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Episode
6: Part 1
Gippal
walked out of a large, white mansion and
into a large courtyard. "This is
the mansion on the outskirts of Twilight
Town. I... They tried to explain to me
what this mansion and town were all about,
but honestly, I couldn't follow it. What
I do know is that it was the
location of the fifth Pit Stop in a race
around worlds. Teams departed from the
Wind Palace in the Seiken 2 verse
and traveled to Twilight Town by train.
Once there, they were faced with several
tasks, all being very physical in nature.
While some excelled from the addition
of a skateboard as a means of transportation,
it caused others to fall behind. Zone
and Watts held onto an early lead due
to being on the first train and beating
out their competition, then grabbed their
first first-place victory. As the only
team on the final train, plus being targeted
with a U-Turn by Fran and Balthier, Reno
and Rude had a lot of ground to make up,
which they failed to do, as they were
the fifth team eliminated from the race.
Will Brahne and Garnet remain allies with
constant villains Dona and Barthello?
Will Zone and Watts continue to hold their
lead? And will Biran and Yenke stop referencing
their horns? Zone and Watts, who were
first to arrive at 10:10 am, will depart
at 10:10 pm."
<Zone & Watts: Resistance Fighters, 1st to Depart: 10:10
pm>
Zone and Watts stood on the Pit Start
mat and turned on the flashlight headbands
they each wore. Zone ripped open the clue
and read it to Watts. "Travel by
train to Sunset Hill."
<Announcer Gippal>
"Teams must make their way to
the train station, then take a short ride
to the nearby Sunset Hill. Once there,
they will find their clue box at the train
station upon their arrival."
<Zone & Watts: Resistance
Fighters, Currently in 1st Place>
"You have 120 gil for this leg
of the race," Zone finished reading.
"Okay, let's go," Watts
said. He took the clue and put it in their
clue pouch and headed to Twilight Town
with Zone. They traveled on foot through
the darkened, vacant city and found the
train station. The lights were off and
the large, glass doors were closed. On
the door was a sign reading "Hours
of Operation: 5:00 am to 10:00 pm."
"Just missed it," Zone
said. "I suppose we're camping tonight."
<Ma & Zell: Mother/Son,
2nd to Depart: 10:38 pm>
Zell ripped open his clue and read
it to Ma. "Travel by train to Sunset
Hill. You have 120 gil for this leg of
the race."
"We sure do," Ma replied
after thumbing through their gil. "Ready,
Zelly?"
"You bet, Ma!"
-------------------------{Ma
& Zell: Interview}-------------------------
Ma
and Zell sat in a couch inside the mansion.
The windows showed the outside to be very
dark.
"We're totally psyched for this
leg," Zell said. "We're in second
place, and we intend to keep that."
"Or increase it," Ma added.
"Right, or that. But it's like
we're finally back to where we started.
We ended the first leg in second place,
but we lost it and dropped way down.
We've been fighting ever since, but now
it's like, we're back! So we're fired
up!"
"Some more than others, but
we're both definitely eager to win this
one."
-------------------------{End
Interview}-------------------------
<Biran & Yenke: Comrades,
3rd to Depart: 10:41 pm>
Yenke ripped open the clue, which
Biran grabbed from him and read. "Travel
by choo-choo to Sunset Hill."
"Why Biran stealing clues from
Yenke?" Yenke asked.
"Yenke is horrible reader."
"So is Biran!"
"But Yenke is a time-waster!"
Biran grabbed his backpack and punched
Yenke in the arm, then motioned for him
to follow.
<Fran & Balthier: Sky
Pirates, 4th to Depart: 10:45 pm>
"Should be a rather relaxing
race now that our competition is gone,"
Balthier said to Fran. He opened the clue
and read it to her.
"Try not to get too cocky,"
Fran said.
Ma
and Zell reached the station, where they
found Zone and Watts in sleeping bags
right beside the door.
"Dangit!" Zell shouted.
