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Episode
8: Part 2
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
Fran and
Balthier traveled through the Irisa Field
and crossed a marble bridge, which looked
ready to crumble. Once across, they followed
a sign pointing them down a slope that
went beneath a large, old tree. At the
end of the slope was a small opening with
two marble columns on either side of it.
They entered and found that this was hardly
the weirdest thing about this location.
Suddenly, they walked along a long, winding,
marble path that seemed to be floating
on air. There was no ground beneath this
garden. There were several red-and-yellow
signs telling teams to watch their step.
"Wasn't
expecting this," Balthier said. "Were
you?"
"Only
a little," Fran replied.
"Oh,
come now." Balthier smiled and led
Fran through the ruins to a U-Turn mat
that waited ahead on a wider section of
ground. These larger sections were not
without danger, however, as they had random
holes in them. Avoiding one such hole,
Balthier and Fran stepped on the U-Turn
mat.
<Announcer Gippal>
"A
U-Turn appears at the end of the detour.
Teams can use the power of a U-Turn to
slow down another team, forcing them to
backtrack and perform the other side of
the detour they did not previously complete.
This is the fourth of six delay points
in this race."
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
"Impossible
to use it," Fran told the camera,
since they had already used their delay.
They moved to the clue box, where Fran
removed the next clue. "Roadblock:
Who likes to play with blocks?"
"Suppose
that's me," Balthier said as he looked
on with Fran for the rest of the information.
<Announcer Gippal>
"A
roadblock is a task that only one team
member may perform. In this roadblock,
that team member must solve a difficult
puzzle. There are enough puzzles so that
all teams can work at the same time if
need be, while also being unable to see
each other's course. They are all identical.
In this puzzle, teams find one of the
puzzle areas, which are full of colored,
translucent blocks. If one of these blocks
is touched, it will follow a specific
path, which is marked on the ground. A
blue block will follow the blue path on
the ground, while a green will follow
green. There is only one route each block
will follow and it cannot be stopped manually
before reaching the destination. However,
if another block is in the way, the block
will only move as far as it can, then
stop.
"Teams
must navigate through this maze to reach
the clue, hidden deep within the puzzle
area. They cannot climb the blocks, nor
jump over the holes in the ground. They
must move the blocks out of their way
to reach the clue, and that is the only
way. Should someone become stuck, they
can raise their hand, and they will be
helped out of the puzzle while their puzzle
is reset to its original form."
<Fran & Balthier: Sky
Pirates, Currently in 1st Place>
"Certainly
sounds like fun," Balthier said.
He made his way
to the first puzzle room and saw the very
large puzzle area. There were a few holes
in the ground and the area was surrounded
by a low wall, which he knew was out of
bounds should he cross it. On the ground
were several lines of white, blue, green,
and red. He stood on the indicated green
square and, upon doing so, about thirty
or forty blocks rose out of the ground.
They all had a black frame that made them
distinct and easy to see, though the panes
of glass making up the blocks were tinted
blue, green, red, or they just remained
white.
The first
step seemed easy enough. There were only
two paths into the main puzzle area, but
both were blocked. The red block to the
right, however, he noticed would move
too far and continue to block his path,
while the white block would slide just
far enough to no longer block him. He
touched the white block, which moved along
its path and slid back, allowing him enough
room to enter.
"This
will be fun."
The
oven's timer dinged and Ma quickly took
the casserole and the bread out of the
oven. She and Zell carried all components
of their dinner over to the patent shop
and waited in line. Ma continuously batted
Zell's hand away from the casserole until
it was finally their turn at the machine.
The dials spun and the rating went down
and down until it finally stopped at exactly
30.
"Liar,
machine!" Zell shouted. "This
meal is a 100!" He took a plastic
spork from his pocket, which he had stored
there earlier for just such an occasion,
then grabbed a sporkful of casserole and
ate it.
"Zelly!"
Ma said as Welch handed her their clue.
She looked to Welch and thanked her. "Are
we allowed to have a bite?"
"Sure,
but only if I can!" Welch said, happily.
Ma pulled
the spork from her apron out, which she
also was storing just in case she was
allowed a taste, and took a bite and grabbed
a piece of garlic bread for the road.
