of the
latter team.
Their plan
seemed doomed
to failure,
though,
since Setzer
and Daryl
did
complete
the task
. . . or
they thought.
At least
until it
turned out
that Daryl
had tried
to cheat
at the task
by hiding
extra hotdogs
in a plant,
and even
a few on
Setzer’s
person.
This caused
the Fast
Forward
to be taken
away from
them and
put back
in play
for the
way-behind
Lucil to
get, and
it was a
huge
break for
them.
Things were
up, down,
and all
around on
the leg,
but in the
end, Setzer
and Daryl
reached
the Pit
Stop first.
But due
to the aforementioned
cheating
being discovered,
they were
sent back
to Balamb
Garden to
either try
the Fast
Forward
again (and
do it fairly
this time)
or return
to the course
of the regular
tasks. They
chose to
do the latter
since Daryl
was too
full for
any more
hotdogs.
This allowed
Cid and
Hilda to
take first
place instead
after an
excellently-run
leg! They
won a trip
for two
to Deling
City, compliments
of Chocobocity,
as their
prize. Irvine
and Selphie's
plan to
break Fujin
and Raijin's
record of
consecutive
first-place
finishes
had officially
been foiled,
at least
for now,
when they
came in
second,
but they
were still
hoping to
at least
beat Reina
and Faris's
record of
cumulative
wins. Lucil
and Elma
came in
third after
completing
the Fast
Forward,
glad to
have made
up a lot
of time
and still
be in the
game. Tidus
and Wakka
arrived
fourth,
but were
sent back
to get their
car to Deling
City after
trying to
get there
on foot
when they
ran out
of gas.
This allowed
Vaan and
Penelo to
sneak in
and take
fourth place
themselves.
Tidus and
Wakka then
returned
to Deling
City and
finished
fifth. This
left things
down to
Blank and
Marcus and
Setzer and
Daryl. And
it was no
doubt how
this would
turn out.
Simply for
being on
a train
an hour
ahead of
Setzer and
Daryl's,
the Tantalus
boys managed
to complete
the Detour,
get to Deling
City, and
reach the
Pit Stop
in sixth
place, staying
alive for
another
leg, but
now very
vulnerable
for elimination
on the next
leg due
to their
third low
finish in
a row. This
left Setzer
and Daryl
to finish
last, well
behind the
other teams
. . . and
become the
sixth team
eliminated.
All because
of Daryl's
cheating.
Setzer was
a bit miffed
at her,
but not
surprised
since it's
what she'd
almost always
done in
the past.
Still, both
of them
had a lot
of fun and
were hoping
to have
even more
fun together
as they
went forward
with their
lives.
Back
to Top
|
| Episode
7 |
Featured
Games/Worlds: Final
Fantasy
VIII
Episode
Summary:
"And
he's weird
looking!"
-Penelo
The
six remaining
teams, fresh
off Setzer
and Daryl's
well-deserved
elimination,
resumed
the race,
remaining
in the Fantasy
8 verse
as they
raced from
Deling City
to the edge
of The Great
White Lake.
Married
couple Cid
and Hilda
were hoping
to keep
up their
momentum
after winning
the last
leg. Dating
couple Irvine
and Selphie
were hoping
to put an
end to their
curse of
not winning
legs and
instead
dropping
positions
in their
home world.
Chocobo
Knights
Lucil and
Elma were
hoping to
keep up
with the
other teams
now that
they were
back to
being about
even with
them. Orphans
Vaan and
Penelo were
hoping to
finally
win a leg.
Bromance
Tidus and
Wakka promised
each other
that they'd
start reading
their clues
better after
not reading
one of theirs
correctly
on the last
leg. And
thieves
and actors
Blank and
Marcus just
hoped to
catch up
after being
so far behind
on the previous
leg. Cid
and Hilda
and Vaan
and Penelo
almost immediately
made a potentially
deadly mistake
when they
spent their
bulk of
their money
on rental
cars to
drive to
their first
destination,
the Tomb
of the Unknown
King, where
an equalized
bunched
up the six
teams, most
of whom
were shocked
to learn
that Setzer
and Daryl
were out
of the race.
To
start things
off, the
teams had
to search
an ancient
tomb for
a three-digit
password.
From there,
they’d
have to
search the
tomb for
one of six
boxes with
their names
and combination
locks on
them. There
was a lot
of luck
required
in this
task, as
well as
a good memory
as to where
they’d
gone in
the tomb,
as the place
was like
a maze with
a slightly
distorted
sense of
perception.
