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Episode
5: Part 1
Gippal
walked through a small town where a village
sat in shambles. There was grass all around
and a large temple made of marble behind
him. He turned to face the camera. "This
is the Wind Palace and retainer of the
third seed of Mana. It is also the retainer
of the fourth pit stop in a race around
worlds. Teams departed the Fantasy
Tactics verse through a teleporter
that took them to the Seiken 2 verse.
Some teams struggled to make axes at the
detour, while others simply got lost in
a series of caves. A physically intense
roadblock backed the racers up and allowed
the strong teams to push ahead, while
teams caught in the bunch-up struggled
to stay in the game. Mother and son team
Ma and Zell yielded their friends, reunited
lovers Freya and Fratley, out of self-preservation,
only to discover that hated team Dona
and Barthello were behind as well, and
the yield made Freya and Fraltey the fourth
team eliminated and saved Dona and Barthello.
Will Dona and Barthello continue to fight
with the other racers? Will Ma and Zell's
yield complicate their relationship with
other teams? And will Fran and Balthier
capitalize on their lead? Fran and Balthier,
who were first to arrive at 11:34 am,
will depart at 11:34 pm."
<Fran & Balthier: Sky
Pirates, 1st to Depart: 11:34 pm>
Balthier stood with the clue and
took a deep breath. "Ah, so refreshing
to start in first place, isn't it?"
"Fitting for the leading man
to be in the lead," Fran replied.
"It's time."
"Indeed it is," Balthier
said. He ripped open the clue and read
it to Fran. "Make your way to Mantengo
and pick up a Flammie drum and your next
clue."
<Announcer Gippal>
"Teams must now travel through
another section of the Upperlands forest
and find the mushroom city of Mantengo.
There they will meet with King Truffle,
who will teach them to use a Flammie Drum."
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
"You will have... blimey, zero
gil for this leg," Balthier said.
"A pity," Fran said.
They quickly jogged out of the Wind
Palace and began to wander the Upperlands
forest. They started in the pink trees
of spring, then found an obvious Amazing
FF Race arrow pointing them to the right
where a new section of forest greeted
them. This area was not themed like the
four seasons. It was a typical forest
with green trees and a mixture of dirt,
rocks, and moss.
<Reno & Rude: Partners,
2nd to Depart: 11:37 pm>
<Reina & Faris: Sisters, 3rd to
Depart: 11:37 pm>
Reina and Reno tore open their clues
together as the four stood side-by-side
on the pit start mat. Reina and Reno read
the clues simultaneously, each trying
to be louder than the other.
"Teamwork
again?" Reina asked the Turks.
"Naw," Reno said. He nodded
to Rude, then silently raced out of the
Wind Palace. Reina and Faris quickly joined
them.
<Zone & Watts: Resistance
Fighters, 4th to Depart: 11:52 pm>
Watts ripped
open his clue and read it to Zone. The
pair quickly raced off the mat and headed
south, out of the Wind Shrine. They followed
the signs in the forest by the light of
their flashlight headbands and entered
the second part of the Upperlands forest.
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
Fran and Balthier
entered a cave and followed a final sign
pointing them to a nearby exit that led
them into the foggy land of overgrown
mushrooms that were about a meter tall.
After a few patches of shrooms, they found
a small inhabited area across a short
bridge. It was like a castle with a solid
wall surrounding it, but inside it seemed
much more like a farm. There was a small
hut out front and a larger, yet similar-looking
building behind it. Across the entrance
to the large part of the building was
a chain with a sign reading "Hours
of Operation: 7:00 am - 6:00 pm."
Fran and Balthier crossed the bridge
and approached the door to read more carefully.
"I expected as much. It's been
too long since we've seen some of our
competition," Balthier said.
"We should get some rest,"
Fran said. "And hope Dona does not
attempt to bypass the line again."
"I will be sleeping with one
eye open for that very reason."
