Episode 3: Part 2


     Reno, Rude, Faris, Reina, Garnet, Brahne, Biran, and Yenke waited behind a group of people as they handed their tickets to the stewardess and boarded the airship. They walked through the jetway paired up as teams and found their seats on the airship located in a large cargo room with wooden floors. There was a small section set aside for passengers where chairs were bolted to the floors and seat belts were provided. Faris and Reina smiled happily at their good fortune of this flight, which they knew to be the best.

     Meanwhile, inside the airport, the remaining teams waited in line at Cactuar Air. Dona and Barthello were in front and Ma and Zell were in the back. All teams held small slips of paper with a confirmation number on them that they'd individually acquired at the travel agency.

<Announcer Gippal>
     "All teams are now flying directly to Goug Machine City. Departing on Highwind Airlines at 6:40 am and arriving at 8:00 am are: Reno and Rude, Garnet and Brahne, Biran and Yenke, and Reina and Faris. Arriving 35 minutes later on Cactuar Air are: Dona and Barthello, Cecil and Rosa, Zone and Watts, Fran and Balthier, Freya and Fratley, and Ma and Zell."

<Highwind Airlines Landing: 8:01 am>
     The four teams raced out of the airport and into the city of Goug. There were small cottages with steep-pitched rooftops, similar to Rocket Town only some of the houses had windmills on them. A bridge over a dirt path below led the teams into the heart of the city where several women walked around in earth-toned dresses and sunbonnets. The city streets were narrow between houses, but the low population made walking through easy enough.
     "Slums slums slums," Reno chanted to himself. "Rude, you're tall. Do you see a part of the town that looks crappy?"
     "No," Rude responded. The pair continued through the streets and ran to the left side of the town in search of the slums.

     "Oh wow," Garnet said, clasping her hands together happily. "This place reminds me a lot of home. It looks like Alexandria, doesn't it?"
     Brahne, who was lagging behind, caught up to Garnet with Biran over her left shoulder and Yenke over her right. "Aww, dearie. Does the widdle hornless goatling summoner miss her home?"
     Biran and Yenke started laughing so hard that they fell over. Brahne giggled at the sight, while Garnet just sighed and ran forward to one of the peasant women.
     "Excuse me, we're looking for the slums. Where might that be?" she asked.
     "Down this way, ma'am," the woman said, pointing to the rightmost path.
     "Thank you," Garnet said. She looked back at the three laughing idiots and gestured for them to follow. "Come on, Mother. We'll lose our lead!"
     Brahne and the Ronsos finally agreed and followed Garnet down the path the woman indicated. The slums were only a short distance away and were very definitely the low class area of the town. The buildings were in such horrible shape that some of them were no longer even standing, while those that stood were poorly patched with pieces of worn down lumber. The doors were replaced by ratty blankets nailed above the door frame. In the distance, on one of the demolished houses, the rooftop remained. Beside the chimney was a clue box.
     Garnet and Biran sprinted for the box while Brahne and Yenke moved at a slower pace. Finally Yenke built up speed and caught up to Biran. Yenke reached into the clue box and pulled out their clue.
     Yenke ripped open the clue and read it to Biran. "Detour."

<Announcer Gippal>
     "A detour is a choice between two tasks, each with its own pros and cons. The choices: Find Exit or Find Item. In Find Exit, teams must travel to a mythical location known as the Deep Dungeon. Once there, teams will enter the marked section called END and search for the exit, while shrouded in complete darkness. They will have to search walls, ceilings, and floors to a small crevice holding their next clue. Searching the entire area for a single exit could take a long time, but teams with enough luck could finish quickly. In Find Item, teams must travel a large distance to the Bervenia Volcano. Once there, teams must climb to the top of a tall rocky spire and locate a legendary blade known as the "Materia Blade." Tied to this blade will be their next clue. The task is very physically demanding and requires a lot of teamwork, but teams know exactly where the item is, so no luck is required."

<Biran & Yenke: Comrades, Currently in 1st Place>
     "Biran wonders what hornless summoner will do," Biran joked.
     "Biran, Yenke understands following hornless summoner around, but Ronso must win race," Yenke commented. "Yenke suggests we do Find Item, no matter what."
     "Biran feels shame. First time Yenke ever smartered Biran. Ronso doing Find Item!"
     Yenke and Biran took one last laugh at Garnet before leaping off the rooftop and running through the city.