Blank and
Marcus and
Lucil and
Elma, whose
teams had
formed a
tight alliance
the night
before the
task had
started,
finished
this task
quickly,
with Irvine
and Selphie
and Vaan
and Penelo
not too
far behind.
Tidus and
Wakka and
Cid and
Hilda struggled
at finding
their locked
boxes and
thus brought
up the rear.
The
Detour saw
teams choosing
between
Vase and
Space. Vase
involved
entering
the village
of Winhill
and searching
for four
hidden pieces
of a vase,
all of which
would be
assembled
in exchange
for a clue.
Space involved
waiting
on a hillside
for a UFO
to come
along, and
then snapping
a good enough
picture
for task
supervisor
and former
journalist
Laguna Loire.
Teams with
sharper
eyes and
who were
unwilling
to take
a stab at
a luck-based
task were
better off
choosing
Vase, while
teams who
wanted to
rely more
on luck
and were
quicker
with their
hands were
better off
choosing
Space. Blank
and Marcus,
Lucil and
Elma, Tidus
and Wakka,
and Cid
and Hilda
all chose
and completed
Vase. Irvine
and Selphie
and Vaan
and Penelo
chose and
completed
Space.
After
this, the
teams had
to head
to a prison,
where one
person would
work a crane
to lower
a cell down
into the
deeper parts
of the prison
while the
other person
would ride
in the cell,
only leave
it at the
bottom to
retrieve
a clue,
and then
take a long
run all
the way
back up
to the top
to rejoin
his or her
teammate.
This task
was a combination
of mechanical
knowledge
for one
team members
and pure
physicality
for the
other and,
at least
for Cid
and Hilda,
was a real
struggle
in both
aspects.
Blank, Elma,
Selphie,
Vaan, Tidus,
and Cid
all rode
in the cells
for their
teams, which
meant that
Marcus,
Lucil, Irvine,
Penelo,
Wakka, and
Hilda all
worked the
cranes,
some of
them doing
better jobs
than others.
Following
this task
was a taxi
ride to
Fisherman’s
Horizon,
or FH. However,
it would
be a long
ride, so
a lot of
gil would
be required
to pay for
such a ride.
While four
of the teams
—
Blank and
Marcus,
Lucil and
Elma, Irvine
and Selphie,
and Tidus
and Wakka
—
had plenty,
two of the
teams —
Vaan and
Penelo and
Cid and
Hilda —
did not
due to blowing
a lot of
their money
on the previously-mentioned
rental cars.
However,
Vaan and
Penelo found
a way to
avoid having
any trouble
here by
bailing
on their
cab when
it got to
the amount
they had
left and
simply running
the rest
of the way
to FH, while
Cid and
Hilda foolishly
rode the
whole way
through
and decided
to hope
for the
best. The
best became
the worst,
unfortunately,
when their
cabbie held
them up
until Blank
and Marcus
were able
to bail
them out
of their
money situation.
The
Roadblock
saw one
member of
each team
choosing
a musical
track from
a different
Final
Fantasy
world and
trying to
match it
up with
four different
musicians
who were
playing
it, whether
they were
playing
the piano,
saxophone,
bass guitar,
violin,
flute, electric
guitar,
acoustic
guitar,
or wearing
tap shoes.
There were
over one-hundred
musicians
playing
different
things,
so a very
sharp ear
was required
here. Another
aspect of
the task
that cannot
be ignored
was the
luck of
the draw.
Marcus,
Elma, Selphie,
Penelo,
Wakka, and
Hilda all
took the
task for
their teams.
Most of
the racers
who took
on the task
got songs
with which
they were
not familiar.
However,
Hilda got
one that
she was
at least
vaguely
familiar
with, though
not a lot,
while Wakka,
who started
out in serious
trouble,
got an all-too-lucky
break when
he got one
he was very
familiar
with.
Also
on this
leg was
the third
delay of
the race:
the second
U-Turn.
As with
the first
one, any
team who
used this
could force
another
team to
turn around
and complete
the Detour
their team
didn’t
previously
complete.
This U-Turn,
however,
was Blind
U-Turn,
meaning
that the
team who
used it
did not
have to
put their
own picture
up in a
“Courtesy
of”
box. They
could just
keep their
identities
secret from
their victims.
Lucil and
Elma made
use of the
Blind U-Turn,
choosing
to hit Tidus
and Wakka
with it
despite
knowing
them from
the Fantasy
10
verse, and
it worked
to a fairly
great effect,
as while
the bromance
still avoided
elimination
in spite
of it, it
still brought
them very
close to
it.
