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Episode
3: Part 2
Reno, Rude, Faris,
Reina, Garnet, Brahne, Biran, and Yenke
waited behind a group of people as they
handed their tickets to the stewardess
and boarded the airship. They walked through
the jetway paired up as teams and found
their seats on the airship located in
a large cargo room with wooden floors.
There was a small section set aside for
passengers where chairs were bolted to
the floors and seat belts were provided.
Faris and Reina smiled happily at their
good fortune of this flight, which they
knew to be the best.
Meanwhile, inside the
airport, the remaining teams waited in
line at Cactuar Air. Dona and Barthello
were in front and Ma and Zell were in
the back. All teams held small slips of
paper with a confirmation number on them
that they'd individually acquired at the
travel agency.
<Announcer Gippal>
"All teams are now flying directly
to Goug Machine City. Departing on Highwind
Airlines at 6:40 am and arriving at 8:00
am are: Reno and Rude, Garnet and Brahne,
Biran and Yenke, and Reina and Faris.
Arriving 35 minutes later on Cactuar Air
are: Dona and Barthello, Cecil and Rosa,
Zone and Watts, Fran and Balthier, Freya
and Fratley, and Ma and Zell."
<Highwind Airlines Landing:
8:01 am>
The four teams raced out of the airport
and into the city of Goug. There were
small cottages with steep-pitched rooftops,
similar to Rocket Town only some of the
houses had windmills on them. A bridge
over a dirt path below led the teams into
the heart of the city where several women
walked around in earth-toned dresses and
sunbonnets. The city streets were narrow
between houses, but the low population
made walking through easy enough.
"Slums slums slums," Reno
chanted to himself. "Rude, you're
tall. Do you see a part of the town that
looks crappy?"
"No," Rude responded. The
pair continued through the streets and
ran to the left side of the town in search
of the slums.
"Oh wow," Garnet
said, clasping her hands together happily.
"This place reminds me a lot of home.
It looks like Alexandria, doesn't it?"
Brahne, who was lagging behind, caught
up to Garnet with Biran over her left
shoulder and Yenke over her right. "Aww,
dearie. Does the widdle hornless goatling
summoner miss her home?"
Biran and Yenke started laughing
so hard that they fell over. Brahne giggled
at the sight, while Garnet just sighed
and ran forward to one of the peasant
women.
"Excuse me, we're looking for
the slums. Where might that be?"
she asked.
"Down this way, ma'am,"
the woman said, pointing to the rightmost
path.
"Thank you," Garnet said.
She looked back at the three laughing
idiots and gestured for them to follow.
"Come on, Mother. We'll lose our
lead!"
Brahne and the Ronsos finally agreed
and followed Garnet down the path the
woman indicated. The slums were only a
short distance away and were very definitely
the low class area of the town. The buildings
were in such horrible shape that some
of them were no longer even standing,
while those that stood were poorly patched
with pieces of worn down lumber. The doors
were replaced by ratty blankets nailed
above the door frame. In the distance,
on one of the demolished houses, the rooftop
remained. Beside the chimney was a clue
box.
Garnet and Biran sprinted for the
box while Brahne and Yenke moved at a
slower pace. Finally Yenke built up speed
and caught up to Biran. Yenke reached
into the clue box and pulled out their
clue.
Yenke ripped open the clue and read
it to Biran. "Detour."
<Announcer Gippal>
"A detour is a choice between
two tasks, each with its own pros and
cons. The choices: Find Exit or Find Item.
In Find Exit, teams must travel to a mythical
location known as the Deep Dungeon. Once
there, teams will enter the marked section
called END and search for the exit, while
shrouded in complete darkness. They will
have to search walls, ceilings, and floors
to a small crevice holding their next
clue. Searching the entire area for a
single exit could take a long time, but
teams with enough luck could finish quickly.
In Find Item, teams must travel a large
distance to the Bervenia Volcano. Once
there, teams must climb to the top of
a tall rocky spire and locate a legendary
blade known as the "Materia Blade."
