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Episode
8: Part 3
Zone
put the final chip into place and closed
up the device he and Watts were working
on. He gave the two-in-one motion sensor
and heat sensor a quick test on Watts
and found that both sensors were working
properly, so they headed to the patent
office to check it on the machine. Zone
placed it on the table and tried to pull
the handle, but was too nervous and let
Watts do it. When Watts pulled the handle,
the numbers did not fall upward, but instead
started to climb. He and Zone high-fived
and waited for the numbers to finally
stop. It finally landed on 80 and the
two saved their cheers for later as they
both ran out of the building and headed
to the Surfario Ruins they had visited
not long before.
"We
should've done that one in the first place,"
Zone said while they ran. "Much faster."
"Yeah,
definitely," Watts replied.
Zell
continued his very random strategy of
running around and touching blocks quickly.
He was completely out of breath, but strangely
enough, by trying every permutation as
quickly as possible, he finally wound
up with the correct answer and took the
clue. He stumbled outside and collapsed
to his knees as Ma ran to him with a bottle
of water ready. She handed it to him and
took the clue, then read it to him as
he drank the water.
"Make
your way to Surfario," she read.
"Oh, Zelly. Why'd you go and push
it?"
"I
didn't push it, Ma," he said. "Just
gimme a second and I'll be ready."
He stood up and chugged the last bit of
the water. "See? All better."
"You'd
better be. We have so much more running
to do!"
"Ha
ha. Don't worry, Ma. I'll still bet you'll
be the next one out of breath."
Zell and
Ma left the Aquatic Garden and headed
back to Peterny to find their next destination.
"Biran
is loving this," Biran said
as she pushed the blocks around the room.
He obviously had no real strategy except
to touch the blocks and watch them slide
away. Slowly but surely, he was figuring
out the paths of the blocks, but not necessarily
how he could use that information to finish
the task.
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
Dona and
Barthello reached Peterny, but were fully
aware that Balthier and Fran were right
on their heels. Dona found a local to
ask about Surfario.
"We
need to find Surfario and fast,"
she said to the local woman.
"Take
the western exit and head northwest for
a while," she said. "There's
a bit of a hill to go down, but it's not
much."
Dona started
racing off to the western exit. Barthello
followed shortly after, but paused to
thank the woman before doing so. During
their race to the west, they constantly
checked back to Fran and Balthier, who
obviously had no trust in following Dona
and Barthello, as they also stopped to
get directions. Dona and Barthello hoped
to use this delay to their advantage to
gain ground on the sky pirates.
Zone
and Watts reached the Aquatic Garden for
the second time, but this time, they were
able to collect their clue. Watts took
the clue from the box and read it to Zone.
"Roadblock: Who likes to play with
blocks?"
"Both
of us," Zone answered. "It really
sounds like a heavy-lifting roadblock,
so I think you should do it. But then
again, if it's a puzzle, maybe I should.
I'm so confused. I can't think under this
pressure!"
"Okay,
relax. I'm decent with puzzles, too. So
I'll do it, just in case."
"Okay,
good luck."
Watts read
through the clue and gave a grunt of disapproval
when he found out it was a clue, but did
not seem too shocked by the concept. He
raced inside his puzzle room and touched
the green panel to make all the blocks
appear. He started slowly pushing around
the blocks to figure out how this puzzle
worked. Once he had a good understanding,
he raised his hand to reset the puzzle
and waited. As all the blocks sank into
the floor to reset, he stayed away from
the green restart button and began checking
the floor for all the block colors and
patterns to get an idea of what to do
without the blocks to obstruct his view.
"Finished!"
Faris shouted as she took her clue. She
raced outside to join Reina, who was sitting
and talking to Zone.
"Good
luck," Zone said as Reina stood up
to leave.
"You
too," Reina said. "You need
it more, in fact. Beat those Ronso, okay?
And I'll just pray that Dona and Barthello
go the wrong way." She smiled at
Zone before joining Faris in reading the
clue.
"Make
yer way to Surfario," Faris read.
The two girls waved to Zone and headed
out of the Surfario Ruins in search of
the town of Surfario. They headed south
to Peterny to ask for directions.