In
the end,
Blank and
Marcus arrived
at the Pit
Stop first,
claiming
their first
victory!
They won
a trip for
two to Fisherman's
Horizon
as their
prize. Lucil
and Elma
arrived
in a very
close second
place, notching
their highest
thus far.
Irvine and
Selphie
landed in
third place,
bummed that
their "curse"
was still
continuing.
Vaan and
Penelo came
in fourth
place, just
glad to
have survived
in spite
of their
money problems.
This left
things down
to Tidus
and Wakka
and Cid
and Hilda.
It came
down to
the married
couple's
cab far
problems
and the
Roadblock,
and in the
end, Wakka's
good luck
at the latter
made the
difference,
as he and
Tidus managed
to get out
of the task
first and
hit the
Pit Stop
mat in fifth
place, barely
overcoming
the U-Turn
and staying
alive for
another
leg. This
left Cid
and Hilda
to finish
last . .
. and become
the seventh
team eliminated.
They were
sad to be
out of the
race, but
they were
glad that
the race
had brought
them closer
and overcome
some of
their marital
problems.
Especially
those previously
caused by
Celia and
Lede.
Back
to Top
|
| Episode
8 |
Featured
Games/Worlds: Final
Fantasy
VIII &
Kingdom
Hearts:
Chain of
Memories
Episode
Summary:
"Did
you just
touch the
skies?"
-Blank
The
five remaining
teams, fresh
off Cid
and Hilda's
emotional
elimination,
continued
on with
the race,
moving on
from the
Final
Fantasy
8 verse
to the Kingdom
Hearts:
Chain of
Memories
verse. Thieves
and actors
Blank and
Marcus were
hoping to
keep riding
high. Chocobo
Knights
Lucil and
Elma were
also hoping
to keep
up their
momentum.
Dating couple
Irvine and
Selphie
were glad
to be leaving
their world
since they
hoped it'd
rid them
of their
"curse."
Orphans
Vaan and
Penelo just
wanted to
finally
nail a win.
And bromance
Tidus and
Wakka were
relieved
that Tidus's
injury from
the last
leg wasn't
bad at all.
The teams'
memories
were instantly
affected
as soon
as they
changed
worlds,
as they
somehow
stopped
remembering
who most
of the other
teams were.
Their first
stop was
to the Destiny
Islands,
a place
that Selphie,
Tidus, and
Wakka remembered
for some
reason,
but they
had no clue
of why.
. . . Once
there, they'd
have to
find a clue
on a coconut
before proceeding
on with
the rest
of the tasks.
The
Roadblock
had one
member of
each team
guiding
a familiar
yellow-furred
stuffed
bear, Winnie-the-Pooh,
in the One-Hundred-Acre
Wood. The
chosen team
member would
have to
lead Pooh
through
a garden
with several
obstacles
in the way
until they
got to a
finish line.
The obstacles
weren’t
all that
major, but
Pooh himself
could hinder
the team
members
with his
poor sense
of direction
and his
lack of
energy if
he didn’t
recharge
himself
by eating
honey along
the way.
Also, the
team members
could not
touch him,
only wave
to him to
make him
follow them.
The key
was having
a lot of
patience
with Pooh,
as well
as keeping
an eye all
around themselves
to know
what was
coming up
ahead and
whether
or not Pooh
looked like
he was still
energized
enough.
Lucil, Wakka,
Irvine,
and Vaan
all took
the task
for their
teams, with
Lucil charging
right through
the task
by having
a lot of
patience
with him,
Wakka connecting
with Pooh
through
having things
in common
with him
(though
those things
really didn't
make a lot
of sense),
Irvine struggling
majorly
with keeping
his patience
with the
bear, and
Vaan coming
up with
a handy
trick to
controlling
Pooh.
The
Detour was
a choice
between
Catch the
Bird and
Tickle the
Whale. Catch
the Bird
involved
heading
to Agrabah
and trying
to retrieve
a magic
lamp from
a parrot
named Iago,
and then
taking the
clue inside
the lamp,
although
they’d
have to
master the
pattern
of moving
floorboards
to do so.
Tickle the
Whale involved
heading
into the
innards
of a whale
named Monstro
and making
their way
to his nasal
passages
to pound
on them
and make
him sneeze
out a boat
with their
next clue.