She pulled a second spork from her bag
and handed it to Welch. "Here you
are."
"Gosh,
thanks!" Welch started to dig into
the 30-point casserole as Ma and Zell
went outside to read their clue.
<Ma & Zell: Mother/Son,
Currently in 3rd Place>
"Make
your way to the Aquatic Garden in the
Surfario Ruins. Caution: U-Turn ahead,"
Zell read.
He and Ma
asked several of the locals for the directions
and were pointed out the north exit to
the city.
"I've
got it!" Zone said to Watts. "If
we trade our 70-point Hybrid Bomb with
Reina and Faris's 50-point Broken Prophet
Cider, we'll both have exactly
1,000!"
"Let's
do it, I suppose," Watts said. "But
tell them we want ours counted first,
since it was your calculations and all."
"Good
idea." Zone walked up to Reina and
Faris and shared the good news. They happily
agreed to the conditions and made the
trade. Zone called for Welch to count
their items. Once again, she counted very
quickly, then handed the boys their clue.
Zone ripped open the clue and read it
while Welch counted Reina and Faris's
objects. Zone read loudly enough for Reina
and Faris to hear their next destination,
plus that a U-Turn was coming up.
"Ohh,
that's not quite enough!" Welch said
to Reina and Faris.
"Yer
kiddin'!" Faris barked at her.
"Nope,
sorry. Recount and try again, please."
"Yeh
tricked us!" Faris shouted at Zone
and Watts.
"I
thought I calculated right," Zone
muttered.
"We
need to recount all these- Or maybe one
of the ratings is wrong?" Reina sounded
confused and saddened.
"We
didn't trick you," Watts said. "Well,
I did a little, but it was Dona. She stole
one of your items."
"And
yeh didn't tell us!?" Faris shouted.
"Hush,
Faris," Reina said. "He's telling
us now. What'd they take?"
"Some
badge," Watts said. "We're really
sorry, but we can't stay any longer."
"Of
course not," Reina said. "Good
luck, guys."
"It's
the Badge of Intellect!" Zone said,
looking at his chart. Watts slowly pulled
him from the building while he shouted
final words to Reina. "It was worth
20!"
<Zone & Watts: Resistance
Fighters, Currently in 4th Place>
Zone and
Watts searched the streets for directions
to the Surfario Ruins and finally learned
that they were to the north. Zone seemed
to be a bit upset, so Watts tried to talk
to him on their walk. "I'm sorry
I didn't tell you right away."
"Why
didn't you?" he asked.
"You'd
have been too focused on finding more
items for them."
"I
would not! Well...you may be
right."
"Best
thing we can do now is hope to reach the
U-Turn before Dona and Barthello. Give
'em what's coming to 'em."
"Yeah,
let's do it!" Zone started walking
faster, leaving Watts to catch up with
him.
"This'll
surely put us on the radar," Watts
mumbled to himself. "Better know
what you're doing, buddy."
<Dona & Barthello: Summoner/Guardian,
Currently in 2nd Place>
Dona and
Barthello casually walked through the
Irisa Field and came across the cracked
bridge. Barthello started to cross it,
but soon noticed that Dona was no longer
beside him. He turned and saw Dona pretending
to be reading the map. He knew she wasn't,
however, since it wasn't even fully unfolded.
"Dona,
what's wrong?" Barthello asked.
"Nothing,
I just want to make sure we're going the
right way," she replied.
"Are
you afraid of the bridge?"
"Me?
Puh-lease," she said, putting
the map away.
As Dona
slowly inched toward the bridge, Ma and
Zell approached from behind, jogging at
a much faster pace than Dona and Barthello
were walking.
<Ma & Zell: Mother/Son,
Currently in 3rd Place>
"I'm
starting to get in shape, Zelly!"
Ma said happily. "I'll bet I could
fit into some of my old clothes now!"
"That's
great, Ma!" he replied.
"Oh,
but time to walk now," Ma said, grabbing
her side. "Phew, that last dress
size will have to come off later."
They calmly
walked across the bridge, both falling
completely silent as they passed Dona
and Barthello. Afterward, they resumed
their playful banter.
<Dona & Barthello: Summoner/Guardian,
Currently in 3rd Place>
Dona finally
reached the bridge and put her first foot
on it, then took it off. "It'll break."