Tied to this blade will be their next
clue. The task is very physically demanding
and requires a lot of teamwork, but teams
know exactly where the item is, so no
luck is required."
<Biran & Yenke: Comrades,
Currently in 1st Place>
"Biran wonders what hornless
summoner will do," Biran joked.
"Biran, Yenke understands following
hornless summoner around, but Ronso must
win race," Yenke commented. "Yenke
suggests we do Find Item, no matter what."
"Biran feels shame. First time
Yenke ever smartered Biran. Ronso doing
Find Item!"
Yenke and Biran took one last laugh
at Garnet before leaping off the rooftop
and running through the city.
<Brahne & Garnet: Mother/Daughter,
Currently in 2nd Place>
"Find Exit or Find Item,"
Garnet read. "I think we should avoid
the physical tasks, at least for now.
Let's do Find Exit, okay?"
"Sure, dearie," Brahne
responded. "I wish I knew what our
friends were doing. I miss them already."
Brahne, who had just reached the
top of the rooftop, turned with a sigh
and began crawling down. Garnet followed
her down, occasionally going so slow that
out of boredom, she stopped to watch Faris
and Reina run through the broken walls
and dirt of the slums. Faris and Reina
quickly hopped up the rooftop and reached
the clue box.
<Reina & Faris: Sisters,
Currently in 3rd Place>
Reina ripped open the clue and read
it to Faris. "I think Find Item.
We're good climbers."
"Aye, and we be bad at findin'
things," Faris responded.
Biran and Yenke ran through
the nicer areas of Goug until they reached
the port stretching into the ocean. Several
ships and ferries sat in the water, anchored
to the cleats on the piers. Two signs
pointed to two separate piers: the left
read "Find Item" and the right
said "Find Exit." They were
both red signs with yellow text. Looking
at these two signs were Reno and Rude.
"I think we missed something,"
Reno said to Rude before Biran and Yenke
ran to the left pier. Reno called out
to them. "You guys found the clue
box?"
"Ronso find everything,"
Yenke said.
"Don't tell, Yenke!" Biran
said, slapping Yenke upside the head.
He turned his attention to the Turks.
"Clue box is tricky, but of course
Ronso find it. Box is underwater. Ronso
had to swim for it over there," Biran
pointed to a random spot in the water.
"I think it was down that other
path in the city," Reno mumbled to
Rude.
"Biran is good liar, how you
know Biran lies?"
"Dude, you're not even wet,
and you're covered with hair."
Reno and Rude turned around and ran
back toward the city, where they were
passed by Faris and Reina, then shortly
after were passed by Garnet and Brahne.
Biran and Yenke boarded the ferry
bound for the Find Item detour and ran
out to the front of the ferry to watch
their progress. Faris and Reina joined
them on the ferry but instead climbed
a flight of stairs on the ferry, which
led up to a small viewing deck.
"Yar, I be home," Faris
commented.
Garnet and Brahne took the other
pier and boarded the ferry bound for the
Find Exit detour. Both ferries began pulling
away from the docks and headed in different
directions. The Find Item ferry headed
north, while the Find Exit ferry went
south at first, then headed east.
<Reno & Rude: Partners,
Currently in 4th Place>
"There it is," Reno said
as he and Rude climbed to the top of the
roof holding the clue box.
Rude opened the clue and read it
to Reno. "Find Item," he said.
Reno agreed. "Let's see if we
can get there before those ferries leave."
Reno and Rude ran quickly through
the streets of Goug and made their way
to the pier. Unfortunately, they were
only able to see the two ships in the
distance. The two Turks stood on the pier
to Find Item and were gently rocked by
the wake from the boats pushing up and
down on the pier.
"I'm not really sure how this
happened," Reno said. "We brought
the weaker teams with us, and now they're
all ahead of us, y'know?"
"Yeah, it sucks," Rude
agreed.
The Turks continued to
wait until finally, a half an hour later,
the next pair of ferries came into the
port. They boarded their boat, which continued
to wait a short while to see if any other
teams would be joining them.