Teams with
more physicality
and willing
to do the
more straightforward
task were
better off
choosing
Catch the
Bird, while
the more
conservative
teams were
better off
choosing
Tickle the
Whale. Lucil
and Elma
and Tidus
and Wakka
both chose
and completed
Catch the
Bird, while
Irvine and
Selphie
and Vaan
and Penelo
both chose
and completed
Tickle the
Whale, no
team having
that much
trouble
with their
tasks.
Also
on this
leg was
the fifth
and last
of an unspecified
(until now)
number of
Fast Forwards.
To win this
one, teams
would have
to head
to Twilight
Town and
pass through
several
rooms, each
requiring
a different
lock. However,
All of the
locks were
based on
cards with
specific
numbers
on them.
The teams
were given
a deck with
one of each
type of
card, numbered
zero through
nine and
colored
either red,
green, or
blue. The
doors had
specific
values,
and if teams
encountered
doors that
they could
not open,
they’d
have to
return to
the start
and retry
from the
beginning.
The key
here was
rationing
their cards
properly,
even with
thirty cards
at their
disposal,
so they’d
have just
the ones
they’d
need when
they reached
the end
of the task.
Blank and
Marcus made
one attempt
at the Fast
Forward
on their
own and
failed at
it, which
left them
racing it
out with
Vaan and
Penelo on
their next
two attempts.
Only barely
were they
able to
complete
the task
ahead of
them, win
the Fast
Forward,
and proceed
straight
to the Pit
Stop.
Also
on this
leg was
the fourth
of five
delay points,
and following
the U-Turn
of the last
leg was
a newly-introduced
take on
it: the
Double U-Turn.
Unlike the
original
U-Turn,
which only
involved
one team
sending
another
team back
to complete
the Detour
they didn’t
originally
choose,
the Double
U-Turn lets
two
teams exercise
that power
instead
on two
other teams.
Lucil and
Elma opted
to pass
up using
one of the
U-Turns
since their
main target
of choice,
Tidus and
Wakka, were
right behind
them. Having
formed an
alliance
with Vaan
and Penelo
during the
Roadblock,
Tidus and
Wakka used
the first
U-Turn on
big threats
Irvine and
Selphie
to help
their new
allies out
when they
learned
they were
behind.
As a result,
Irvine and
Selphie
were forced
to use the
U-Turn themselves
on Vaan
and Penelo
out of self-preservation,
and both
teams headed
back to
complete
the Catch
the Bird
Detour.
In
the end,
Blank and
Marcus finished
first at
the Pit
Stop for
the second
leg in a
row due
to the Fast
Forward.
They won
a trip for
two to Traverse
Town, compliments
of Chocobocity,
as their
prize. Lucil
and Elma
finished
second once
more, glad
to have
kept up
their good
racing streak.
Tidus and
Wakka came
in third.
This left
things down
to Irvine
and Selphie
and Vaan
and Penelo,
both of
the U-Turned
things.
The timing
in completing
the Catch
the Bird
Detour made
all the
difference,
as Irvine
and Selphie
finished
it first
and got
to the Pit
Stop in
fourth place.
This left
Vaan and
Penelo to
finish last
. . . but
they were
not
eliminated.
It was the
second and
last of
two predetermined
non-elimination
legs, so
they were
still in
the race.
But they'd
have to
complete
a Speed
Bump on
the next
leg of the
race. They
both thought
they were
up to the
challenge
and promised
a mostly
indifferent
Gippal that
they'd make
him proud.
Back
to Top
|
| Episode
9 |
Featured
Games/Worlds: Kingdom
Hearts:
Chain of
Memories
& The
World Ends
With You
Episode
Summary:
"I
don't even
know what
Noise is!"
-Vaan
Thanks
to a careless
mistake
on Gippal's
part, the
five remaining
teams, fresh
off Vaan
and Penelo's
non-elimination
and the
restoration
of their
memories,
continued
on with
the race,
racing from
the Kingdom
Hearts:
Chain of
Memories
verse to
the
World Ends
with You
verse. Thieves
and actors
Blank and
Marcus were
saddened
by finally
learning
that Cid
and Hilda
had been
eliminated
back in
the Fantasy
8 verse,
but were
willing
to keep
trying to
win for
Lindblum.
Bromance
Tidus and
Wakka were
still desperate
to find
out who
Blind U-Turned
them two
legs prior
(former
allies from
their homework
of Spira,
Chocobo
Knights
Lucil and
Elma, being
the culprits).
And orphans
Vaan and
Penelo were
just anxious
to keep
on doing
well so
they could
overcome
their Speed
Bump.
Teams were
immediately
tasked with
a math-based
challenge.