"I wanted to keep our lead!"
Ma shushed Zell. "People are
sleeping. Use your nighttime voice."
"Sorry, Ma," he whispered.
They began rolling out their own sleeping
bags as Biran and Yenke arrived, closely
followed by Fran and Balthier.
"Not sleep time!" Biran
shouted. Zone and Watts both were awakened
by his voice. "Biran sleep whole
time at big building! Biran not want sleep!"
"Yenke either!" Yenke piped
in.
"I don't think we're going to
get a whole lot of sleep now,"
Watts said to Zone. He rolled over and
stuffed his pillow over his head.
<Reina & Faris: Sisters,
5th to Depart: 10:58 pm>
Reina opened the clue and read it
to Faris.
"I be a bit frightened now,"
Faris said. "The best racers be gone.
I expected ter face them in the finals.
Seems anybody can win this race..."
"I know what you mean. But at
the same time, I think we'll have a better
chance at winning with them out of the
way."
"Aye."
The two ladies walked through Twilight
Town, making sure to navigate to the train
station correctly. They finally stumbled
across the station and found most teams
either resting or huddled in a circle,
sitting and talking. Faris and Reina decided
to join in the conversation. Faris found
a seat between Biran and Balthier, while
Reina used the gap between Ma and Zone.
The only two that were not in the circle
and instead opted to rest were Fran and
Zell.
"Glad you could make it,"
Balthier said as they sat down. "We
were just talking about the disappearance
of Reno and Rude."
"I 'eard it were you that gave
'em the boot," Faris said to Balthier.
"Thanks fer that."
"Believe
me, it was my pleasure. The U-Turn is
an absurdly powerful delay point. As is
the Yield, for that matter."
"And Xing!" Biran added.
"Err, no. Not really."
"I hear you won," Reina
said quietly to Zone. "Congratulations!"
"Th-Thanks," Zone replied
quietly.
"We should work together."
"What?"
"To get ahead," Reina said.
She looked around before saying more.
"You and I should share information.
Faris and I worked with the Turks once
and were second and third place. We should
do it from here until the final three.
It should be both of our teams in the
finals."
"I agree, but I should check
with Watts," he replied. He started
to move to get up, but Reina touched his
hand and asked him to wait. "I think
we should keep it between only you and
I."
"Why?"
"I don't think my sister wants
me to share information."
"Watts and I are really trying
to avoid helping any teams though. It
was our policy in this game to not help
or hurt any teams."
"I understand," Reina said.
She paused for a moment. "Although,
didn't Shinra and Rufus win because of
their alliance with Yuna and Rikku?"
"Possibly."
"That could
be us! Only this time, the girls might
win," Reina smiled and elbowed Zone
lightly in the ribs.
"I'll think about it."
"Great! I think I'm going to
get some sleep. If we're on the same train,
you should sit by me and we'll talk more."
"Okay," Zone said. "I
have to go lie down, too. My stomach hurts
more than it has ever hurt before."
<Dona & Barthello: Summoner/Guardian,
6th to Depart: 11:23 pm>
Barthello ripped open the clue and
read it to Dona. "Should we wait
for our alliance?"
"Of course not," Dona replied.
"We only help them when it is convenient.
Now lead me to the train station."
"Yes, ma'am."
<Brahne & Garnet: Mother/Daughter,
Last to Depart: 11:26 pm>
Brahne opened her clue and read it
to Garnet. "Do you see our allies
anywhere?"
"No, I do not," Garnet
replied as she counted their gil. "Shall
we go?"
"Hmm, fishy they would not wait."
Brahne tapped her foot with her hands
on her hips. "Okay then. Garnet!
Let's go to the train!"
Upon reaching the station,
Brahne and Garnet joined everybody in
unfolding blankets to sleep the night
in front of the train station. Even the
Ronso were ready to sleep, despite their
earlier tirade. Upon seeing Garnet unfolding
a sleeping bag, the Ronso decided to move
their sleeping pads to either side of
her.