<Brahne & Garnet: Mother/Daughter, Currently in 2nd Place>
     "Find Exit or Find Item," Garnet read. "I think we should avoid the physical tasks, at least for now. Let's do Find Exit, okay?"
     "Sure, dearie," Brahne responded. "I wish I knew what our friends were doing. I miss them already."
     Brahne, who had just reached the top of the rooftop, turned with a sigh and began crawling down. Garnet followed her down, occasionally going so slow that out of boredom, she stopped to watch Faris and Reina run through the broken walls and dirt of the slums. Faris and Reina quickly hopped up the rooftop and reached the clue box.

<Reina & Faris: Sisters, Currently in 3rd Place>
     Reina ripped open the clue and read it to Faris. "I think Find Item. We're good climbers."
     "Aye, and we be bad at findin' things," Faris responded.

     Biran and Yenke ran through the nicer areas of Goug until they reached the port stretching into the ocean. Several ships and ferries sat in the water, anchored to the cleats on the piers. Two signs pointed to two separate piers: the left read "Find Item" and the right said "Find Exit." They were both red signs with yellow text. Looking at these two signs were Reno and Rude.
     "I think we missed something," Reno said to Rude before Biran and Yenke ran to the left pier. Reno called out to them. "You guys found the clue box?"
     "Ronso find everything," Yenke said.
     "Don't tell, Yenke!" Biran said, slapping Yenke upside the head. He turned his attention to the Turks. "Clue box is tricky, but of course Ronso find it. Box is underwater. Ronso had to swim for it over there," Biran pointed to a random spot in the water.
     "I think it was down that other path in the city," Reno mumbled to Rude.
     "Biran is good liar, how you know Biran lies?"
     "Dude, you're not even wet, and you're covered with hair."
     Reno and Rude turned around and ran back toward the city, where they were passed by Faris and Reina, then shortly after were passed by Garnet and Brahne.
     Biran and Yenke boarded the ferry bound for the Find Item detour and ran out to the front of the ferry to watch their progress. Faris and Reina joined them on the ferry but instead climbed a flight of stairs on the ferry, which led up to a small viewing deck.
     "Yar, I be home," Faris commented.
     Garnet and Brahne took the other pier and boarded the ferry bound for the Find Exit detour. Both ferries began pulling away from the docks and headed in different directions. The Find Item ferry headed north, while the Find Exit ferry went south at first, then headed east.

<Reno & Rude: Partners, Currently in 4th Place>
     "There it is," Reno said as he and Rude climbed to the top of the roof holding the clue box.
     Rude opened the clue and read it to Reno. "Find Item," he said.
     Reno agreed. "Let's see if we can get there before those ferries leave."
     Reno and Rude ran quickly through the streets of Goug and made their way to the pier. Unfortunately, they were only able to see the two ships in the distance. The two Turks stood on the pier to Find Item and were gently rocked by the wake from the boats pushing up and down on the pier.
     "I'm not really sure how this happened," Reno said. "We brought the weaker teams with us, and now they're all ahead of us, y'know?"
     "Yeah, it sucks," Rude agreed.

     The Turks continued to wait until finally, a half an hour later, the next pair of ferries came into the port. They boarded their boat, which continued to wait a short while to see if any other teams would be joining them.

<Air Cactuar Landing: 8:35 am>
     The remaining teams disembarked from their green airship and ran through the Goug Airport and into the main city. They all looked around frantically for the slums. Zell led the pack and ran ahead to find a person to ask. He located a scrawny blonde man polishing a gun in a corner.
     "Hey, where are the slums?" Zell asked. Ma caught up to Zell and smacked him upside his head.
     "Hey, where are your manners?" Ma mocked Zell. "Address the man politely."
     "It's okay," the man said. He pointed down the rightmost path. "It's that way."
     The words "Thank you" echoed in the group of racers, all of whom now raced down the right path. They found the slums and ran to the building, climbing up as quickly as they could.