Mystic forces
governing
their new
world somehow
magically
(and painfully)
inscribed
their first
clue into
their hands,
telling
them to
solve the
math equation
x = 34 +
70. This
equaled
104, and
the teams
had to figure
out that
this pertained
to a building
with the
street number
104 on it.
Tidus and
Wakka, dating
couple Irvine
and Selphie,
Vaan and
Penelo,
and Blank
and Marcus
all stayed
together
in finding
this out,
more out
of circumstance
than anything.
Lucil and
Elma broke
out on their
own to find
their answer
. . . and
this proved
fairly costly.
Upon reaching
the clue
on the roof
of the 104
building,
Vaan and
Penelo found
out that
they’d
have to
do their
Speed Bump,
which they
were tasked
with after
getting
spared elimination
at the end
of the previous
leg. This
saw them
traveling
a distance
away to
completely
wash off
the statue
of a dog
named Hachiko.
It was a
very simple
task that
could be
completed
relatively
quickly
so long
as the statue
was completely
spotless.
Meaning
every spot
had to be
checked
and not
overlooked.
Once it
was completed,
they could
return to
the course,
hoping to
make up
their valuable
lost time.
The Detour
was a choice
between
Fix the
Lights and
Fix Dinner.
Both Detours
involved
wearing
special
buttons
and imprinting
thoughts
into people’s
minds to
get them
to do what
you needed
and wanted
them to
do. Fix
the Lights
saw teams
finding
a concert
stage and
imprinting
thoughts
right into
the head
of a man
tasked with
fixing the
stage’s
lights.
They’d
have to
look through
manuals
and memes
to find
the key
words to
imprint
in order
to help
him fix
the lights.
Fix Dinner
saw teams
imprinting
thoughts
of hunger
into random
passersby
in order
to get them
to a ramen
shop in
order to
buy a type
of ramen
they are
tasked with
getting
sold. The
task would
be complete
once ten
people were
imprinted.
Fix the
Lights sounded
more complex,
so Fix Dinner
was probably
more straightforward
and, therefore,
much easier.
Still, Blank
and Marcus
were the
only team
to choose
and complete
Fix the
Lights,
while Tidus
and Wakka,
Irvine and
Selphie,
Vaan and
Penelo,
and Lucil
and Elma
all chose
and completed
Fix Dinner.
Of course,
Tidus and
Wakka figured
out a trick
to complete
this task
much more
quickly
—
it was not
necessary
to stay
in the area
of the ramen
shop, which
had little
foot traffic,
as it was.
More populated
areas were
probably
better.
The Roadblock
saw one
member of
each team
completing
two tasks
in one.
They were
to play
a game of
Tin Pin
Slammer
(Tin Pin,
for short)
against
a child
using simplified
rules. Upon
winning,
they’d
receive
a pin with
their team's
picture
and names
on it. Then,
they’d
take their
pin and
try to make
ten people
in the RG,
a parallel
plane of
existance,
wear the
same pin,
which would
be sold
by an RG
proxy accompanying
them. Imprinting
people to
make them
wear their
pin was
against
the rules.
They could
only imprint
their proxy.
Ten people
would have
to wear
their pins
in order
for them
to get their
next clue.
It was a
matter of
thinking
of the right
sales pitch
to imprint
in their
proxy’s
mind, as
well as
thinking
of the right
trend to
sell people
on. Tidus,
Selphie,
Vaan, Blank,
and Lucil
all took
the task
for their
teams. But
one crucial
factor that
Blank and
Lucil overlooked
was that
the one
completing
the task
would actually
have to
wear the
pin to get
others to
want to
wear it,
as well.
Not knowing
this cost
them a lot
of valuable
time.
The
final task
of the leg
saw teams
playing
a game of
Reaper Creeper,
which involved
trying to
move a coin
on a piece
of paper.
It didn’t
matter where,
so long
as they
made the
movement
look supernatural.
Otherwise,
the children
they would
be playing
with would
think the
game is
rigged.
Doing this
correctly
would guarantee
their passage
to the Pit
Stop. Irvine
and Selphie
and Vaan
and Penelo
were the
only two
teams to
complete
the task
in only
one try,
while Tidus
and Wakka,
Blank and
Marcus,
and Lucil
and Elma
all needed
multiple
tries.
In
the end,
a footrace
between
Tidus and
Wakka and
Irvine and
Selphie
resulted
in the former
team coming
out on top
to finish
first at
the Pit
Stop, but
only by
a hair.