<Air Cactuar Landing: 8:35
am>
The remaining teams disembarked from
their green airship and ran through the
Goug Airport and into the main city. They
all looked around frantically for the
slums. Zell led the pack and ran ahead
to find a person to ask. He located a
scrawny blonde man polishing a gun in
a corner.
"Hey, where are the slums?"
Zell asked. Ma caught up to Zell and smacked
him upside his head.
"Hey, where are your manners?"
Ma mocked Zell. "Address the man
politely."
"It's okay," the man said.
He pointed down the rightmost path. "It's
that way."
The words "Thank you" echoed
in the group of racers, all of whom now
raced down the right path. They found
the slums and ran to the building, climbing
up as quickly as they could.
<Freya & Fratley: Reunited
Lovers, Currently in 5th Place>
"Detour," Freya read. "I
think we're best suited for Find Item."
"Definitely," Fratley
agreed.
The pair started to leave when they
noticed that all the other teams had just
finished climbing the rooftop and were
closing in on the clue box from all sides.
They started to push through people, but
were instead met with a force that pushed
them back toward the box and back toward
other people.
"Pardon
m- Careful!" Freya spouted several
unfinished words and phrases as she and
Fratley were pushed around as if in a
rooftop mosh pit. Fratley finally broke
free and looked back to Freya, but still
could not see her through the other racers.
Finally she popped out of the group, though
she was not out how she wanted to be.
She stumbled backwards quickly out of
the group. Her foot caught a loose roof
tile near the edge and sent the tile flying
at Dona's head as Freya completely lost
her balance and toppled over backwards
off the rooftop.
"Freya!" Fratley shouted.
He leapt after her, but she still landed
down below in a pile of broken stone walls.
A cloud of dust made it impossible for
anybody, including Fratley, to see her,
but he ran in and searched the pile anyway,
waving his arms around to clear the dust.
"Who the hell hit me
with this!?" Dona shouted at the
group, but none of them paid any attention.
All had turned to see what had become
of Freya. The dust cleared and revealed
Fratley holding Freya, who had blood streaking
down her left arm, left leg, and slightly
above her left eyebrow. The head wound
bled the most, but Fratley was already
digging through his backpack. He pulled
out a handkerchief and pressed it against
Freya's head wound.
"Freya. Freya! Can you hear
me, my beloved?" Fratley repeated
several times.
"Should we get a potion or phoenix
down?" Ma shouted to Fratley.
Freya opened
her eyes slightly and looked up at Fratley.
"Sir Fratley. At last I've found
you."
Reno and Rude waited impatiently
on the ferry until finally, it pulled
away from the pier and headed north. The
other ferry, although carrying no passengers,
also departed.
<Dona & Barthello: Summoner/Guardian,
Currently in 5th Place>
"Who the
hell cares about her?" Dona mumbled
to herself. "I am the one
that was hit by that clumsy girl's brick
flinging."
"Are you
okay, Dona?" Barthello asked. He
looked closer at the red mark that appeared
on Dona's cheek where the roof tile collided
with her.
"I'm fine,
Barthello. Now can we please go?"
Barthello nodded
and the two crawled down from the roof
and headed to the docks. Upon arrival,
they noticed the boats were missing, each
with a sign saying they would return in
twenty-five minutes.
"Should
we go back and help then?" Barthello
asked. "I'm really worried."
"She'll
be fine, Barthello. She's wearing mostly
armor anyway. Now come on, we're doing
Find Item."
Barthello hesitated,
then finally nodded his agreement.
"Would you like me
to find a nearby item shop?" Ma asked
Fratley, but he only shook his head.
"I have some disinfectant in
my backpack," Zone offered. He handed
a small white bottle to Fratley, who accepted
the bottle and poured some on his handkerchief
before returning it to Freya's head. She
winced at the pain as two tears streamed
from the corner of each eye.
"I'm sorry," Fratley said,
putting less pressure on the rag.
"No, it's okay," Freya
said quietly. "I'm just so happy
to see you. It's been so long."