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
<Fran & Balthier: Sky Pirates,
Currently in 2nd Place>
Fran and
Balthier caught up to Dona and Barthello
just as they found Surfario. Both teams
raced for the clue box, but Fran and Balthier
slowed down when they noticed a sign nearby
that read "Speed Bump" and had
their picture on it. They broke off from
the race with Dona and Barthello to instead
find out about their Speed Bump penalty.
<Announcer Gippal>
"Having
been spared elimination at the end of
the last leg, Fran and Balthier have now
hit a Speed Bump, a task only their team
must perform. In this Speed Bump, Fran
and Balthier must search the Mosel Dunes
nearby for three treasures. The Mosel
Dunes are a vast desert that can get very
hot and dehydrate people quickly, so in
order to grab these treasures, they will
have to stop in small, watery areas along
the way to rehydrate themselves. Should
they pass out from the heat, an attendant
will come to assist them, but will take
a treasure back from them as a fee. When
they have gained all three treasures,
they will be allowed to continue the race,
with the hopes of making up this valuable
lost time."
"Sounds
wonderful," Balthier said. "At
least we're used to deserts."
"Though
I hoped to avoid them," Fran replied.
They searched the town for a local that
knew the location of the desert.
Dona
and Barthello opened their clue and Dona
read it to Barthello. "Travel west
through the cave and desert to find the
Mosel Ruins."
<Announcer Gippal>
"Teams
must now travel through a short cave,
followed by the long expanse of the Mosel
Dunes. In the middle of the Dunes is the
Mosel Ruins, where they will find their
next clue."
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
"Walk
through a desert?" Dona
whined. "Barthello, I hate this race
more every day."
"I
know. But Dona, we can win this
one," Barthello said. "We might
even get a prize!"
"We'd
better."
Dona and
Barthello searched in the same fashion
as Fran and Balthier. Both found locals
that pointed them further west, so the
two teams raced through the town and out
the western exit. The cave was not far
from the town and both teams entered together.
Inside the cave
was very dark. Torches lit the path through
and a very obvious "NOT THIS WAY"
sign blocked them from a second path in
the cave, so they continued straight to
an exit leading to the desert. Light streamed
in brightly and both teams were required
to stop and read a sign about the dangers
of the desert. There was also a poorly-drawn
map of the desert the showed the location
of the Mosel Ruins. Barthello made note
of the location as Dona whined about every
one of the cautions listed.
"There!
This is it!" Watts said. He touched
a series of three blocks, then ran to
the beginning and touched the final block.
It moved from his path and he grabbed
the clue, then exited the puzzle. Zone
jumped to his feet and joined him to read
through the clue. "Make your way
to Surfario," Watts read.
The Forest
Owls headed out of the Aquatic Garden
in search of Surfario. Watts explained
the puzzle to Zone on the way and thanked
him for the chess lessons years prior,
since the maneuvers and planning reminded
him so much of the game.
Fran
and Balthier searched through the sand
for their first treasure, but were having
difficulty with the fatigue that was setting
in quickly. They spotted an umbrella in
the distance and made their way to it.
The umbrella, they learned, marked one
of the water holes where they could rest.
They sat beneath the umbrella and re-hydrated
themselves on some bottles of water that
were provided while they stood in a shallow
pond of water. The water seemed clean
enough, save for the shoes that had just
entered it, but for sanitary reasons,
bottles of spring water were provided.
"Did
you see any treasures?" Balthier
asked.
"No,
but I see something there." Fran
pointed to an object in the distance,
where she saw a speck of light reflecting
off a treasure chest.
"I
think we can make it," Balthier said.
"But tell me when you're ready. I
don't need you passing out on the way
back and losing our new treasure."
"Worry
about yourself. I'm a Viera. You're a-"
"Whatever
you're thinking, let's not say it. Don't
want to hurt any feelings now, do we?
Just say that I'm wearing more clothing
and we can run to that box."
"Right,
let's go," Fran said. She left the
comfort of the umbrella and headed to
the shining treasure box. Balthier was
right behind her.
"BIRAN
DID IT!" Biran shouted as he found
the clue. Yenke had heard him and was
already standing and ready to run. So
was their guide, at Yenke's request. Biran
emerged with the clue and read it to Yenke
and their new friend. "Make way to
Surfario- Ronso already go there!"
"Old
man, there a shortcut?" Yenke asked.