<Brahne & Garnet: Mother/Daughter,
5th to Depart: 12:06 am>
<Biran & Yenke: Comrades, 6th to
Depart: 12:06 am>
Biran and Brahne
opened the clues for their respective
teams and read to them. Brahne read at
a decent speed, but Biran's loud, slow,
often-pausing reading, it became difficult
to understand what either one said.
"I'm giddy
as a schoolgirl to be with our old friends,"
Brahne said. She reached out to pull the
Ronso closer to her, but they both quickly
walked away and pretended to be looking
for something.
-------------------------{Biran
& Yenke: Interview}-------------------------
"It
Ronso secret," Biran noted. "When
Ronso not want people to touch them, Ronso
pretend to look for things. Yenke does
it poorly, but Biran is good."
"Biran not as good as Biran
think," Yenke added.
-------------------------{End
Interview}-------------------------
"Oh look, rock!"
Biran said of the only conceivable object
anywhere near him: a rock. "That
where Biran put it." With that,
Biran picked up the random rock on the
ground and put it into his backpack.
"Ohh, you found rock?"
Yenke improvised. "Well then, Yenke
not need look anymore."
Garnet sighed, then led the three
outside and to the south. She found the
sign and led the oversized team through
the trees and through the cave until they
all arrived at Mantengo, where all the
other teams waited in sleeping bags or
under blankets.
<Ma & Zell: Mother/Son,
7th to Depart: 12:14 am>
"This is
for you, Frat-Rat," Zell said. He
ripped open the clue and read it to Ma.
"Make your way to Mantengo and pick
up a Flammie drum and your next clue."
"Mantengo? That sounds more
like a dance," Ma said. "Let's
go, Zelly!" Ma said with a smile.
<Dona & Barthello:
Summoner/Guardian, Last to Depart: 12:21
am>
"Open it, Barthello," Dona
ordered. "It is way too
late to be starting a race."
Barthello agreed and opened the clue.
He read it to Dona, then they walked together
toward Mantengo.
When Dona and Barthello
finally found the city, all teams seemed
to respond by sliding close together to
form a very obvious line. They were already
in a perfect line, but some still made
small adjustments to make sure everything
was perfect.
"Oh puh-lease," Dona said.
She took off her fanny pack and handed
it to Barthello, who was already carrying
two large backpacks. She beckoned for
Barthello to join her near a wall far
away from the other teams, as well as
a long distance away from their next location.
"There's no sense in being near
them when we're in last," Dona told
Barthello. "Just make us a bed."
Barthello nodded and started pulling
blankets out of the backpacks.
<7:00 am>
The teams eagerly awaited the opening
of the door. They waited in the order
they arrived in, even Dona. Suddenly a
small mushroom man with a face on his
thick stem and a tan mushroom top with
purple spots and emerged from the door
and took down the sign. The teams seemed
caught off-guard by a man that was a mushroom
(or vice versa), but shrugged it off and
ran inside quickly.
Once inside,
they saw another mushroom with a purple
top and yellow spots, a brown beard, and
a small red-and-yellow crown on top of
his head. In front of him was a small
table with what seemed to be musical instruments
laid out on top. Each was labeled with
a different team name. The instruments
were small drums on sticks. Both sides
of the drum were exposed and tied to the
sides of the drum were two strings with
wooden balls on the ends.
"Welcome, all teams!" the
crowned mushroom said. "I am King
Truffle, and I'd like to explain to you
all how to use Flammie-Taxi. We have several
dragons in service that will fly you anywhere
you direct them, but you must first hail
them. To do so, simply go outdoors and
take this 'Flammie Drum' and hold it by
the stick. Then twist it back and forth
so those two balls beat on the drums.
The nearest Flammie-Taxi will hear it,
then come pick you up. Now go ahead, everybody.
Take your Flammie Drums and your next
clue, which is underneath the drums."
"Thank you so much," Ma
said to King Truffle as she and Zell grabbed
their drum and clue.
Dona was the first to tear into her
clue. "Make your way to the sparkling
hut on Turtle Island."