"It actually... has not been
that long," Fratley said. "Do
you... know where you are?"
Freya looked around at her surroundings,
then at the people nearby, who were beginning
to stir now that they knew Freya was okay.
"I'm in.... a race, right?"
"We are. Together. We're a team."
"I.... see," she mumbled.
"But I've not seen you in years."
Fratley turned to his competitors
and began waving his hand for them to
go on. "She's okay. Please continue
your race."
The teams all agreed and walked to
the clue box.
<Fran & Balthier: Sky
Pirates, Currently in 6th Place>
"Detour," Balthier said.
"Perhaps Find Item is our best course
of action."
"Agreed," Fran replied.
<Cecil & Rosa: Married,
Currently in 7th Place>
"We should climb," Cecil
said. "Let's do Find Item."
"Yes," Rosa said. "Best
to stay out of the darkness."
"The darkness lurks inside
of me," Cecil mumbled to himself.
"Stop that."
<Ma & Zell: Mother/Son,
Currently in 8th Place>
"That's so horrible," Ma
said to Zell as she opened the clue.
"I know. I hope they pull through.
Man, I wish I knew who pushed her!"
Zell punched a fist into his palm. "I'd
make that person wish he'd never been
born!"
"That's nice, Zelly." Ma
read the clue to Zell. "Perhaps Find
Item?"
"Definitely."
<Zone & Watts: Resistance
Fighters, Currently in 9th Place>
"Item or Exit?" Watts asked.
"How's your stomach?"
"It's fine,"
Zone said. "But either way, I think
Find Item sounds difficult. We're methodical.
Even in the dark we can find a clue. I
hope."
"Okay, we'll do Find Exit."
All teams except for Freya
and Fratley raced off to the pier where
they rejoined Dona and Barthello. All
racers sat in silence as they constantly
looked to the piers to see if the boats
were coming and looked back into the city
to see if Freya and Fratley would come.
<Brahne & Garnet: Mother/Daughter,
1st to Find Exit Detour>
The Find Exit
Ferry reached a strange dark island with
the ruins of a lighthouse at the shore.
A poorly crafted sign reading "Deep
Dungeon" had a large red slash of
paint over it, crossing out the text.
Beside it the words "Midlight's Deep"
stood out in the same red paint.
Brahne and Garnet
followed a path marked by red and yellow
flags down into a dark cave. There were
several signs lit only by nearby torches
with words like "MLAPAN" and
"TIGER" written on them. Finally,
the last cave was marked by a red and
yellow flag and was labeled as "END."
"Through
here, Mother," Garnet said.
Garnet and Brahne crept into the
dark hallway, neither being able to see
anything beyond the tips of their noses.
The cameras turned to a green night-vision
and watched the two of them slowly easing
forward. Brahne kept one hand on the wall
while Garnet just shuffled her feet. After
a short distance, Garnet's feet hit a
large step and made her lose her balance.
She put her hands out blindly and caught
herself, then continued on.
"I have an idea, Mother,"
Garnet said. "I can move quicker,
so I'll do a quick search. Then you can
move slower and do a more thorough check.
Okay?"
"That's a wonderful idea, Dearie,"
Brahne said. "I like any plan that
doesn't involve me moving quickly through
these scary tunnels. I might trip and
fall, and I bruise easily."
Garnet continued to scurry through
the area, which the camera revealed was
shaped like a spiraling staircase, though
each step was large enough to fit about
four to six people. Brahne was still on
the first step, walking slowly and holding
her arms out to either side for balance
whenever she couldn't hold a wall.
Reina, Faris, Biran, and
Yenke all departed from the Find Item
Ferry, only to discover that the ferry
did not take them the full distance. They
entered a city called Dorter Trade City.
Buildings were made of a combination of
stone and wood to support them and had
blue roofs. Streets were cobbled with
grass peaking through the stones. Both
teams walked through the streets, following
signs labeled as "Find Item"
to the north. The path led them through
a section of barren desert that seemed
to stretch on forever.