"I've
been standing on it the whole time,"
Barthello said. "And Zell and his
mom just crossed it while I was on it."
"That
doesn't prove anything."
Barthello
suddenly got an idea. He took a couple
steps backwards, further into the bridge.
"You don't mean to say you weigh
more than Ma, Zell, and me combined,
do you?"
"What
did you say?" Dona's eyebrows narrowed
and her hands gripped her hips tightly.
"That
you must be fat," Barthello
said, taking another couple steps backwards.
"You
don't want to say that again."
"That
you're fat!?" Barthello
shouted, since now he was across the bridge
entirely.
"Take
it back."
"Make
me." Barthello smirked. He cupped
his hands and took a deep breath, then
started to shout. "Dona is a huuuuuuge-"
He was cut
short as Dona had raced across the bridge
and tackled him full-force. She hit him
really hard, but, because of his stature,
it was only enough to knock him off balance,
not off his feet. Barthello picked Dona
up and gave her a tight hug. "You
did it, Dona! You crossed the bridge!
I'm so proud of you! OH! And I'm so, so
sorry about the things I said! I just
wanted to help you cross the bridge! Honest!
You're the thinnest person I know. Possibly
the thinnest, sexiest woman in the world!"
"Sexiest?
Put me down, Barthello,"
Dona said, breaking Barthello's grip.
He put her down and they started silently
walking toward the Aquatic Garden. Then,
out of nowhere, Dona took Barthello's
hand, bringing a smile to the normally-stoic
man's face.
Ma
and Zell reached the U-Turn mat and faced
the camera.
"Uhh, too
late!" Zell said. "Accidentally
used this on the Frat-Rat."
"What
a mistake that turned out to
be," Ma said as she took the clue
from the box. "Roadblock: Who likes
to play with blocks?"
"Oh,
oh! Please, Ma! I've gotta do this one,"
Zell pleaded.
"Go
ahead," Ma said in a very motherly
voice.
"Sweeeet."
Zell ran to the first available puzzle
room and stood on the green switch. The
blocks formed in front of him and, when
he saw the quantity of blocks, he started
to regret things. "This...might be
hard."
Dona
and Barthello found the U-Turn mat and
realized they suddenly had an interesting
situation.
"Should
we use it?" Barthello asked.
"If
you're considering it, then yes,
probably," Dona said. "Who is
behind us?"
"Zone
and Watts, Biran and Yenke, and Reina
and Faris. I think we shouldn't use it
on Biran and Yenke."
"And
why not? There better not be
an alliance I don't know about between
all you musclebound-"
"No,
nothing like that. It's just that they've
already used their delay, so knocking
them out of the competition would still
leave two teams that could use their delays
on us."
"I
thought you were muscle, not brains,"
Dona said. "But you're right. Still,
if we used it on them and they survived,
they wouldn't be able to get back
at us."
"Yeah,
but-" Barthello paused to think.
"It could be risky if we U-Turn either
of the other two teams. They seem to have
an alliance. If we knock out one, the
other might just be really, really mad
at us. They'll do anything to stop us."
"They
already really really want to
stop us. Better to eliminate them as quickly
as possible and only have one to deal
with."
"Yeah,
but-"
"No
buts, Barthello. We're U-Turning either
Reina and Faris or Zone and Watts. Choose
one."
"Why
do I-"
"Choose
now."
Barthello
nodded and reached into the box and slapped
a picture onto the U-Turn mat before they
moved to pick up their clue. The camera
intentionally hid the identity of the
U-Turn as it turned to face Barthello
and Dona reading their next clue.
"Roadblock:
Who likes to play with blocks?" Dona
read. "You do it. These
blocks might be heavy."
"Very
well," Barthello said as he found
his puzzle room.
"Perfect!"
Biran said, holding their new monstrosity
above his head. Their spear was now covered
in spikes. The front was only distinguishable
because it had a large spearhead that
was decorated with feathers. The back
had a smaller spearhead and only one dangling
feather. All along the spear itself were
spikes, except in the locations where
they had placed the grips. There was only
one gripping spot, which was just big
enough for a Ronso-sized hand. Only someone
with Ronso strength could ever hope to
wield this weapon, which was probably
just as dangerous to use as it was to
fight against. They took it to the patent
shop and used the machine to determine
the quality. The wheels spun around and
finally landed on a value of 20.