<Announcer Gippal>
"Teams must now travel to 'Turtle
Island,' an island named for the resemblance
to a turtle when viewed from above. The
Flammie-Taxis are not driven by anybody,
so teams will have to navigate their friendly,
furry dragons on their own. Once they
find the island, they must land and find
the sparkling hut to receive their next
clue."
"Here goes!"
Reno shouted as several teams crammed
their way back outside to try to hail
a Flammie-Taxi. He twisted the drum once
to make a clunk. "I... don't
think that was right, y'know?"
"Ha!" Balthier
shouted as he tried his own Flammie Drum.
His made a clunk, then he continued
to twirl it, but the balls did not hit
the drum again. Instead they just spun
in circles with the drum.
Zone took the drum in
both hands, then rubbed one hand forward
at a time as if he were trying to start
a fire with sticks. The drum circled back
and forth, creating a clack clack
clack clack clack!
"Like
that?" Zone asked Watts, when they
were suddenly grasped from the air and
carried by a white dragon-like creature.
It had four wings like a bird with white
feathers and a hard underside like that
of a turtle. Its ears were like a cat's
and it had a tuft of almost human-like
hair on its head. The creature held Zone
and Watts in its claws gently and pulled
them higher and higher into the air, where
it seemed to be waiting on their command
for where to go.
"I have a new fear," Zone
whispered to Watts.
"I might, too," Watts said.
"So umm, I hope you're a Flammie-Taxi."
"Pbreeee!" the
creature responded.
"Let's go that way," Watts
said. He pointed to the east and the Flammie
quickly fluttered in that direction.
Garnet lifted her drum
in the air and twisted it back and forth.
A Flammie-Taxi swooped down on them and
lifted them into the air... then put them
down. It tried a second time and this
time grabbed Brahne with both of
its hands and Garnet with one of its feet.
"Which way?" Garnet asked
Brahne.
"That way, dragon!"
Brahne pointed. The Flammie-Taxi flew
in the direction Brahne had specified.
One by one, the teams
were lifted away by their own Flammie-Taxis
as they figured out the drums. Reina and
Faris went next, then Zell and Ma, Fran
and Balthier, Dona and Barthello, Reno
and Rude, and finally Biran and Yenke.
"Feels good to be
in the sky again," Balthier said
to Fran as the wind rushed against their
faces. "Too bad we're having no luck
looking for this island."
"It seems the island we're looking
for is rather small," Fran replied.
"Garnet, honey? Does
that look like a turtle?" Brahne
shouted from the front half of the Flammie-Taxi.
She looked over a hexagon-shaped island
with six partially submerged islands nearby
that from above looked like the head,
tail, arms, and legs of a turtle.
Garnet looked down, a bit surprised
to see that the island really did resemble
a turtle. "Yes, I think that's it,
Mother!"
"Take us down, dearie!"
Brahne shouted to the Flammie-Taxi. It
flew by the island and dropped them off.
They found the sparking hut not far from
where they were dropped off and quickly
ran to it. The clue box sat just outside
of it. Garnet reached inside and pulled
out the clue.
"There are two tickets inside,"
Garnet said, handing them to Brahne. "Make
your way to the train station on the Lost
Continent in the southeastern corner of
the map."
<Announcer Gippal>
"Teams must
now travel to the underground train station
on the Lost Continent. Once there, they
will give their tickets to an attendant,
who will show them to their train. The
train will take them to their next destination."
<Brahne & Garnet: Mother/Daughter,
Currently in 1st Place>
"Tickets with no destination
printed on them?" Brahne said, looking
down at the tickets. "My oh my. How
mysterious!"
"We should get going,"
Garnet said. She lifted her Flammie-Drum
and twisted it high in the sky. Their
old Flammie-Taxi swooped in and picked
them up, this time fully prepared for
Brahne. Garnet instructed her Flammie-Taxi
to the southeast.
<Zone & Watts: Resistance
Fighters, Currently in 2nd Place>
"Ah ha!" Watts said, pointing
to the turtle shaped island. "Land
there, please."
The Flammie-Taxi landed and dropped
them off. They ran to their clue just
as a second team swooped in behind them.