<Freya & Fratley: Reunited Lovers, Currently in 5th Place>
     "Detour," Freya read. "I think we're best suited for Find Item."
     "Definitely," Fratley agreed.
     The pair started to leave when they noticed that all the other teams had just finished climbing the rooftop and were closing in on the clue box from all sides. They started to push through people, but were instead met with a force that pushed them back toward the box and back toward other people.
     "Pardon m- Careful!" Freya spouted several unfinished words and phrases as she and Fratley were pushed around as if in a rooftop mosh pit. Fratley finally broke free and looked back to Freya, but still could not see her through the other racers. Finally she popped out of the group, though she was not out how she wanted to be. She stumbled backwards quickly out of the group. Her foot caught a loose roof tile near the edge and sent the tile flying at Dona's head as Freya completely lost her balance and toppled over backwards off the rooftop.
     "Freya!" Fratley shouted. He leapt after her, but she still landed down below in a pile of broken stone walls. A cloud of dust made it impossible for anybody, including Fratley, to see her, but he ran in and searched the pile anyway, waving his arms around to clear the dust.
     "Who the hell hit me with this!?" Dona shouted at the group, but none of them paid any attention. All had turned to see what had become of Freya. The dust cleared and revealed Fratley holding Freya, who had blood streaking down her left arm, left leg, and slightly above her left eyebrow. The head wound bled the most, but Fratley was already digging through his backpack. He pulled out a handkerchief and pressed it against Freya's head wound.
     "Freya. Freya! Can you hear me, my beloved?" Fratley repeated several times.
     "Should we get a potion or phoenix down?" Ma shouted to Fratley.
     Freya opened her eyes slightly and looked up at Fratley. "Sir Fratley. At last I've found you."

     Reno and Rude waited impatiently on the ferry until finally, it pulled away from the pier and headed north. The other ferry, although carrying no passengers, also departed.

<Dona & Barthello: Summoner/Guardian, Currently in 5th Place>
     "Who the hell cares about her?" Dona mumbled to herself. "I am the one that was hit by that clumsy girl's brick flinging."
     "Are you okay, Dona?" Barthello asked. He looked closer at the red mark that appeared on Dona's cheek where the roof tile collided with her.
     "I'm fine, Barthello. Now can we please go?"
     Barthello nodded and the two crawled down from the roof and headed to the docks. Upon arrival, they noticed the boats were missing, each with a sign saying they would return in twenty-five minutes.
     "Should we go back and help then?" Barthello asked. "I'm really worried."
     "She'll be fine, Barthello. She's wearing mostly armor anyway. Now come on, we're doing Find Item."
     Barthello hesitated, then finally nodded his agreement.

     "Would you like me to find a nearby item shop?" Ma asked Fratley, but he only shook his head.
     "I have some disinfectant in my backpack," Zone offered. He handed a small white bottle to Fratley, who accepted the bottle and poured some on his handkerchief before returning it to Freya's head. She winced at the pain as two tears streamed from the corner of each eye.
     "I'm sorry," Fratley said, putting less pressure on the rag.
     "No, it's okay," Freya said quietly. "I'm just so happy to see you. It's been so long."
     "It actually... has not been that long," Fratley said. "Do you... know where you are?"
     Freya looked around at her surroundings, then at the people nearby, who were beginning to stir now that they knew Freya was okay. "I'm in.... a race, right?"
     "We are. Together. We're a team."
     "I.... see," she mumbled. "But I've not seen you in years."
     Fratley turned to his competitors and began waving his hand for them to go on. "She's okay. Please continue your race."
     The teams all agreed and walked to the clue box.

<Fran & Balthier: Sky Pirates, Currently in 6th Place>
     "Detour," Balthier said. "Perhaps Find Item is our best course of action."
     "Agreed," Fran replied.

<Cecil & Rosa: Married, Currently in 7th Place>
     "We should climb," Cecil said. "Let's do Find Item."
     "Yes," Rosa said. "Best to stay out of the darkness."
     "The darkness lurks inside of me," Cecil mumbled to himself.
     "Stop that."

<Ma & Zell: Mother/Son, Currently in 8th Place>
     "That's so horrible," Ma said to Zell as she opened the clue.
     "I know. I hope they pull through. Man, I wish I knew who pushed her!" Zell punched a fist into his palm. "I'd make that person wish he'd never been born!"
     "That's nice, Zelly." Ma read the clue to Zell. "Perhaps Find Item?"
     "Definitely."

<Zone & Watts: Resistance Fighters, Currently in 9th Place>
     "Item or Exit?" Watts asked. "How's your stomach?"
     "It's fine," Zone said. "But either way, I think Find Item sounds difficult. We're methodical. Even in the dark we can find a clue. I hope."
     "Okay, we'll do Find Exit."

     All teams except for Freya and Fratley raced off to the pier where they rejoined Dona and Barthello. All racers sat in silence as they constantly looked to the piers to see if the boats were coming and looked back into the city to see if Freya and Fratley would come.