"Sorry,
guys," Welch said. "I think
it's all those spikes. They look scary!"
"They
metaphors. For horns!" Yenke
told her.
"I...think
I get it," she said. "But still,
it needs some more work. Maybe taking
the spikes off would make it kinda cool?"
Yenke and
Biran decided it was worth a try, then
started ripping the spikes off with their
bare hands. Welch was rather frightened.
"Don't
worry, it only because of our Ronso strength!"
Biran told her.
-------------------------{Biran
& Yenke: Interview}-------------------------
"It
not because of Ronso strength," Biran
told the camera in a separate interview.
"Ronso
only attached pointies with Elmer glue,"
Yenke explained.
"If
horns were really attached, then
definitely need Ronso strength!"
-------------------------{End
Interview}-------------------------
With
all the spikes removed, they checked the
spear again. This time, the dial did not
move at all. It stayed right on the 50
mark.
"Can
Ronso make spears or what!?" Biran
said as he took the clue from Welch. He
and Yenke read their clue and ran outside
to try to find the Surfario Ruins, but
after asking separate locals, they soon
began fighting over the directions.
"Pathetic
hornless human say it to west!" Biran
shouted.
"No,
to north," Yenke shouted
back.
"Can
Ronso go different directions?" Biran
asked the cameraman. He told them that
they couldn't, so the Ronso settled it
the only way they knew how: a horn-off.
Biran stood
horn-to-horn with Yenke. Both slowly moved
their heads toward each other until finally,
Yenke got poked in the head by Biran's
horn. "Ha ha! Biran win! Biran horn
larger, so we do like Biran say.
Ronso go out this exit."
With that,
the Ronso made their way out the west
exit of Peterny.
<Puzzle Room #1>
"This
certainly can't be right," Balthier
said. He looked around at the room, wherein
he was completely surrounded by different
colored blocks. He touched a green one,
which slid out of his way and released
him from the block prison, but he was
still surrounded by several other blocks.
"I wonder if I should start over.
Wish I knew if I was moving in the right
direction. If I could see a map of all
this it'd be a breeze. Likely, anyway."
<Puzzle Room #2>
"Ma
should've done this." Zell took a
seat on the ground to try to gain a new
perspective. He finally saw a solution
to the puzzle. "Aha!" he shouted
as he jumped to his feet. He ran and jumped
across a hole in the floor to reach the
treasure, but the puzzle suddenly started
to restart. "What gives!?" he
shouted. He waited for a response, but
then decided to read through his clue
a second time. "Ohh, the whole 'can't
jump over holes' thing. My bad. Man,
this sucks."
<Zone & Watts: Resistance
Fighters, Currently in 4th Place>
Watts began
to approach the broken bridge with Zone
slightly behind him. "Close your
eyes, bud."
"Why?
There's something scary, isn't there?"
Zone said, cradling his stomach.
"I
dunno, are you okay with crossing crumbling
bridges?"
"I
can do it," Zone replied. "I'm
on a mission to beat Dona and Barthello.
Just...don't remind me about the bridge
ever again, okay?"
"Got
it."
Watts and Zone
crossed the bridge and found the passage
to the Surfario Ruins. They headed down
the winding path to the U-Turn mat. Both
suddenly froze when it was in viewing
distance.
"We're
U-Turned," Watts said. Sure enough,
their faces were on the U-Turn signboard
in the section labeled "U-Turned."
In the "Courtesy of" section
was a picture of Dona and Barthello.
"I
thought they were trying to knock the
girls out," Zone said.
"I
shouldn't've said anything," Watts
said. "Come on, back to the detour."
"Said
anything?" Zone asked as he turned
to leave. They both started jogging out
of the ruins while Watts explained.
"I
saw them steal the thing from Reina and
Faris's pile. I said something. I forget
what, but something to the effect of calling
them dirty players."
"Great.
We have enemies now."
<Reina & Faris: Sisters,
Currently in 5th Place>
"Finally,
a 20!" Reina said. She pulled the
Fruity Potion from the rating machine
and put it in their pile. Welch examined
the pile and handed Reina the next clue.