"You aren't seriously going
to sleep on either side of me, are you?"
Garnet asked them as she crawled into
her sleeping bag.
"Hornless summoner need some
Ronso protection," Biran informed
her.
"And three horns better than
one horn," Yenke added. "Oh,
look! Summoner not even have one horn!
Hornless! Hornless!"
"Hornless summoner howl alone!"
"I'm not- I- You two are such
pests!" Garnet said before ducking
her head down into her sleeping bag.
"You be quiet you selfish little
girl!" Brahne added. "If only
I were the meat in this kinky
sleeping bag sandwich."
Biran and Yenke
both looked to each other and shook their
heads. They stood up, grabbed their pads,
and moved to a new location.
<5:00 am>
All the teams had already put away
their sleeping gear and were waiting at
the glass doors leading into the train
station. The doors opened automatically
and all teams rushed inside to the ticket
booth. There were two tellers handing
out tickets. The first team to line up
was Reina and Faris, followed by Zell,
who was later joined by Ma. These two
teams each approached one of the windows.
"What's your earliest
train to Sunset Hill?" Zell asked.
"There's
one leaving in a half-hour," the
teller informed Zell.
"Great, we'll take it!"
"And how many seats
are left?" Reina asked.
"All of 'em. It's around a hundred,"
the teller replied.
She looked back
at the line, which seemed to be growing
restless. Zone was slowly creeping into
his fetal position and Garnet had her
hands over her ears as the Ronso constantly
yelled stupidities at her. "I see.
Four please."
Zell took his and Ma's
tickets, then headed to the train. Meanwhile,
Reina took the four tickets and walked
to the line. She handed two tickets to
Watts and smiled.
"There are plenty," Reina
yelled over a crowd that started yelling
at her for giving tickets to another team.
"I'm just getting these two out of
the line."
"Thanks,"
Watts said. He took the tickets, then
grabbed Zone by the arm and dragged him
out of the line. They walked toward the
train to catch up with Zell and Ma while
Fran and Balthier walked to teller one
and Dona and Barthello walked to teller
two.
"How much do we owe you?"
Zone asked Reina.
"Only forty gil," she said.
Zone dug through their money and handed
it over.
-------------------------{Reina
& Faris: Interview}-------------------------
Faris
and Reina stood alone in a corner of the
train station. In the distance, each of
the teams could be seen buying their tickets
at the ticket booth.
"I feel so bad about it, but
we had to force an alliance," Reina
said. "Zone and Watts have only let
one thing out about their playing style:
they're running their own race. But Faris
and I decided to change that."
"We bought
'em tickets and purposely made a scene
to give it to 'em," Faris said. "By
doin' so, even if they don't be needin'
an alliance with us, it'd seem like they
did."
"The only downside to alliances,
that we can figure, is that other teams
will view you as a bigger threat. And
we know Zone and Watts are trying their
best to not be a big threat, but we're
kinda forcing them to be viewed as such."
"Now we be better off as allies.
They be needin' the help."
"We're just hoping the all-girl
team will be the 'weaker' of the teams,
so teams will target them over us....
Sorry, Zone! Sorry, Watts!"
-------------------------{End
Interview}-------------------------
All
teams purchased their tickets, then entered
the train. Dona and Barthello joined Garnet
and Brahne in a booth, making their alliance
public. Reina and Faris joined Zone and
Watts in a booth farther away. The Ronso
sat as close to Garnet and Brahne as possible
without Brahne screaming at them to get
back. All other teams separated and sat
in their own booths.
The train soon arrived
at the station in Sunset Hill. As the
doors opened, the teams pushed and shoved
to get out the doors and over to the clue
box on the train platform first. The first
to reach the platform were Ma and Zell.
Zell grabbed a clue and ran to a corner
with Ma. Zell ripped open the clue and
read it to Ma. "Figure out one of
this town's Seven Wonders to receive your
next clue. You will not receive credit
for a wonder if another team has already
figured it out."