"Oh, it's you,"
Dona said to Zone and Watts as they fished
out their clue.
"Uhhh, yup," Zone responded.
He and Watts looked at each other and
shrugged, then Watts read the clue to
him as Dona and Barthello got a clue of
their own. "Well.... bye." Zone
lifted the drum and hailed a taxi, which
swooped down and picked them up. A second
taxi was right behind theirs, picking
up Dona and Barthello.
<Ma & Zell: Mother/Son,
Currently in 4th Place>
Ma and Zell landed on Turtle Island
and grabbed their clue. Ma ripped it open
and read it to Zell. "Make your way
to the train station on the Lost Continent
in the southeastern corner of the map."
"There's a map!?"
Zell said.
"Of course there is," Ma
replied calmly. "I just haven't shown
you because you have such a tendency to
lose things."
Zell opened his
mouth to reply, but nothing came to him.
He softly replied, "Thanks, Ma,"
and hailed a taxi.
<Fran & Balthier: Sky
Pirates, Currently in 5th Place>
"About time," Balthier
said. He and Fran landed on Turtle Island,
closely followed by Biran, Yenke, Reina,
and Faris.
"Arright,
I admit it!" Faris shouted, completely
unprompted. "We was followin' yeh!
I be a sea pirate, not no mangy sky pirate,
so we followed yeh all the way here!"
"I see," Balthier replied.
He looked to Biran and Yenke. "And
what of you two?"
"Biran found it all by Biran's
self," Biran said. "But Yenke
followed you."
Fran opened the box and grabbed their
clue, then nudged Balthier. "We're
not the first ones here."
"You're kidding.... Okay, let's
hurry along then."
Fran read their clue as Biran and
Faris grabbed the clues for their team.
Then, in the order they arrived, they
departed.
<Brahne & Garnet: Mother/Daughter,
Currently in 1st Place>
Brahne and Garnet
landed on the Lost Continent and found
the obvious newly-added staircase leading
down to the underground train station.
The station looked to be under construction,
based on all the metal scaffolding along
the tan walls. They approached the turnstiles,
which also appeared to be under construction
since there were only the pillars and
nothing in between to block passengers
or even count how many have gone by. Because
of so many poor experiences with turnstiles
before, Brahne was relieved.
They reached
the ticketbooth, where a boyish woman
with spiky blonde hair greeted them with
her two friends behind her: a boy and
a girl. "Imperial spies!?" the
woman shouted at them.
"Goodness, no!" Brahne
replied quickly.
"Then, you're racers?"
"We are," Garnet said.
"Oh, okay,
sorry," the woman said. "Force
of habit. I'm Krissie. Can I have your
tickets?"
Garnet and Brahne handed their tickets
to Krissie, who then led them to their
train. It looked like a subway train,
but from the light at the end of the tunnel,
they assumed it eventually traveled above
ground. They headed inside and sat in
the nearest set of comfortable-looking
blue seats.
"Excuse me, dearie," Brahne
said to Krissie. "Do you happen to
know when we'll be leaving?"
"In about twenty minutes,"
came the reply.
<Reno & Rude: Partners,
Currently in Last Place>
"Oh man," Reno said to
Rude as he pulled the clue from the clue
box on Turtle Island. "Only one clue
left, y'know?"
"Last place," Rude mumbled.
He raised the drum above his head and
twirled it to call their Flammie-Taxi.
<Zone & Watts: Resistance
Fighters, Currently in 2nd Place>
<Dona & Barthello: Summoner/Guardian,
Currently in 3rd Place>
Zone and Watts landed on the Lost
Continent, closely tailed by Dona and
Barthello. They headed to the train station
with Dona and Barthello no longer trying
to hide that they were following.
"I almost want to take one for
the team and lead them in the complete
wrong direction," Zone whispered
to Watts.
"I know the feeling," Watts
replied.
All four found
the train station and were seated by Krissie
and her friends. Dona and Barthello sat
in the booth across the aisle from Garnet
and Brahne, while Zone and Watts headed
to another compartment altogether to strategize.