"I'm
twenty-two," the man said.
"How
that answer to Yenke question!?"
"Sorry.
I meant to say that there isn't. Peterny
is the only way. It's why Peterny is so
popular."
The Ronso
started running back to Peterny with their
friend. Biran and Yenke started asking
him further questions about the location
of the Mosel Ruins, since they already
knew it to be their next location after
Surfario.
"Stock
up on water in Surfario," he advised
them. "Trust me; it's hot out
there."
"Ronso
not like hot," Yenke said. "Maybe
Ronso jump into water before desert. Lots
of water at Surfario."
<Ma & Zell: Mother/Son,
Currently in 2nd Place>
Ma and Zell
reached Surfario and pulled their next
clue from the box. "Travel west through
the cave and desert to find the Mosel
Ruins," Ma read.
"Speed
Bump is here," Zell said. "Wonder
if they did it already."
"We'll
find out later, Zelly. We've got a race
to win first!"
"Good
call, Ma!"
Fran
and Balthier snagged their first treasure
and were currently wading in another umbrella-covered
pool. Both were scouting out the next
treasure and decided they had to just
search for it. Balthier picked a direction
and the two began searching. Fatigue hit
really quickly in the section of the desert
they were searching for treasures in,
as opposed to the trail most teams had
to walk. Balthier happily spotted the
next treasure box and grabbed the small
token inside. He started to head back
to water when he heard Fran mutter an
"I...failed." and suddenly collapse.
"That's
not good," Balthier said as he rushed
to her aid. Some staff gave her water
and cooled her down, while another staff
member demanded the new token from Balthier,
which he gave without hesitation.
"Sorry,"
Fran muttered as she came about her senses.
"Not
to worry. Just don't go doing that again."
<Reina & Faris: Sisters,
Currently in 3rd Place>
Reina and
Faris reached Surfario and found their
next clue. Reina read it to Faris. "Travel
west through the cave and desert to find
the Mosel Ruins."
"I'd
much rather stay 'ere in this watery town
than in a desert. 'Tis no place fer a
pirate," Faris explained.
"Not
like you've never been to one, though,"
Reina reminded her. "Let's go."
"Aye."
<Fran & Balthier: Sky
Pirates, 1 Treasure Found>
Balthier
waited for Fran to give word that she
was ready, then the pair raced for a nearby
treasure Balthier had spotted. He opened
the chest and pulled out the token inside,
then raced back to the shade with Fran.
Both looked around
to see if they could find another treasure
chest, but were unable, so they headed
to another nearby safety area and looked
along the way. Balthier took a sudden
turn to the right and opened a chest he'd
spotted on the other side of a large rock.
He pulled out the token and pointed for
Fran to meet him at the safety location
they'd started at. Both re-hydrated themselves
before heading back to the starting point,
where a staff member handed them a clue.
"Congratulations.
You have gone over your Speed Bump. Now
return to Surfario and get your next clue,"
Balthier read. He and Fran wasted no time
in returning as they watched Reina and
Faris exit the cave and start on their
own desert journey.
"We
have lost a lot of time," Fran said.
"Indeed
we have."
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
Dona and
Barthello finally reached the end of the
desert and found the Mosel Ruins, which
had a clue box sitting proudly and brightly
outside the entrance. The Ruins were made
of stone and built into the side of a
mountain. Most of the outside of the building
seemed to be crumbling apart, but it had
new doors put in that gave some reassurance
that somebody had reinforced the structure
of the ruins.
Barthello
took the clue and read it to Dona, who
seemed to have grown increasingly irritated
after a walk in the desert. "Make
your way inside and solve a final puzzle
to unlock the Pit Stop for this leg of
the race! Warning: the last team to check
in may be eliminated."
<Announcer Gippal>
"Teams
must now search the ruins and find a hidden
staircase in the war room. To open this
staircase, however, each team will have
to solve one of six puzzles. The puzzles
are simple. In each of the puzzles, there
is a lone, black statue of either a warrior,
thief, or symbologist. There are three
buttons to insert either a white warrior,
white thief, or white symbologist. Teams
must figure out that the solution is to
place a white statue beside the black
one that can defeat it, leaving only the
white statue, and must figure out that
warrior defeats thief, thief defeats symbologist,
and symbologist defeats warrior. It's
like rock-paper-scissors, basically. If
they insert an incorrect statue, they
will be forced to return to the main hall
before trying a second time. During this
time, another team may complete the puzzle
they worked on, forcing them to do a different
one. Once they have solved the puzzle,
a light on the floor will light up the
path to the war room, and they will be
able to enter the staircase. Down these
stairs is the Pit Stop for this leg of
the race. The last team to check in here...may
be eliminated."