They won
free supply
of ramen
for life
as their
prize. Irvine
and Selphie
then took
second place.
Vaan and
Penelo admirably
overcame
their Speed
Bump and
finished
third. This
left things
down to
allied teams
Blank and
Marcus and
Lucil and
Elma. It
was a tight
race, but
ultimately,
the thieves
and actors
managed
to eke out
the win
and finish
fourth.
This left
Lucil and
Elma to
finish last
. . . and
become the
eighth team
eliminated.
Both were
sad to be
out of the
race, but
they were
at least
glad to
have run
the race
with each
other and
hoped to
be friends
with Blank
and Marcus
for the
rest of
their lives.
And
with that,
it was now
down to
the final
four. .
. .
Back
to Top
|
| Episode
10 |
Featured
Games/Worlds: The
World Ends
With You
Episode
Summary:
"This
place sounds
delicious."
-Irvine
Kinneas
The
final four
teams, fresh
off Lucil
and Elma's
emotional
elimination,
resumed
the race,
continuing
their jaunt
through
the
World Ends
with You
verse. The
race for
the final
three was
on, and
all of them
knew that
even one
mistake,
if not the
failure
to correct
it quickly
enough,
could mean
the difference
between
running
the final
leg and
falling
victim to
the final
elimination.
Bromance
Tidus and
Wakka were
on a high
after their
victory
on the previous
leg and
were more
than positive
that they
could make
it to the
final three.
Dating couple
Irvine and
Selphie
were just
hoping to
keep holding
steady.
Orphans
Vaan and
Penelo,
relieved
to have
overcome
their Speed
Bump, planned
to get the
win that'd
eluded them
for so long.
And thieves
and actors
Blank and
Marcus,
still stinging
over losing
Lucil and
Elma on
the previous
leg, were
hoping to
win the
race for
them, as
well as
for Lindblum.
And, of
course,
for themselves.
Right away,
the teams
were challenged
with a mental
task. They
had to find
the highly-decorated
(really
vandalized)
walls of
the Udagawa
Back Streets
and, using
some equipment
to either
paint or
remove paint
from patterns
on a wall,
try to match
every correct
configuration
and orientation
of a picture
they would
be given,
and then
press a
button accompanying
a box that,
if correct,
would release
their next
clue. Attention
to detail
was really
important
here, as
was realizing
that the
teams had
been given
paint remover
for a reason
—
to get rid
of paint
colors that
really didn’t
really need
to be in
their patterns.
The solution
was correctly
figured
out by three
of the teams
—
Vaan and
Penelo (Penelo
figured
it out),
Irvine and
Selphie
(Selphie
figured
it out),
and Blank
and Marcus
(Blank figured
it out),
while Tidus
and Wakka
needed a
bit of assistance
from Vaan
and Penelo.
The teams
were tasked
with the
Detour upon
completing
the wall
task. This
Detour was
a choice
between
Sharp Dresser
and Sharp
Memory.
Sharp Dresser
involved
going to
four different
stores in
the Shibuya
Shopping
District
and buying
four different
articles
of clothing
for each
team member.
Then, they’d
have to
wear their
outfits
to talk
to a Reaper,
who’d
inspect
their outfits.
Sharp Memory
involved
searching
for answers
to three
questions
relating
to their
immediate
area and
then trying
to remember
those answers
as they
gave them
to a different
Reaper.
As an added
difficulty
for Sharp
Dresser,
each of
the racers'
four garments
had to also
be made
by a different
brand. And
not only
would lots
of running
from store
to store
be involved,
but also
proper money
management.
If they
lost all
their money,
then they’d
have to
either switch
Detours
or beg for
money, and
begging
would be
difficult
in the current
area. Sharp
Memory’s
only drawback
was that
it could
take time
gathering
information
for their
answers
and remembering
them for
the Reaper.
Teams with
less-than-sharp
memories
and who
really didn’t
have much
in the way
of a good
mental game
were better
off choosing
Sharp Dresser,
whereas
teams with
good memories
and/or were
much stronger
mentally
were better
off choosing
Sharp Memory.
Tidus and
Wakka were
the only
team to
choose and
complete
Sharp Dresser,
while Vaan
and Penelo
and Blank
and Marcus
chose and
completed
Sharp Memory.
Irvine and
Selphie
initially
chose Sharp
Dresser,
but Irvine's
slight worry
over the
money Selphie
was spending
on clothes
she deemed
"cute"
led him
to make
the call
to switch
to Sharp
Memory,
which they
actually
finished
in only
one try.