Biran and Yenke were the first to
reach the Bernevia Volcano area. It was
easy to tell they were in the area because
there was lava all over the ground. There
were several sturdy, flat rocks that provided
an easy enough path to the climbing spot.
At one point the members had to jump across
rocks over the lava, though the gaps were
not very large and the rocks were very
large and flat. Not to mention the several
Amazing FF Race crew members positioned
around the path in case of accidents.
Biran and Yenke
hopped across the rocks and approached
the tallest rock. It was about three stories
tall, but had certain landing points.
From the ground there was a section only
six feet off the ground, then from that
point another section that was eight feet
off the ground, then a third that was
six feet again. From there, there were
several sections that formed a staircase
of two foot tall steps to the top. At
the top was a thick sword plunged blade
first into the ground. From the hilt were
strings attached to several clues.
A crew member handed both Biran and
Yenke a safety set including a helmet,
knee pads, and elbow pads. The two Ronso
hurriedly put them on while Reina and
Faris hopped across the rocks and joined
them. They grabbed their own set of safety
gear and started to throw them on. Their
helmets, unlike Biran and Yenke's, did
not provide holes in the helmets for horns.
Biran and Yenke pointed this out to them.
"Just so you all know, you both
need to get to the top," the
crew member explained to both teams. "It's
not good enough if just one of you gets
the clue."
"Okay," Reina responded,
speaking for all four racers.
"Any luck, Mother?"
Garnet asked. She was on the top step,
crawling around on all fours patting the
ground.
"Not yet, Sweetie," Brahne
said. She was finally moving up to the
second step, when suddenly she screamed
as if a snake bit her.
"Oh my goodness, what happened!?"
Garnet raced down the steps blindly, occasionally
hitting her shoulder against the wall.
When she finally stumbled into Brahne,
she soon learned the screaming was not
pain nor fear, but happiness for the clue
in Brahne's hands.
"I found
it, I found it, I found it!" she
shouted. She held the clue in the air,
though neither she nor Garnet could actually
see it. The pair slowly slipped out of
the cave. Both kept a hand against the
wall as they snuck out the caves and headed
outside where there was light. Once there,
Garnet ripped open the clue.
"Make your way to Orbonne Monastery
and find your next destination in the
Germonik Scriptures on the third floor
of the underground book storage,"
she read.
<Announcer Gippal>
"Teams must now travel to Orbonne
Monastery, near Dorter Trade City. Once
there, teams must go down through the
underground book storage to the third
floor and find the ancient text known
as the Germonik Scriptures, although the
book they will be looking for is actually
a copy of the ancient book. Inside the
book is a page done in red text, as opposed
to the common black text. There are ten
copies of this book and teams must rip
the red page out to take with them."
<Brahne & Garnet: Mother/Daughter,
Currently in 1st Place>
Garnet pulled out the map of the
island and looked at it while walking
back to the boat. Instead of the ferry
they took in, however, there was a small
ship called the S.S. Warjilis. Garnet
approached the boat and spoke with a man
that was presumably the captain of the
ship.
"Excuse me, sir," she said.
"Will this ship take us back to the
main land?"
"Yes, ma'am," he said.
"I'll take you to Warjilis Trade
City for a small fee. Just ten gil."
"That would be lovely, thank
you," Garnet said. She handed the
man the ten gil and boarded the ship with
Brahne. The ship set sail and the mother
and daughter sat near the back and watched
the waves.
Reno and Rude's ferry
reached Dorter Trade City and the pair
quickly disembarked and jogged through
the city, hoping to make up lost time.
They followed the signs through the town
and into the desert.
Biran and Yenke, fully
clad in their safety gear, had begun climbing
up the small mountain. Yenke jumped up
to the first ledge and caught it with
his arms. His feet scraped at the wall
as Biran jumped up beside him and did
the same. Neither could get the proper
footing, however, and both soon fell backwards
and started panting.
Reina and Faris, now also equipped
in their safety gear, started up the mountain.