<Dona & Barthello: Summoner/Guardian,
Currently in 1st Place>
"I
think we're in first, Dona!" Barthello
said happily. "But this might be
a hard puzzle."
He and Dona headed
inside the ruins and looked at a display
with six statues that were divided into
three groups of two. In each group, one
of the statues was white and the other
was black. There were three types of statues,
and each was represented once in white
and once in black. They were carved to
look like either a warrior, a thief, or
a mage. On the plaque for the statues,
the mage was renamed as a "symbologist."
They moved
to the center of the display and watched
as the statues came to life and began
attacking each other. First, all the white
statues that were paired with the lesser
versions of black statues all crushed
their black counterparts. Then, the statues
all disappeared and reappeared with the
black statues beside the lesser versions
of the white statues. They crushed the
white statues. The display ended there.
"Is
that our clue?" Dona said.
"I hope you got all that."
"I...hope
so, too," Barthello said. "Let's
find the puzzles. Probably one of the
doors in the back."
"You're
certainly taking the lead this
leg. But fine. Let's do what you say."
There were
two doors in the back of the room. Barthello
picked the right one and led Dona through
a series of hallways. The hallways all
eventually led in a giant circle. At the
back of this circle were six rooms labeled
as "Puzzle 1" and "Puzzle
2," all the way to "Puzzle 6."
Having gone counterclockwise, they came
up to Puzzle 6 first.
Barthello,
always the gentleman, opened the door
for Dona to enter first. After she entered,
he followed her in. Inside was a black
statue of a warrior. There was an empty
pedestal next to the statue and three
buttons on a panel directly in front of
the empty pedestal. The buttons said "Warrior,"
"Thief," and "Symbologist."
"I...don't
know," Barthello said. "Any
ideas?"
"One-in-three
chance, I suppose," Dona said. "Pick
one, Barthello."
"Yes,
ma'am," he said. He closed his eyes
and pressed at the panel. His initial
attempt missed all buttons, but Dona helped
guide his hand to the pad, where he pressed
the button for "Symbologist."
A white symbologist appeared and shot
the black statue with a lightning bolt.
After doing so, the black statue disappeared
and the white remained.
A line lit up
on the floor, leading them out of the
room and down the hall to the war room.
They shrugged and followed the path into
a room in the center of the ruins. Inside,
there was a large, stone table with several
chairs surrounding it. Way in the corner,
where the line of light led Dona and Barthello,
was a staircase into the basement of the
ruins. They walked down them and saw Gippal
standing beside a fit, blonde man in black.
They walked up to the mat and stepped
on.
"Welcome
to the Ruins of Mosel in Elicoor II,"
the man, Cliff, said in a Sylvester Stallone
accent.
"Dona
and Barthello," Gippal said, "you
are the first team to arrive. However..."
Barthello
and Dona had already started to rejoice,
but stopped immediately with the "however."
They now waited silently for Gippal to
continue.
"Naw,
I'm just kiddin'," Gippal said. "You
two are team number one!"
Dona tried
to hurt Gippal at all costs, but was unable
since apparently Barthello wanted a hug
and had picked her up off her feet. She
calmed her anger and happily hugged Barthello
back. She even threw in a quick peck on
the cheek, which made the muscleman go
weak in the knees as Dona slid out of
his grasp.
"As
the winners of this leg of the race, you've
both won a trip for two to Costa Del Sol
in the Fantasy 7 verse, courtesy
of Rin's Travel Agency, which you can
enjoy after the race."
"Thank
you so much, Gippal," Barthello
said.
"You
thought you did something bad at the detour,
didn't you?"
Barthello
nodded. Dona, however, did not.
"Well,
it certainly wasn't nice, but
it wasn't against the rules. So enjoy
your first win, you two. This is the
last time you'll win, right?" Gippal
joked.