<Announcer Gippal>
"Sunset
Hill is partly known for being the town
with Seven Wonders. That is, seven places
or events within the town are listed as
being unexplainable, yet, each is actually
very easily explained. Each team has a
map with a marking and label telling them
where each of the wonders are and what
the wonder is. At each location is a box
with an electronic display on the front.
If the box says 'Wonder,' then teams may
work to discover the wonder. Then when
they explain the wonder to the box, it
will open and give the team their next
clue. At this point, the word 'Wonder'
will change to 'Taken,' meaning that clue
has already been taken and teams should
move on to the next wonder. Phew, that's
a mouthful!"
<Ma & Zell: Mother/Son,
Currently in 1st Place>
"It says one is... right here!"
Zell shouted, looking at the map. "The
Spooky Steps. It says here that somebody
once noticed there are a different number
of stairs if you count from the top down
than from the bottom up."
"...a different number
of stairs from top down versus bottom
up," Balthier paraphrased as he read
the wonder to Fran. "We should get
counting then."
"We need to get this
one so we do not have to run to another
wonder," Garnet said. "Let's
start counting stairs!"
"Let's move on,"
Zone said after reading the first wonder.
"People will get caught up here.
Let's go to the next closest. I don't
care for crowds. Especially not on stairs."
"I agree," Watts said.
"Besides, it says one of the wonders
involves a train."
"Let's do that one!" He
and Watts quickly ran past the crowd of
teams looking over the stairs and headed
for the next wonder.
"I think they're
on the right track," Reina said to
Faris. Faris agreed and they, too, ran
past everybody on the stairs to search
for a different wonder.
"We're
too late," Dona said, watching people
count the steps. "You're too stupid
to count faster than them, so
we should find a different wonder."
Barthello nodded. They ran down the
steps and headed for the next wonder.
"It mystery!"
Biran noted of the stairs. "Eighteen
going down, seventeen going up!"
"Even bigger mystery! Nineteen
going up, seventeen going down!"
Yenke added.
"No, it's eighteen both ways,"
Balthier said. "Whoever counted these
stairs is as daft as you two."
The wonder box unlocked and a picture
of Balthier and Fran appeared with the
word "Taken" written in the
foreground. Fran grabbed the clue as the
other teams angrily ran off to find their
next clue. She opened the clue and pulled
out two clues: one yellow, one green.
"There's a Fast Forward," she
noted.
<Announcer Gippal>
"This is
the first of only two predetermined Fast
Forwards. With a Fast Forward, teams can
follow a set of instructions and bypass
all remaining obstacles in the leg and
go straight to the Pit Stop. However,
teams can only use the Fast Forward once,
so they must decide when it's most advantageous
to use it. In this Fast Forward, teams
must travel to Radiant Garden, formerly
known as Hallow Bastion, and find a shack
owned by Scrooge McDuck. What teams will
not know is that, once there, they must
each eat one of his famous "Sea Salt
Popsicles." Once they have finished,
they will hand their popsicle sticks to
Mr. McDuck for their next clue."
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
"What do you think?" Balthier
asked. "I'm near certain we're in
first place. But we also might require
the Fast Forward at a later point in time."
"Let's try," Fran said.
"Agreed." Balthier and
Fran headed to the train station, where
a new section of gummi ships awaited them.
They boarded a ship and flew out into
space.
<Announcer Gippal>
"Teams have been provided gummi
ships, which are ships made of blocks
that are capable of space travel, to travel
to their next destinations. I... probably
should've mentioned that earlier, but
hey, it's in the clues."
"The Friend From
Beyond the Wall," Faris read to Reina.
"People be findin' lots of balls
as if they were thrown from this here
brick wall."
"Let's investigate then!"
Reina said. She and Faris searched the
wall just as Ma and Zell were jogging
by.
"It's taken," Zell said.
"They're smart. We should find the
next spot."
"Good idea," Ma said. She
and Zell continued to the next location.