<Brahne & Garnet: Mother/Daughter, 1st to Find Exit Detour>
     The Find Exit Ferry reached a strange dark island with the ruins of a lighthouse at the shore. A poorly crafted sign reading "Deep Dungeon" had a large red slash of paint over it, crossing out the text. Beside it the words "Midlight's Deep" stood out in the same red paint.
     Brahne and Garnet followed a path marked by red and yellow flags down into a dark cave. There were several signs lit only by nearby torches with words like "MLAPAN" and "TIGER" written on them. Finally, the last cave was marked by a red and yellow flag and was labeled as "END."
     "Through here, Mother," Garnet said.
     Garnet and Brahne crept into the dark hallway, neither being able to see anything beyond the tips of their noses. The cameras turned to a green night-vision and watched the two of them slowly easing forward. Brahne kept one hand on the wall while Garnet just shuffled her feet. After a short distance, Garnet's feet hit a large step and made her lose her balance. She put her hands out blindly and caught herself, then continued on.
     "I have an idea, Mother," Garnet said. "I can move quicker, so I'll do a quick search. Then you can move slower and do a more thorough check. Okay?"
     "That's a wonderful idea, Dearie," Brahne said. "I like any plan that doesn't involve me moving quickly through these scary tunnels. I might trip and fall, and I bruise easily."
     Garnet continued to scurry through the area, which the camera revealed was shaped like a spiraling staircase, though each step was large enough to fit about four to six people. Brahne was still on the first step, walking slowly and holding her arms out to either side for balance whenever she couldn't hold a wall.

     Reina, Faris, Biran, and Yenke all departed from the Find Item Ferry, only to discover that the ferry did not take them the full distance. They entered a city called Dorter Trade City. Buildings were made of a combination of stone and wood to support them and had blue roofs. Streets were cobbled with grass peaking through the stones. Both teams walked through the streets, following signs labeled as "Find Item" to the north. The path led them through a section of barren desert that seemed to stretch on forever.
     Biran and Yenke were the first to reach the Bernevia Volcano area. It was easy to tell they were in the area because there was lava all over the ground. There were several sturdy, flat rocks that provided an easy enough path to the climbing spot. At one point the members had to jump across rocks over the lava, though the gaps were not very large and the rocks were very large and flat. Not to mention the several Amazing FF Race crew members positioned around the path in case of accidents.
     Biran and Yenke hopped across the rocks and approached the tallest rock. It was about three stories tall, but had certain landing points. From the ground there was a section only six feet off the ground, then from that point another section that was eight feet off the ground, then a third that was six feet again. From there, there were several sections that formed a staircase of two foot tall steps to the top. At the top was a thick sword plunged blade first into the ground. From the hilt were strings attached to several clues.
     A crew member handed both Biran and Yenke a safety set including a helmet, knee pads, and elbow pads. The two Ronso hurriedly put them on while Reina and Faris hopped across the rocks and joined them. They grabbed their own set of safety gear and started to throw them on. Their helmets, unlike Biran and Yenke's, did not provide holes in the helmets for horns. Biran and Yenke pointed this out to them.
     "Just so you all know, you both need to get to the top," the crew member explained to both teams. "It's not good enough if just one of you gets the clue."
     "Okay," Reina responded, speaking for all four racers.

     "Any luck, Mother?" Garnet asked. She was on the top step, crawling around on all fours patting the ground.
     "Not yet, Sweetie," Brahne said. She was finally moving up to the second step, when suddenly she screamed as if a snake bit her.
     "Oh my goodness, what happened!?" Garnet raced down the steps blindly, occasionally hitting her shoulder against the wall. When she finally stumbled into Brahne, she soon learned the screaming was not pain nor fear, but happiness for the clue in Brahne's hands.
     "I found it, I found it, I found it!" she shouted. She held the clue in the air, though neither she nor Garnet could actually see it. The pair slowly slipped out of the cave. Both kept a hand against the wall as they snuck out the caves and headed outside where there was light. Once there, Garnet ripped open the clue.
     "Make your way to Orbonne Monastery and find your next destination in the Germonik Scriptures on the third floor of the underground book storage," she read.

<Announcer Gippal>
     "Teams must now travel to Orbonne Monastery, near Dorter Trade City. Once there, teams must go down through the underground book storage to the third floor and find the ancient text known as the Germonik Scriptures, although the book they will be looking for is actually a copy of the ancient book. Inside the book is a page done in red text, as opposed to the common black text. There are ten copies of this book and teams must rip the red page out to take with them."