"Of
course not, Gippal," Barthello replied.
"We're due at least one
more, right at the end."
"Oh
can it, Barthello," Dona said. "I
need some off-camera time with you."
"That
sounds good," Gippal commented.
"It...might
be," Barthello replied. "It
could go either way."
Ma
and Zell reached the clue box at the Mosel
Ruins and both wiped their foreheads.
Zell pulled a clue from the box and read
the information about the puzzle and the
Pit Stop to Ma. They walked inside the
ruins and watched the display of the statues
attacking each other and both tried their
best to figure out what was happening.
Zone
and Watts raced for Surfario at top speed
after noticing the Ronso were closing
in on them. They were unable to beat the
speedy Ronso in a footrace, however, as
the Ronso stole the lead from them at
the last second. But instead of grabbing
a clue, both Ronso cannon-balled into
the river beneath the bridge-based city
of Surfario. Zone and Watts braced for
the splash to hit them, then shrugged
and took their next clue.
"Travel
west through the cave and desert to find
the Mosel Ruins," Zone read.
"Okay,
west is that way." Watts pointed
to the west. "Let's hurry!"
The boys
headed west while the Ronso crawled from
the water. Yenke opened the clue box,
but Biran punched him in the back when
he did so.
"Ronso
already have this clue,"
Biran said. "It tell us to travel
west to Ruins!"
"I...won't
go with you to the ruins," their
guide told them. "I really have to
get back to my job. When we walked back
through town, I saw somebody robbing my
wife. I should help her. Oh, but before
I forget! There's a puzzle there I've
heard of. It's something along the lines
of rock-paper-scissors. Be prepared. It
seems this race you're on likes puzzles."
"Ronso
thank helpful human," Biran said.
"If Biran had extra horn to give
to human, he would put it right in helpful
human's head."
"Oh.
Thanks."
"As
thanks for helping, Ronso will now sing
Hymn of Fayth to you." Both Ronso
began clearing their throats, but the
man frantically waved his hands to object.
"Oh
no no no no no. I couldn't hold you up
like that. Gotta go--bye!" He ran
off toward Peterny as the Ronso headed
west to the cave. Coming in the opposite
direction was Fran, followed closely by
Balthier. The Ronso ran past them, leaving
Fran and Balthier to shield themselves
from the water dripping off the hairy
Ronso.
<Fran & Balthier: Sky
Pirates, Currently in Last Place>
"I've
no doubt we're in last now," Balthier
said. He grabbed a clue and read it. "Travel
west through the cave and desert to find
the Mosel Ruins."
Fran and
Balthier headed west, right back to the
desert they were just in. Neither seemed
pleased about it, but they were in much
too big a hurry to care much about where
the race was sending them.
<Reina & Faris: Sisters,
Currently in 3rd Place>
Reina and
Faris panted as they found the ruins and
took their clue. Reina read the clue to
Faris before they headed inside to look
at the display of statues fighting.
Ma
and Zell found Puzzle Room 1 and entered.
There, they found a statue of a black
symbologist. They looked at each other,
then at the panel of three options.
"Any
guesses?" Zell asked.
"What
are we supposed to do?" Ma asked.
"Beats
me. Push a button, Ma. Then, if it's wrong,
we'll go to the big statue display and
come back here. If we keep getting the
same puzzle room with the same puzzle,
then we're bound to guess the
answer eventually!"
"Okay,
then I'll push...this one!" Ma pushed
the button for thief. A white thief statue
appeared and quickly slashed at the symbologist.
The black statue fell and a line on the
floor lit up that led to the war room.
"We
did it?" Ma asked.
"You
did it, Ma!" Zell cheered happily.
He tossed his and Ma's backpacks outside
their puzzle room and picked Ma up piggyback-style
and carried her all the way to the war
room and down the stairs to the Pit Stop,
where he put her down to be properly greeted.
"You
look excited," Gippal said. "Ma
and Zell...you're team number two!"
"Ye--aww,"
Zell moaned, though he still seemed excited.
"I thought we were first."
"Another
puzzle room had the 'done' light, Zelly,"
Ma explained.
"Oh
yeah? I didn't see that. Nuts. But oh
well, I'm still pumped! I have
the best ma in the world!"