"I don't get it," Reina
said to Faris. "So people find balls
here and- wait! What's that?" Reina
touched a small button on the wall and
a panel of bricks moved. Behind the panel
was a gymnasium where several kids were
playing dodgeball.
"So.... Somebody moved this
panel and loose balls be flyin' out?"
Faris said. The box opened and revealed
their clue.
"Nice!" Reina said. She
ripped open the clue and showed Faris
the Fast Forward. "You think?"
"It be quite the risk, but she
might be worth it," Faris said. "Let's
try it!"
"Okay!" she read the Fast Forward
to Faris, then the two headed off to find
a gummi ship to take them to Radiant Garden.
Zone and Watts stood on
a hilltop waiting for the train to come
by. Zone rechecked the clue and read it
out loud. "The Ghost Train Mystery.
According to rumor, a train with no passengers
on a track to nowhere sometimes appears."
"Well, we found the tracks,
I think," Watts said, pointing down
the hill at a set of train tracks that
did not enter the Sunset Hill station.
And look! It goes to Twilight Town, which
is hardly going to 'nowhere.' And I can't
see very far the other way, but I assume
it goes somewhere... far."
"There it
is!" Zone shouted in Watts's ear.
The train chugged along the tracks heading
from Twilight Town to the mystery location.
"And I think I saw somebody in there."
"Looked
like a boy, a duck, and a...weird...dog...thing."
The wonder box popped open and pushed
a clue out, which Watts quickly grabbed.
He high-fived Zone, then opened the clue
and pulled out the Fast Forward. "You
think?"
Zone quickly shook his head. "The
stair counter will probably go for it.
Let's return to our middle strategy."
"Deal." He changed from
the Fast Forward to the detour card. "Detour:
Swim This Way, or Search That Way?"
<Announcer Gippal>
"A detour
is a choice between two tasks, each with
its own pros and cons. In Swim This Way,
teams must make their way to the underwater
world of Atlantica and help direct a performance.
Since it is underwater, they will have
to put on underwater suits, then they
will have to give cues to the performers
based on a prompter in front of them.
Whenever an exactly-timed cue is given,
they will receive one point. If they are
close but not perfect, they receive nothing.
And if they are way off, they lose a point.
In a total of twenty cues they must give,
they must have five points by the end
of it in order to receive their next clue.
The task is not difficult, but putting
on the suit could take a lot of time.
And listening to their ridiculous song,
might rot their brains.
"In Search That Way, teams must
make their way to the Land of Dragons
and work with an army of Chinese soldiers
that are awaiting an attack. Teams must
help them discover the enemies that are
preparing to ambush them by searching
a nearby mountain path for the hidden
soldiers. There are eight in total. When
they find each one, he will give them
a thumbprint on a piece of paper. When
they have eight unique thumbprints, they
will receive their next clue. The task
is fairly easy, but climbing the harsh
terrain can be very difficult, and finding
all eight enemies could be difficult."
<Zone & Watts: Resistance
Fighters, Currently in 3rd Place>
"I think we should find the
Land of Dragons," Zone said. "Underwater
is high on my list of fears."
"It sounds the most manly anyway,"
Watts said. "Now let's find those
gummi ships!"
"The Moans From the
Tunnel," Zell read as he and Ma entered
the tunnel. "Moans are heard in this
tunnel and nobody knows what they are."
"Let's search!" Ma said
happily. She ran through the dark tunnel
until she came to an area lit by a single
oil lamp. Zell joined her and they watched
as a small black mage emerged from the
corner, swinging away wildly with a blue
foam bat.
"He's such a little guy!"
Zell said.
"Looks like he's training for
The Struggle," she replied. "Must
be why there's all the moaning."
They heard a box opening in the distance
and both perked up immediately. They ran
outside and found the box with their clue
resting inside. Zell removed it and pulled
out the Fast Forward, but passed it up
for the detour card. "Detour: Swim
This Way or Search That Way?"