<Ma & Zell: Mother/Son,
Currently in 4th Place>
Ma and Zell landed at the Lost Continent
and ran to the train station where they
watched the train slowly depart from the
station.
"Dang, darn, dagnabit!"
Zell yelled, kicking the wall.
"Zelly!
Language!" Ma shouted at him. She
handed her and Zell's tickets to Krissie
and asked, "How long until the next
one?"
"Not long," Krissie said.
"It'll probably get here in about
five minutes, depart in ten. We cycle
a lot of trains to the place you're going."
"Man, but I'll bet everybody
will catch up by then," Zell said.
"Do you know how many other teams
already left?"
"Three. So you're not doing
too poorly, right?"
"I guess not," Zell said.
<Fran & Balthier: Sky
Pirates, Currently in 5th Place>
<Biran & Yenke: Comrades, Currently
in 6th Place>
<Reina & Faris: Sisters, Currently
in 7th Place>
The three bunched-up
teams landed, though Faris lagged behind
to talk to the Flammie-Taxi. She smiled
at the large dragon, which took a seat
in front of her.
"Yer a good dragon," Faris
said to it. "Ye remind me of ol'
Syldra. Somethin' about dragons and we
Tycoon girls, eh Reina?"
"Yeah, they're cute," Reina
said. "We should be going now."
"Aye. Sorry, sister."
"It's okay," Reina said.
She looked at the Flammie-Taxi. "Bye,
Flam!"
Faris waved to the beast, then joined
Reina in following the other two groups
down to the underground train station.
They boarded the train that had arrived.
Ma and Zell sat closest to the door they
entered through, while Biran and Yenke
found seats more toward the middle of
the train. Balthier and Fran moved closer
to another door farther down. Reina and
Faris made do with the second closest
set of seats to the door they entered
through.
<Reno & Rude: Partners,
Currently in Last Place>
Reno and Rude landed on the Lost
Continent and headed straight for the
train station. They headed down the long
set of stairs and ran to the station,
only to see the train slowly pulling away
from the station.
"This isn't good," Reno
said. He watched the train, which had
several other teams pressed against the
glass to see if they'd make it.
"Amazing," Balthier
said. "What I'd call our top competitors
are in trouble."
"It's best this way," Fran
said.
"Yes, I like it this way, too.
We could knock them out now and be guaranteed
a victory. Our other competitors aren't
exactly competition. We need to make sure
they lose."
"It won't be easy, even with
them so far behind."
"Indeed it won't. Besides, they'll
likely beat out whatever competition is
still behind us. I assume the large blue
woman is behind us. And as much as I admire
her daughter's perseverance, it seems
disgraceful that their team is still here."
"Judging
books by their covers, Ffamran?"
Fran asked.
"More judging past performance,
I'd say."
<First Train Arriving>
The three leader teams all waited
by the train's doors as they slowly opened.
Garnet was the first to squeeze out the
door. Brahne blocked anybody else from
getting through, so she was next. Zone
and Watts, who had already exited the
train from a further door, ran at the
clue box that waited on the train platform
for them. Garnet was first to grab a clue.
She ripped it open and read it.
"Make your
way by skateboard to The Usual Spot. Caution:
U-Turn ahead," Garnet read. "The
Usual Spot? Where are we?"
<Announcer Gippal>
"The teams have entered into
Twilight Town in the Kingdom Hearts
Galaxy. From the train station, they
must use the skateboards provided at the
exit of the train station to reach The
Usual Spot: a popular hangout in the alley
for the local children."
<Brahne & Garnet: Mother/Daughter,
Currently in 1st Place>
"I can't wait to skateboard,"
Brahne said. She and Garnet walked around
the clue box to leave, slightly blocking
Zone and Watts, who were just about to
grab a clue from that side. The delay
allowed Dona and Barthello to be the first
to take a clue.
<Dona & Barthello: Summoner/Guardian,
Currently in 2nd Place>
"Make your
way by skateboard to The Usual Spot,"
Barthello read.
Dona sighed.
"Sounds annoy-"
"Fun!"