<Brahne & Garnet: Mother/Daughter, Currently in 1st Place>
     Garnet pulled out the map of the island and looked at it while walking back to the boat. Instead of the ferry they took in, however, there was a small ship called the S.S. Warjilis. Garnet approached the boat and spoke with a man that was presumably the captain of the ship.
     "Excuse me, sir," she said. "Will this ship take us back to the main land?"
     "Yes, ma'am," he said. "I'll take you to Warjilis Trade City for a small fee. Just ten gil."
     "That would be lovely, thank you," Garnet said. She handed the man the ten gil and boarded the ship with Brahne. The ship set sail and the mother and daughter sat near the back and watched the waves.

     Reno and Rude's ferry reached Dorter Trade City and the pair quickly disembarked and jogged through the city, hoping to make up lost time. They followed the signs through the town and into the desert.

     Biran and Yenke, fully clad in their safety gear, had begun climbing up the small mountain. Yenke jumped up to the first ledge and caught it with his arms. His feet scraped at the wall as Biran jumped up beside him and did the same. Neither could get the proper footing, however, and both soon fell backwards and started panting.
     Reina and Faris, now also equipped in their safety gear, started up the mountain. Faris started climbing while Reina stayed behind and boosted her up. Faris easily reached the first landing and laid face down on the ledge, offering a hand to help pull Reina up.
     "At this rate we'll be thar in no time," Faris said as she heaved Reina up to the ledge.
     "Biran, we should do help each other method, too," Yenke said.
     "Fine. Yenke will give Biran a boost then," Biran said. "Biran not touching Yenke's ugly, dirty feet."

     The ferries to the detours both returned to Goug Machine City and all teams except for Zone and Watts and Freya and Fratley boarded the Find Item Ferry. Zone and Watts boarded the Find Exit Ferry instead.
     Freya and Fratley finally staggered into the pier. Fratley led Freya by the hand as she held the handkerchief to her head. Her left side slumped lower than her right, but she was still walking by herself for the most part.
     "Should we still do this detour?" Fratley asked.
     "Yes, I think we can still do it," Freya replied. "So tell me again, a detour is a choice between two tasks, right?"
     "Yes, each with its own pros and cons."
     The two boarded the Find Item Ferry, which departed immediately after. The Find Exit Ferry departed then as well.

<Brahne & Garnet: Mother/Daughter, Currently in 1st Place>
     The S.S. Warjilis reached its city of destination and the mother/daughter team disembarked. Garnet thanked the captain and pulled her map back out.
     "We have a long walk to the north," Garnet said. "Perhaps we can find some form of transportation?"
     "There's a chocobo stable," Brahne pointed out. "Let's ride some! I love those birds."
     Garnet agreed and walked with her mother to the stables. They spoke with the stable keeper, an old bearded man, about renting some chocobos.
     "It'll cost ya 150 gil each," the man said.
     "That's almost all of our money," Garnet told Brahne.
     "It's worth it, Dearie."
     Garnet paid the 300 gil to the man and the two women took their chocobos and rode them north.

     "They're passing us!" Reina shouted as Faris pulled her up to the next big step. Yenke was pulling Biran up much faster than Faris was pulling Reina and soon the two Ronso were in the final stretch to reach the sword. They climbed over the final steps and reached the sword in the ground. Biran ripped off the clue and ripped it open.
     "Make way to Orboon Monastery," Biran read poorly. "Ronso need to find... A book."
     Biran put the clue in his side pouch and the Ronso slid down a smooth side of rock as if they were surfing. They reached the bottom and threw all of their safety equipment off and started running back toward Dorter Trade City.
     Once they reached the desert, Biran stopped and pulled a map and the clue out. "Biran not sure where Orboon is."
     He and Yenke sat by the map and compared words until they finally found Orbonne Monastery just slightly south of Dorter.
     "Biran is going right way," Yenke said. "Ronso have excellent sense of direction."