"Make your way to the Aquatic Garden
in the Surfario Ruins. Caution: U-Turn
ahead."
"We
be perfect bait fer this U-Turn,"
Faris said. "Let's hurry, sis."
"Right."
They headed
outside and searched through the crowd
for somebody that new the location of
the Surfario Ruins. Finally, they found
the same man that talked to Fran and Balthier,
who knew what they needed before they
even asked. He pointed them to the north.
They left in the indicated direction and
started through the large, green field,
where they saw Zone and Watts coming for
them quickly.
"Easy
roadblock?" Faris shouted to them,
smiling.
"Dunno,"
Watts huffed. "We got...U-Turned."
"Oh
no!" Reina shouted. She covered her
mouth with her hands. She tried to think
of something else to say, but the boys
were running by them quickly, so all she
could think to say was, "Good luck!"
<Biran & Yenke: Comrades,
Currently in 5th Place>
Biran and
Yenke finished their trek down a hilly
field and reached a town beside a river.
Several docks and other bridges connected
this waterside down. They wandered through
the town and finally found a clue box.
Biran opened the clue and read it to Yenke.
"Travel
west through cave and desert to find Mosel
Ruins," Biran read. He started to
lead Yenke through the town to the west
exit, when suddenly, a thought crossed
Yenke's mind.
"Biran,
something not right," he explained.
"Last clue say U-Turn coming. But
no U-Turn."
"It
probably in new place. Mossy Ruins. Hurry
up, Yenke. Slowing Ronso down!"
"Yenke
think something wrong."
"Biran
know what wrong! It Yenke!"
"Yenke
not wrong!" Yenke shouted. "This
not right place. Yenke would bet his horn
on it!"
Biran gasped
very loudly and fell silent.
He finally nodded. "If Yenke is that
sure, then Biran agrees. Ronso go back."
Yenke and
Biran left the riverside town and headed
back to Peterny to ask for directions
again.
<Zone & Watts: Resistance
Fighters, Currently in Last Place>
Watts led
Zone through the crowded streets of Peterny
and back to the detour. This time, however,
they went across the street to the Invent
detour. They searched through the different
sections of parts and finally decided
to do some engineering.
-------------------------{Zone
& Watts: Interview}-------------------------
"We
couldn't think of much on our run back
to the detour," Watts told the camera.
"The only thing either of us could
think to do was to make a motion sensor
and a heat sensor."
"During
an engagement of ours back on our world,
we found these sensors on a couple of
guards and learned how to not only replicate
them, but make them better," Zone
said. "Now we're making them here,
which really shouldn't be hard since they
provide some really useful tools. Most
of the work is already done for us. It's
just a matter of connecting the right
wires and such."
-------------------------{End
Interview}-------------------------
<Reina & Faris: Sisters,
Currently in 4th Place>
Reina and
Faris reached the U-Turn sign and saw
Zone and Watts's picture on the board.
After a quick glare at Dona and Barthello's
picture, Reina joined Faris in reading
the roadblock clue. "Roadblock: Who
likes to play with blocks?"
"Suppose
I should," Faris said. She read through
the clue, then headed off to her own room
to do the roadblock.
Barthello
pushed around his blocks and learning
the tricks to the maze such as blocking
your block's path. He was having a fairly
easy time with it since he was so tall
and could see around the blocks, but was
struggling with planning out his moves
in advance.
In
a nearby maze, Balthier was having similar
difficulties. He pushed some of the blocks
to make a path in, but was completely
fixated on the block in the beginning
of the maze.
"I
know I need to move that one
and that is all, but if I move it, it
blocks a different section of the path,
which hardly does me any good at all.
I sure hope this maze even has
a solution..."
<Biran & Yenke: Comrades,
Currently in 5th Place>
Biran and
Yenke reached Peterny for a second time.
Biran immediately found the man who told
him to go to Surfario and started yelling
at him. "You told Biran wrong directions!
You say Surfario this way, but it not!"
"S-S-Surfario
is that way," he stuttered.
"Biran
only going to ask this one more time."
He took out the clue and used it to help
phrase his question. "Ronso need
to 'make way to Aquatic Garden at Surfario
Ruins.' Which way Ronso go!?"