"Aww,
Zelly. You're too much sometimes,"
Ma said with a smile and a tear in her
eye.
Reina
and Faris entered the first available
puzzle room, which, for them, was Puzzle
Room 5, since they had walked through
counterclockwise. There they encountered
a statue of a black symbologist.
"What
d'ye think of this?" Faris asked.
"About
all I can think is that we probably need
to put in a white statue that'll break
this one and let us through," Reina
replied. "But I wasn't looking closely
enough at the statue types. I think we
should go back and look."
"Aye,
but be thar a penalty fer guessing?"
"Not
that I read," Reina said. She pulled
out the clue and skimmed it once more.
"Nope, we can guess."
"We'll
try this one, then," Faris said.
She kicked the buttons and her foot collided
with the button for symbologist. A white
symbologist statue appeared and they both
blasted each other apart with magic. The
black statue reappeared shortly after.
"Okay, back ter the hall."
The girls
left the puzzle room and headed back to
find the main hall to watch the statues
battle again.
"Hornless
human mention rock-paper-scissors,"
Biran said. He and Yenke were running
very quickly through the desert. They
were so engaged in their conversation,
they didn't even notice as they ran right
past Zone and Watts. The water soaking
their fur was evaporating very quickly.
"Biran not know what rock-paper-scissors
mean."
"Oh!
Yenke thinks Yenke knows!" Yenke
said proudly. "Rock-paper-scissors
like Ronso game: Guado-Yevon-Al Bhed!
Al Bhed beat Yevon, Yevon beat Guado,
Guado beat Al Bhed!" He paired all
these names with hand symbols that were
intented to represent each group. None
of them made any sense as to why they
respresented what they did. "Only,
this game not have Ronso."
"Ohh,
no Ronso." Biran paired it with a
symbol, which was a pointed hand. It obviously
represented a horn. "Biran always
pick Ronso."
"Yenke,
too. But sometimes, Yenke try to trick
Biran and pick Guado!"
"That
why Yenke lose. Yenke stupid."
Reina
and Faris entered the main hall and started
watching the demonstration a second time.
They made note of their black symbologist
statue. At first, a white thief appeared
next to it and cut it down. Then, the
statues all reset and the black symbologist
reappeared beside a white warrior statue,
which was struck down by the symbologist.
"I'm
not sure," Reina said. "Do we
want to put it against something it beats?
Or something that beats it?"
"Can't
say fer sure, but if we think o' this
statue as a guardian, then we'd want to
take 'er out, right?" Faris replied.
"Okay,
let's use the white thief!"
Reina and
Faris left for the puzzle room.
Zone
started to stumble a bit as he walked
through the desert. He finally called
out to Watts, who was a few steps ahead
of him. He took off his backpack and grabbed
a water bottle from inside. He chugged
it quickly and poured the last little
bit of it on his face.
"Yeah,
it's rough out here," Watts said.
"But we've gotta hurry." He
watched Fran and Balthier jog past them
as he helped Zone to his feet. Despite
being behind, neither was capable of much
more than a brisk walk. Both were exhausted
and completely out of breath.
Reina
and Faris entered their puzzle room and
quickly pushed the "thief" button.
The path to the war room lit up and the
girls celebrated quickly before following
the line down to the Pit Stop. Both hopped
on the mat and waited for Gippal.
"Reina
and Faris," he said, "you're
team number three!"
"We
c'n take that!" Faris said happily.
"Live ter fight another day."
"Where
are we off to next, Gippal?" Reina
asked.
Gippal laughed.
"I'll let you know in about twelve
hours."
<Biran & Yenke: Comrades,
Currently in 4th Place>
Biran and
Yenke reached the ruins and found their
next clue. They stood for a while, reading
through their clue, trying to figure out
the intricacies of the puzzle. Both were
completely dry upon reaching the clue
box and both seemed eager to get out of
the heat. They walked inside and admired
the large display of statues. Both seemed
highly confused about what they were watching.
"Biran
knows!" Biran said. He pointed to
each of the statues as he spoke. "One
with sword beat one with smaller sword,
but not beat old man. Old man beat one
with sword, but not beat short sword.
It like our friend said!"