Barthello interjected. "Sounds fun."
"Don't start
with me, Barthello," Dona said with
a half smile.
<Zone & Watts: Resistance
Fighters, Currently in 3rd Place>
Zone opened and read the clue to
Watts.
"Skateboarding?" Watts
responded to the clue. "I do a little
of that. And for once, you can't say 'no'
to boarding with me!"
"Don't remind me," Zone
said.
Garnet
and Brahne exited the glass doors of the
train station and explored outside. They
traveled down a few steps to get to the
main landing. The floors of the whole
town were covered in large, non-uniform-sized,
auburn tiles. The train station was obviously
a prominent feature in the town. It had
high scale architecture with two columns
out front and large planters on either
side of the steps. Across from the station
was a ledge overlooking some beautiful
landscape.
At the bottom
of the steps were sixteen skateboards.
Most of them were identical, but all had
a racer's name written on it. A large,
sturdy board awaited Brahne. Likewise
with Barthello, Biran, and Yenke's boards.
Garnet and Brahne found their boards
and tried them out. Brahne immediately
jumped on with both feet, but as the board
started to move, she slipped off the back
and fell on her butt. Garnet chased down
her board and brought it back to her as
the other two teams emerged from the train
station.
"Take it easy on me," Zone
said to Watts as they stepped on their
boards. Watts immediately took off skateboarding
toward the town, while Zone moved with
slow, cautious pushes.
Garnet's style was similar to Zone's.
Both were very slow, but stayed upright.
Brahne's style was loud. Very loud. She
screamed whenever her speed exceeded four
miles an hour. Dona stood on the board
and grabbed onto the back of Barthello's
pants. Barthello was not the most stable
skateboarder, so with Dona as added baggage,
he was not doing exceedingly well.
Watts led Zone through the city.
It was a small city, but it had a lot
of tall buildings crammed into a small
area. The elevation changed often and
made skateboarding more difficult. Zone
was starting to pick up the pace, though
he was still slow enough that Watts would
occasionally circle him and do tricks
out of boredom. He also stopped to ask
many locals for directions to The Usual Spot
along the way.
After picking
up their boards to run up a flight of
stairs (which they were privately informed
was allowed) and skateboarding another
short distance, Zone and Watts found The
Usual Spot. It was a small section between
buildings where there were several crates
and boxes, some of which were covered
in old, discarded blankets. Directly in
the middle was a clue box.
Watts grabbed the clue and ripped
it open. "Detour: Stand or Deliver."
<Announcer Gippal>
"A detour is a choice between
two tasks, each with its own pros and
cons.
"In Stand,
teams must work as Grandstanders and entertain
a crowd by keeping a ball in the air by
hitting it with a couple of sticks. The
number of hits they get in before the
ball hits the ground determines how much
munny they receive for their attempt.
Once they have made 150 munny, they must
take it back to a boy named Hayner, who
will be waiting for them in the Sandlot.
The task is difficult, but teams with
enough patience and coordination could
finish quickly.
"In Deliver,
teams must complete two delivery jobs
in a limited amount of time. First, they
must deliver five letters in under fifteen
seconds. They will have the aid of a skateboard,
should they require it, and the delivery
locations are all in the same relatively-small
area, but if they fail to do it under
fifteen seconds, they will have to start
over. After completing that, they must
head to the Market Commons and put up
20 posters in under a minute. This area
is very large and the posters
must be in specific locations. If they
put the posters up in time, they will
be given 150 munny to deliver to Hayner
in the Sandlot. This task could be done
very quickly, but teams that cannot beat
the stressful times could find themselves
stuck for a very long time."
<Zone & Watts: Resistance
Fighters, Currently in 1st Place>
"Neither are our thing,"
Watts said. "I'm decent on a skateboard
though, so I say Deliver."
"Sounds better than being the
main attraction for a large crowd,"
Zone replied.
They headed out
of The Usual Spot and followed a sign
labeled "Deliver." On the way,
they passed Dona and Barthello, who were
starting to get the hang of skateboarding.