Elsewhere,
misreading
the clue
about how
to go about
gathering
their clothes,
as well
as how many
of each
kind they'd
need, put
Tidus and
Wakka well
behind.
The Roadblock
saw one
member of
each team
doing some
pig wrangling.
In an alley
filled with
stampeding
pigs, they
were to
go after
one of four
pigs with
clues among
several,
several
pigs that
didn’t
have any
and try
to detach
them from
whichever
pig they
went after
before it
got back
to the building
it left
from. Stampedes
would occur
every four
minutes,
so with
a wait time
like that,
it was probably
a good idea
to get the
clue in
as few attempts
as possible.
Especially
since the
Pit Stop
deciding
the final
elimination
was coming
up next.
Penelo,
Irvine,
Blank, and
Wakka all
took the
task for
their teams.
In the end,
Vaan and
Penelo arrived
first at
the Pit
Stop, winning
their first
leg of the
entire race!
They won
a ¥20,000
shopping
spree in
the Shibuya
Shopping
District
as their
prize. Also,
they claimed
the first
spot in
the final
three! Irvine
and Selphie,
who were
originally
poised to
finish first,
made a wrong
turn en
route to
the Pit
Stop and
had to settle
for second
place instead.
Still, they
were happy
enough to
have claimed
the second
spot in
the final
three! This
left things
down to
Blank and
Marcus and
Tidus and
Wakka, the
two remaining
all-male
teams of
the race.
It was a
close race,
to be sure,
but the
Roadblock
decided
it all.
The thieves
and actors
managed
to slide
and finish
third over
the bromance,
taking the
third and
final spot
in the final
three. This
left Tidus
and Wakka
to finish
last . .
. and fall
victim to
the final
elimination.
Both were
disappointed
to be out
of the race,
but were
still happy
to have
gotten to
the final
four. They
both had
a lot of
fun together
and would
going home
proud of
how well
they'd done.
And
with the
final three
determined,
the race
for the
million
gil was
about to
begin. .
. .
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| Episode
11 |
Featured
Games/Worlds: The
World Ends
With You
& Final
Fantasy
VIII &
Final Fantasy
X
Episode
Summary:
"How
about a
million
gil?"
-Irvine
Kinneas
Ten
legs ago,
twelve teams
set out
from the
Luca blitzball
stadium
in the Fantasy
10
verse on
a race around
worlds for
one-million
gil. Along
the way,
after facing
Detours,
Roadblocks,
Fast Forwards,
Yields,
U-Turns,
an Intersection,
and just
dumb luck,
good or
bad, nine
teams fell
by the wayside
—
Kiros and
Ward, Malak
and Rafa,
Godo and
Yuffie,
Celia and
Lede, Cloud
and Aeris,
Setzer and
Daryl, Cid
and Hilda,
Lucil and
Elma, and
Tidus and
Wakka. This
left the
final three
teams of
the race
—
orphans
Vaan and
Penelo,
dating couple
Irvine and
Selphie,
and thieves
and actors
Blank and
Marcus.
The three
teams were
no long
racing just
to avoid
elimination
and stick
around.
Now, they
were all
ready to
set out
on the final
leg. Their
objective?
Doing anything
possible
to cross
the finish
line first
and win
the one-million-gil
prize. Vaan
and Penelo
knew it
was time
to serve
it up and
take it
all home
to Rabanastre.
Irvine and
Selphie
were relying
on their
bond to
get them
to the finish
line first
and win
the money
they needed
for Trabia
Garden.
And Blank
and Marcus
were still
just hoping
to win for
Lindblum,
for Cid
and Hilda,
for Tantalus,
for their
departed
friends
and allies,
Lucil and
Elma, and,
most importantly,
for themselves.
Immediately,
the teams
faced flight
drama. They
had to find
flights
that’d
get them
to back
to Luca
in Spira,
the world
of Final
Fantasy
10,
as soon
as possible.
Irvine and
Selphie
managed
to get the
only direct
flight,
while Vaan
and Penelo
and Blank
and Marcus
had to race
for a flight
with a tight
connection.
Blank and
Marcus got
to their
flight fairly
easily,
while Vaan
and Penelo
seemingly
did not.
It was then
that they
found out
that they
actually
did
make it,
but had
been left
to think
that they
hadn’t.
So the bottom
two teams
would reach
Spira just
ten minutes
behind Irvine
and Selphie.
Once the
teams had
arrived
in Luca,
they were
tasked with
finding
the spot
in which
they got
their very
first clue
of the race.