Faris started climbing while Reina stayed
behind and boosted her up. Faris easily
reached the first landing and laid face
down on the ledge, offering a hand to
help pull Reina up.
"At this rate we'll be thar
in no time," Faris said as she heaved
Reina up to the ledge.
"Biran,
we should do help each other method, too,"
Yenke said.
"Fine. Yenke will give Biran
a boost then," Biran said. "Biran
not touching Yenke's ugly, dirty feet."
The ferries to the detours
both returned to Goug Machine City and
all teams except for Zone and Watts and
Freya and Fratley boarded the Find Item
Ferry. Zone and Watts boarded the Find
Exit Ferry instead.
Freya and Fratley finally staggered
into the pier. Fratley led Freya by the
hand as she held the handkerchief to her
head. Her left side slumped lower than
her right, but she was still walking by
herself for the most part.
"Should we still do this detour?"
Fratley asked.
"Yes, I think we can still do
it," Freya replied. "So tell
me again, a detour is a choice between
two tasks, right?"
"Yes, each with its own pros
and cons."
The two boarded the Find Item Ferry,
which departed immediately after. The
Find Exit Ferry departed then as well.
<Brahne & Garnet: Mother/Daughter,
Currently in 1st Place>
The S.S. Warjilis reached its city
of destination and the mother/daughter
team disembarked. Garnet thanked the captain
and pulled her map back out.
"We have a long walk to the
north," Garnet said. "Perhaps
we can find some form of transportation?"
"There's a chocobo stable,"
Brahne pointed out. "Let's ride some!
I love those birds."
Garnet agreed and walked with her
mother to the stables. They spoke with
the stable keeper, an old bearded man,
about renting some chocobos.
"It'll cost ya 150 gil each,"
the man said.
"That's almost all of our money,"
Garnet told Brahne.
"It's worth it, Dearie."
Garnet paid the 300 gil to the man
and the two women took their chocobos
and rode them north.
"They're passing
us!" Reina shouted as Faris pulled
her up to the next big step. Yenke was
pulling Biran up much faster than Faris
was pulling Reina and soon the two Ronso
were in the final stretch to reach the
sword. They climbed over the final steps
and reached the sword in the ground. Biran
ripped off the clue and ripped it open.
"Make way to Orboon Monastery,"
Biran read poorly. "Ronso need to
find... A book."
Biran put the clue in his side pouch
and the Ronso slid down a smooth side
of rock as if they were surfing. They
reached the bottom and threw all of their
safety equipment off and started running
back toward Dorter Trade City.
Once they reached the desert, Biran
stopped and pulled a map and the clue
out. "Biran not sure where Orboon
is."
He and Yenke sat by the map and compared
words until they finally found Orbonne
Monastery just slightly south of Dorter.
"Biran is going right way,"
Yenke said. "Ronso have excellent
sense of direction."
Faris and Reina hopped
along the final steps of the large rock
and found the sword. Reina ripped the
clue off and read it to Faris.
"Now how d' we get down?"
Faris asked.
"I wanna do like the Biran and
the Yenke," Reina said happily. Before
Faris could object, Reina started surfing
down the mountain.
"Yah har!" Faris laughed
and joined Reina in sliding down. They
threw off their safety equipment and Faris
pointed to the south. "To Orbonne!"
The girls ran to the south and soon
saw Biran and Yenke crouched in the desert
looking at the map. They rose to their
feet and started walking south as well.
Faris and Reina ran by them and cheered,
prompting the Ronso to run as well. They
all ran through Dorter again and continued
south until they saw the tall thin monastery.
It was made completely of stone save the
wooden doors and had a stone path leading
up to the main door. Behind the monastery
was a wooden dock over a small section
of ocean. A second path to the right of
the monastery marked with red and yellow
flags led the two teams around the side
of the building where another wooden door
labeled "Book Storage" awaited
them. Faris was first through the door,
though she was closely followed by the
other three people. They plowed through
the doors into a room with two full bookshelves
and stairs leading down.