Well, Barthello was. Dona was still holding
onto the back of his pants.
<Dona & Barthello: Summoner/Guardian,
Currently in 2nd Place>
Dona and Barthello
entered The Usual Spot and found the clue
box. Dona ripped the clue open and read
the clue. "Detour: Stand or Deliver."
Dona paused a moment to think, while Barthello
waited in silence. "We'll do Stand.
You can keep a stupid ball in
the air, right, Barthello?"
"Yes," Barthello replied.
"Good, then we're decided."
<Brahne & Garnet: Mother/Daughter,
Currently in 3rd Place>
Brahne and Garnet finally skateboarded
into The Usual Spot with Brahne screaming almost
the whole time on the skateboard. Garnet
grabbed a clue from the clue box and read
it to Brahne. "Detour: Stand or Deliver."
"Dearie, I don't have the greatest
coordination," Brahne said. "Both
will be up to you, honey. Why don't you
decide?"
"You are... letting me decide?"
Garnet asked. "Thank you, Mother.
I believe Deliver would be best."
"Me too, dearie," Brahne
replied. With that, the pair headed in
the direction indicated by the "Deliver"
sign.
Zone
and Watts reached the mail delivery portion
of their task. There was a table with
several sealed envelopes placed at the
top of a long incline. Buildings were
on either side of the incline, and toward
the end was a low rail on the right side
with one final building a bit beyond the
rail. Scattered throughout the path were
three people and two birds, all of which
were waiting to receive a letter. The
birds fluttered in place and were marked
with a red-and-yellow tag tied to one
of their feet to remind racers that they
need to be given a clue. Likewise with
the people, only they were marked more
obviously by a shirt reading "Give
Me My Mail!"
"Whew, looks tough," Watts
said. He waited for a response, but when
he didn't get one, he looked to Zone,
who was in his usual position. Watts rolled
his eyes and kicked Zone in the leg.
"Ow!" Zone said.
"Come on, just follow behind
me, okay? Get anybody I miss. That'll
be your job."
"Roger."
Zone and Watts
grabbed five envelopes each, then waited
at the starting line. A man counted them
off: "Three, two, one, go!"
Watts pushed
off with his skateboard and started down
the path quickly. Zone was behind him
going a similar, but slightly slower,
pace. They started coming up on a man
waiting for mail and Watts took an envelope
and tossed it to him. They continued without
stopping and whizzed by a bird without
even noticing. They came upon the final
section of the trail and Watts flipped
another piece of mail to a man nearby,
then went down the last stretch of incline
and looked at a bird above him waiting
for a letter. It was really high, but
when Watts threw the envelope to the bird,
it swooped down and caught it, despite
being nowhere near the bird.
"Time!" someone shouted,
stopping Watts and Zone. "You only
delivered three letters. Please try again."
"Geez," Watts said to Zone.
"We might've picked the wrong detour..."
Dona
and Barthello reached the large section
of crowd and saw the brown orb in the
center of them all. There were a couple
sticks nearby that were about three feet
long and about an inch in diameter. They
weren't much different from cardboard
tubes from wrapping paper except that
they were filled with more cardboard to
make them more sturdy.
"This doesn't
look hard," Dona said. She and Barthello
each picked up a stick and circled the
ball. Suddenly, a machine below the ball
blew it up into the air, thus starting
the event. "Get it, Barthello!"
Barthello swung
at the ball and knocked it higher into
the air. It also went a bit crooked and
started hooking left. It floated like
a balloon, but it seemed to have something
strange inside of it, since the ball moved
in a difficult pattern. It began coming
down again a lot farther away than they
had anticipated. Barthello ran for the
ball and dove for it, hitting it into
the air again. This time, his hit did
not have much force and the ball landed
on the ground soon after. Instead of clapping
for them, the audience was laughing at
them. A man from the crowd approached
them and gave them 10 munny.
"So we just
need to suck like this fifteen times,"
Dona said. "Wonderful."
The staff began
replacing the ball on the machine, then
waited as the air compressor in the corner
started up and slowly began preparing
their next attempt.
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