In this
case, the
locker rooms
in Luca’s
blitzball
stadium.
Only Irvine
and Selphie
initially
thought
it was the
blitz sphere
pool they
were looking,
and looking
there first
cost them
time, as
the clue
found there
was a fake
clue telling
them to
try and
again, and
they thus
lost the
last of
their lead
in doing
so.
Once they’d
found the
clue in
the locker
room, the
teams were
tasked with
the final
Detour of
the race.
This was
a choice
between
Sell Spheres
and Break
Spheres.
Sell Spheres
involved
delivering
one-hundred
colored
balloons
to people
in Luca.
They would
not actually
have to
sell the
balloons,
but the
person must
willingly
accept a
free balloon,
but only
one per
person.
Oh, and
they’d
have to
be in costumes
when handing
out balloons.
Break Spheres
involved
defeating
a woman’s
dog in a
local Sphere
Break tournament,
successfully
accumulating
forty breaks
in fifteen
turns in
this math-based
task, which
could likely
only be
done through
a combination
method.
Irvine and
Selphie
and Blank
and Marcus
all chose
and completed
Sell Spheres,
while Vaan
and Penelo
were the
only team
to choose
and complete
Break Spheres.
It was really
hard to
say which
would’ve
been easier.
The more
straightforward
one, though,
was easily
Sell Spheres,
as the teams
could use
any method
at all to
give out
the balloons.
Blank and
Marcus played
dirty with
the stadium's
intercom
system to
do just
that, even
managing
to snag
a large
number of
potential
customers
from Irvine
and Selphie.
Break Spheres
was more
mental and
potentially
time-consuming,
as Vaan
and Penelo
found out.
Still, they
attempted
it, but
struggled
at it for
quite a
while.
Next, the
teams had
to each
get a bag
of spheres
from the
local Sphere
Theatre
and then
take it
out to the
Mi’ihen
Highroad.
There, they’d
have to
complete
the final
Roadblock
of the race
—
following
a trail
of chocobo
feathers
to find
a chocobo,
and then
playing
a game (that
the Roadblockers
didn’t
even know
was a game)
involving
trying to
capture
it while
it dodged
their captors
by running
around them.
Once it
got tired,
it’d
allow itself
to be captured.
This task
could have
a varying
level of
difficulty
depending
on how much
energy a
particular
chocobo
had. Irvine,
Marcus,
and Vaan
all took
the task
for their
teams.
The final
task saw
teams riding
their chocobos
to Djose
Temple,
site of
the starting
line in
season one.
There, they
each had
to enter
their unique
Cloister
of Trials
and solve
a puzzle
using the
bag of spheres
they’d
obtained
in Luca.
Ten of these
spheres,
which had
combinations
of images
and sounds,
had to go
in specific
recesses
that matched
the number
of the leg
on which
the sphere’s
image appeared.
What the
teams didn’t
realize
was that
the correct
spheres
needing
to be placed
were spheres
displaying
the Roadblocks
of the first
ten legs,
and placing
them in
the correct
order would
result in
their final
clue being
revealed
to them.
They’d
have to
complete
the task
fast, though,
because
a run to
the finish
line would
be following
this final
task.
In the end,
it came
down to
a footrace
between
the remaining
two coed
teams of
the race,
Vaan and
Penelo and
Irvine and
Selphie.
And after
traveling
through
seven worlds,
twenty-two
cities,
and countless
miles .
. . Vaan
and Penelo
crossed
the finish
line first
and were
declared
the official
winners
of The
Amazing
Final Fantasy
Race!
They'd be
taking home
one-million
gil! And
there was
better news
to go with
this. They
were officially
the first
coed team
in the history
of the show
to win the
race. Both
were happy
to have
taken the
journey
together
and ultimately
get rewarded
with the
win, which
they'd gotten
with great
teamwork.
Irvine and
Selphie
came in
a very close
second,
having nearly
passed them
in the final
run to the
finish line.
They were
bummed,
but still
happy for
Vaan and
Penelo,
especially
since they'd
thought
they had
no chance
originally.
Blank and
Marcus,
after making
a major
mistake
at the final
task, crossed
the finish
line third.
They were
also surprised
to learn
that Vaan
and Penelo
had won,
but were
happy for
them just
the same.
They were
also happy
to have
at least
run the
whole race
together,
even if
they hadn't
won the
money.
And
after one
final picture
taken on
the finish
line mat
with all
twelve teams,
as well
as an announcement
of the next
season,
the race
was finally
over.
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