"Three floors down," Faris
said. "Let's hurry."
Garnet and Brahne rode
in on their chocobos and left them near
the entrance to the monastery. Garnet
quickly spotted the marker pointing to
the back of monastery and started following
the path. Brahne was slowly tying her
chocobo to a hitching post near the front.
"Please hurry, Mother,"
Garnet said politely.
"I'm coming, Sweetie,"
Brahne said. "Meet me by the door,
okay?"
Garnet nodded and walked to the book
storage entrance. Once she was out of
sight, Brahne untied her chocobo from
the hitching post and instead found a
small but sturdy bush near the sign pointing
to the book storage. She tied her chocobo
to the bush and ordered it to stay once
it was directly in front of the sign.
She grinned and trotted over to the book
storage entrance to join Garnet.
Reno and Rude, wearing
their safety gear, were in the process
of climbing the rock at the Find Item
detour. Rude climbed first and reached
the first platform, then reached a hand
down for Reno, but Reno shook his head.
"I can get this one," Reno
said. "Work on getting up the taller
one."
Rude nodded and took a running leap
at the next ledge. He reached the top
and slowly pulled himself up. His arms
throbbed as he did so and just when he
was about to slip, Reno, who had reached
the first ledge, grabbed his shoe and
boosted him up. Rude reached the next
ledge and reached down for Reno. Reno,
like Rude, took a running leap at the
ledge and grabbed onto Rude's forearm.
Rude grabbed him back and easily pulled
him up.
"This is cake," Reno said
as the Turks finished climbing the rock
and reached the sword at the top. Rude
grabbed their clue and the Turks started
leaping down the mountain the way they'd
gone up.
"Make your way to Orbonne Monastery,"
Rude read as they both took off their
safety equipment at the bottom. The consulted
the map, then started running to the south.
"This could take
forever," Reina said as she and Faris
started searching the third floor of the
book storage with the two Ronso. The third
floor was a large maze packed full of
books. It was made entirely of stone and
looked more like a prison than a book
storage. The books had no order to them
whatsoever.
Garnet and Brahne entered the third
floor and looked around at the other teams
frantically searching the spines of books.
Brahne smiled happily when she saw the
Ronso in the corner. "They're here!
Yippie!"
"It means we're losing, Mother,"
Garnet said. "I really want to win
this leg to make up for our near loss
last time."
Garnet and Brahne quickly jumped
in and started searching through the books.
Zone and Watts jumped
off the ferry and landed on the shore
of the Deep Dungeon. They quickly ran
through the tunnels connecting the different
areas and found the one labeled END. They
walked in together, each on a different
side of the tunnel to cover more ground.
"What's the plan?" Zone
asked.
"I'm not sure. Either one of
us goes in and we search front to back
and hope it isn't somewhere in the middle,
or we both search here and just split
the searching area."
"I for one don't want to go
through here to find the end and work
backwards. It's so dark. I think we should
stick together."
"I could go to the end though.
You could start here."
"Don't leave me," Zone
whimpered quietly.
"What's that?" Watts asked.
"I said 'I'd bet it's in the
middle anyway and we just double our time.
So let's just split the search area."
"Okay."
Zone and Watts got down on their
hands and knees and started searching
the ground and walls.
The people for the Find
Item Ferry disembarked and ran through
Dorter Trade City. They headed north to
the desert where they soon past Reno and
Rude, who were on their way back and had
just reached Dorter.
"It's this way, right?"
Rosa asked the Turks.
"Can't tell
ya, y'know?" Reno replied. "Sorry.
But I'll bet our running this direction
indicates one thing or another."
The large group
passed the Turks as they came up to the
monastery. They looked ahead at the giant
wooden front door and then glanced to
the chocobos parked outside.
"Looks like
a monastery to me, y'know?" Reno
said as he and Rude ran forward and entered
the front door. The camera slowly panned
to the chocobo up ahead and a small corner
of the red sign leading them around back
could be seen from around the chocobo.
There was a rattlesnake sound effect added
in the background for some reason. |
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