"R-Ruins?"
the man asked. "Oh! Well that's to
the north."
"Biran
hate this guy," Biran whispered to
Yenke. He turned his attention back to
the man. "Okay, you show Biran
where it is or Biran is going to-"
"Biran!
No threaten people," Yenke interrupted.
"Ronso only supposed to yell at other
racers, camera people, and Kimahri. Not
helpful man with no horn. It not his fault
he howls alone."
"Yenke
acting weird today," Biran said.
"But Yenke is right, again. Hornless
lone-howler! Will you please help
Ronso find places?"
"Certainly,"
the man said. "Anything to be on
camera. Hi, Mom!"
The man,
at the request/demand of Biran, started
to run with the Ronso following him out
the north exit of Peterny.
Faris
pushed at the blocks and began working
on a plan to get all blocks into one area
of the course to free up the rest. The
plan was going well until she realized
that there were a few blocks from this
cluster that needed to move, but with
such a large grouping of blocks, it was
difficult to undo the block-knot she'd
created.
"Gar,
such shame," Faris said as she put
her hand in the air.
Barthello
touched a block that moved onto the path
of the block that always blocked them
from the end. His eyes suddenly lit up
as he ran back to the start, noticing
that with this block in the way, he could
move them out of the path. He touched
the final two blocks and reached the clue
at the end of the maze. As he touched
it, all the blocks sank back into the
floor and he walked out of the maze.
Dona seemed completely
shocked to see Barthello emerge first
and ran to him to give him a hug. Unfortunately,
she ran so blindly and did not notice
a hole in the floor, but Barthello on
the other hand, did notice. He caught
her just before she fell through the deadly
pit and picked her up for a hug. Ma, Fran,
and Reina all seemed confused by the sudden
affection they were seeing from Dona.
Especially Reina, who seemed to be comparing
this side of Dona to the picture on the
U-Turn board.
Barthello
put Dona down and quietly read through
their clue. "Make your way to Surfario."
<Announcer Gippal>
"Teams
must now travel to the new site of Surfario
by making their way back through Peterny
and out the western exit. You know, the
way Biran and Yenke went."
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
"Are
we in first?" Barthello asked. Dona
nodded and Barthello smiled. "Okay,
let's find Surfario."
"I
assume it's close," Dona
replied. "But there is nothing
around here."
"Maybe
we should go back to Peterny. It isn't
far. We'll ask for directions."
"You
men and asking directions," Dona
mumbled. "Fine. Lead on,
Barthello."
Dona and
Barthello walked carefully out of the
Aquatic Garden to avoid any more holes
in the ground. On their way out, they
ran into Biran and Yenke and their guide.
"Excuse
me," Dona said to Biran's guide,
being as polite as possible. "Where
is Surfario?"
"No
tell!" Biran barked at his guide.
"These people are hornless enemies.
They try to beat Ronso!"
The man
remained silent, leaving Dona and Barthello
to storm off toward Peterny without knowledge
of their next location.
Biran
and Yenke found the U-Turn mat and were
glad to see they were not the victims
of this delay point. Biran found their
next clue. "Roadblock: Who like playing
with blocks?"
"That
Ronso all-time favorite!" Yenke said.
"Yenke wants to do it!"
"But
so does Biran," Biran said. "Okay,
horn-off!" The Ronso, once again,
compared the length of their horns. Yenke's
was still not as long as Biran's and therefore
got poked in the head.
"Yenke
will win one day," Yenke
said.
Biran read
through his roadblock, then left to find
his room of blocks. It was not quite the
task he expected, but he enjoyed watching
the colorful blocks slide around on their
tracks nonetheless.
The
final block slid out of his way as Balthier
made his way to the clue. He grabbed the
clue and watched the blocks sink into
the floor. He exited the room and was
met with a slightly disappointed Fran.
"What?"
he asked.
"You're
not the leading man anymore," she
replied.
"Somebody
beat me? Hm. Fancy that." He ripped
open his clue and read it to Fran. "Make
your way to Surfario. Is that not where
we are already?"
"This
is the ruins, remember? Hurry, we make
haste back to town. We'll find Surfario
from there."
"Very
well. Lead the way, Leading Lady."
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