     Faris and Reina hopped along the final steps of the large rock and found the sword. Reina ripped the clue off and read it to Faris.
     "Now how d' we get down?" Faris asked.
     "I wanna do like the Biran and the Yenke," Reina said happily. Before Faris could object, Reina started surfing down the mountain.
     "Yah har!" Faris laughed and joined Reina in sliding down. They threw off their safety equipment and Faris pointed to the south. "To Orbonne!"
     The girls ran to the south and soon saw Biran and Yenke crouched in the desert looking at the map. They rose to their feet and started walking south as well. Faris and Reina ran by them and cheered, prompting the Ronso to run as well. They all ran through Dorter again and continued south until they saw the tall thin monastery. It was made completely of stone save the wooden doors and had a stone path leading up to the main door. Behind the monastery was a wooden dock over a small section of ocean. A second path to the right of the monastery marked with red and yellow flags led the two teams around the side of the building where another wooden door labeled "Book Storage" awaited them. Faris was first through the door, though she was closely followed by the other three people. They plowed through the doors into a room with two full bookshelves and stairs leading down.
     "Three floors down," Faris said. "Let's hurry."

     Garnet and Brahne rode in on their chocobos and left them near the entrance to the monastery. Garnet quickly spotted the marker pointing to the back of monastery and started following the path. Brahne was slowly tying her chocobo to a hitching post near the front.
     "Please hurry, Mother," Garnet said politely.
     "I'm coming, Sweetie," Brahne said. "Meet me by the door, okay?"
     Garnet nodded and walked to the book storage entrance. Once she was out of sight, Brahne untied her chocobo from the hitching post and instead found a small but sturdy bush near the sign pointing to the book storage. She tied her chocobo to the bush and ordered it to stay once it was directly in front of the sign. She grinned and trotted over to the book storage entrance to join Garnet.

     Reno and Rude, wearing their safety gear, were in the process of climbing the rock at the Find Item detour. Rude climbed first and reached the first platform, then reached a hand down for Reno, but Reno shook his head.
     "I can get this one," Reno said. "Work on getting up the taller one."
     Rude nodded and took a running leap at the next ledge. He reached the top and slowly pulled himself up. His arms throbbed as he did so and just when he was about to slip, Reno, who had reached the first ledge, grabbed his shoe and boosted him up. Rude reached the next ledge and reached down for Reno. Reno, like Rude, took a running leap at the ledge and grabbed onto Rude's forearm. Rude grabbed him back and easily pulled him up.
     "This is cake," Reno said as the Turks finished climbing the rock and reached the sword at the top. Rude grabbed their clue and the Turks started leaping down the mountain the way they'd gone up.
     "Make your way to Orbonne Monastery," Rude read as they both took off their safety equipment at the bottom. The consulted the map, then started running to the south.

     "This could take forever," Reina said as she and Faris started searching the third floor of the book storage with the two Ronso. The third floor was a large maze packed full of books. It was made entirely of stone and looked more like a prison than a book storage. The books had no order to them whatsoever.
     Garnet and Brahne entered the third floor and looked around at the other teams frantically searching the spines of books. Brahne smiled happily when she saw the Ronso in the corner. "They're here! Yippie!"
     "It means we're losing, Mother," Garnet said. "I really want to win this leg to make up for our near loss last time."
     Garnet and Brahne quickly jumped in and started searching through the books.

     Zone and Watts jumped off the ferry and landed on the shore of the Deep Dungeon. They quickly ran through the tunnels connecting the different areas and found the one labeled END. They walked in together, each on a different side of the tunnel to cover more ground.
     "What's the plan?" Zone asked.
     "I'm not sure. Either one of us goes in and we search front to back and hope it isn't somewhere in the middle, or we both search here and just split the searching area."
     "I for one don't want to go through here to find the end and work backwards. It's so dark. I think we should stick together."
     "I could go to the end though. You could start here."
     "Don't leave me," Zone whimpered quietly.
     "What's that?" Watts asked.
     "I said 'I'd bet it's in the middle anyway and we just double our time. So let's just split the search area."
     "Okay."
     Zone and Watts got down on their hands and knees and started searching the ground and walls.

     The people for the Find Item Ferry disembarked and ran through Dorter Trade City. They headed north to the desert where they soon past Reno and Rude, who were on their way back and had just reached Dorter.
     "It's this way, right?" Rosa asked the Turks.
     "Can't tell ya, y'know?" Reno replied. "Sorry. But I'll bet our running this direction indicates one thing or another."
     The large group passed the Turks as they came up to the monastery. They looked ahead at the giant wooden front door and then glanced to the chocobos parked outside.
     "Looks like a monastery to me, y'know?" Reno said as he and Rude ran forward and entered the front door. The camera slowly panned to the chocobo up ahead and a small corner of the red sign leading them around back could be seen from around the chocobo. There was a rattlesnake sound effect added in the background for some reason.