"Swim This Way sounds so much
more fun. Can we, Zelly? Please?"
"Sure, Ma! Let's go find the
gummi ships!"
"There,"
Dona said, pointing to the wonder box
beside a small, manmade waterfall. "What
was the wonder again?"
"The Doppleganger, where people
reportedly see their doppleganger in the
waterfall," Barthello informed her.
"That's stupid. Is this whole
world so stupid? It's a reflection."
The wonder box popped open, putting
a picture of Dona and Barthello up and
the word "Taken."
"I hate it all," Dona grumbled,
taking the clue from the box. She opened
it and pulled out the Fast Forward. "Should
we?"
"Others before us might have
already-"
"We're doing it," Dona
said. "Nobody would choose to do
it. There's a second one. They'll all
be babies and want to save it
for later in the race. Besides, if we
mess up, Brahne's team will give us enough
information to catch up."
"I hope you're right,"
Barthello said. Dona gave him a mean look,
causing him to change his tone. "I
mean, I know you're right."
"Thank you, Barthello."
"This not fun at
all!" Biran said, looking at the
wonder box with Ma and Zell's picture
on it. "Everything already discovered!"
"We not tried Doppleganger yet!"
Yenke pointed at the location on the map.
"We try Doppleganger!"
"Mother,
please hurry," Garnet said. They
rode a trolley from one side of the town
to the other and disembarked near the
Doppleganger Wonder. They hurried to the
waterfall, only to find the clue had been
taken by Dona and Barthello.
"Drat, drat,
drat!" Brahne shouted. "That
only leaves the mansion, which requires
going back to Twilight Town, and the Animated
Bag one, which is even further from here!"
Garnet's ears
perked up when she heard the word "hornless"
blowing in the wind. "Oh no."
She looked over her shoulder and, sure
enough, the Ronso were walking their way.
"Is summoner's
wonder already taken?" Biran teased.
"Need Ronso
help figuring out hard wonders!"
Yenke said.
"There's
only one wonder left here and the other
is way back in the town," Garnet
yelled at them. "And we're
going to get it! And you're going
to go home and 'howl alone!'"
"Hornless
summoner have backbone," Biran replied.
"But Ronso will discover wonder first
and make summoner go home to
howl alone!"
"Howl alone!
Howl alone!" Yenke echoed.
All four ran
to a lone hill on the outskirts of town,
where, on a cliff overlooking the waters
below, a bag danced around in the dirt
around some trashcans.
"Biran will
get it!" Biran shouted. He ran at
the bag and hopped on top to try to stop
it from dancing around, but the bag continued
to dance with him on top.
"The Animated
Bag," Garnet read. "There is
a sack that occasionally moves or hops."
"It's the
devil!" Brahne guessed. The box did
not respond.
"There's
something in the bag," Garnet noticed.
Suddenly, Yenke
rushed the bag and tackled it and Biran.
The bag flew off and revealed a dog underneath.
The dog seemed a bit angry that the large
Ronso were on top of it.
"Ronso win!"
Biran mocked Garnet.
"It's a
dog under the bag," Garnet commented.
The wonder box popped open with a picture
of Brahne and Garnet on the cover.
"Not fair!
Biran did all work!"
"But you
didn't figure it out," Garnet informed
them as she took the clue. "You two
should hurry to Twilight Town to solve
the mansion wonder."
"Good luck,
sweetums!" Brahne said to the Ronso
as they ran back toward the Sunset Hill
train station.
Garnet ripped
open the clue and pulled out a Fast Forward.
Brahne made a weird, happy squeal, but
Garnet shook her head and instead pulled
out the detour. "Detour: Swim This
Way or Search That Way?"
"I'd love
to direct undersea concerts!"
Brahne said happily.
"Good. I'd
really rather do it, too. It seems more
our pace. Especially with our backgrounds
with theater."
Brahne and Garnet
headed back to the train station area
to receive their gummi ship. |
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