"So
what is puzzle?" Yenke asked. He
pointed to each of the statues. "Yenke
will just remember that old man is like
Yevon, because Yevon is old. Long sword
man is like Guado, with their long, dumb
hands. And little sword man is like Al
Bhed, because nobody remember Al Bhed,
and Yenke not going to remember little
sword man with his insuperior sword. It
like Ronso with short horn: outcast."
<Fran & Balthier: Sky
Pirates, Currently in 5th Place>
Fran reached
the ruins just ahead of Balthier, who
seemed to be in need of a breather. Fran
took the clue from the box and read it
while Balthier got some water from his
bag.
"A
puzzle? Wonderful," Balthier said.
"Like I haven't had enough of those
today."
"We
must hurry," Fran said. She watched
Zone and Watts walking to the ruins, having
not passed them long ago.
"And
no doubt they'll be good at puzzles."
The pair
ran inside to look at the statues just
as the Ronso had made their way to one
of the back puzzle rooms.
<Zone & Watts: Resistance
Fighters, Currently in Last Place>
Watts ran
ahead and grabbed the clue. He read the
details of the puzzle as quickly as he
could to Zone before they headed inside.
The demonstration had only barely begun
for Fran and Balthier, so the Forest Owls
joined them in watching.
The demonstration
cycled once and began its second cycle
when Balthier suddenly spoke. "Ah,
I get it now. Come on, Fran."
He and Fran
ran out of the main room and down one
of the back corridors. When they were
behind a door and out of earshot of Watts
and Zone, Fran finally asked Balthier
about the solution. "So what is
the solution?" she asked.
"I'm
actually not a hundred percent,"
he replied. "I just know my best
bet is to fluster those other two. They'll
solve the puzzle quickly unless they feel
the pressure. I doubt they'll go home,
though, if those Ronso have anything to
say about it."
"Speaking
ill of others tends to lead to disaster.
Mind your tongue."
"Suppose
you're right. My apologies."
Biran
and Yenke looked at the black warrior
statue and pondered it for a while. "So
Ronso need to break black statue,"
Biran said. He stood on the pedestal ahead
of him and attempted to punch the statue
himself, but to no avail. He returned
to his position next to Yenke and thought
some more. "What was long sword again?"
"Long
sword like dumb, long Guado hands,"
Yenke replied.
"Ohh,
right. So Guado are beaten by Yevon. Also
by Ronso. . . . Who Yevon again?"
"Yevon
led by old people, so Yevon is old."
Biran looked
at the panel, which read "Warrior,
Thief, Symbologist" with a button
beside each word. "So..."
"Yenke
not know! Yenke know symbology is hard
class though, so Yenke says that one!"
And with that, he jammed his fist onto
the symbologist button and created a white
symbologist. It blasted the black warrior
apart and lit up their path to the finish.
"Good
Yenke!" Biran cheered. "Hurry,
Ronso follow line!"
"This
isn't good," Zone mumbled. His stomach
was obviously irritating him, but he stayed
on his feet to watch the statues cycle
through their second demonstration. "They
know how to solve it!"
"Wait,
I think I do, too," Watts replied.
"Look. The warrior is rock, the thief
is scissors, and the mage is paper! It's
rock-paper-scissors!"
"You're
right! Gah, hurry!"
"Biran
and Yenke," Gippal said after the
Ronso had hopped onto the mat, "you're
team number four!"
"Ronso
do awesome! Better every day!" Biran
said. "And not be able to do it without
Yenke. He very smart today. Biran thinks
his horn must have grown. Still not bigger
than Biran horn, but bigger."
"You
best friend Ronso could have," Yenke
said, pulling Biran in for a hug.
Gippal looked
at Cliff and grinned. They both slowly
backed away from the mat for a moment
to give the Ronso some space. "Awkward,"
Gippal whispered to Cliff.
Balthier
and Fran stepped into one of the two remaining
puzzle rooms. Inside was a black statue
of a thief.
"Any
guesses?" Balthier asked.
"The
statues in the main hall," Fran said.
"They fought. I assume we must provide
a statue with these controls."
"To
defend? Or attack?"
"It
is...vague."
"That
it is," Balthier said. "Well,
let's assume attack, shall we? All those
statues do is destroy each other, so I
assume the first to do so wins. So we
must defeat a statue of a thief. How?"
"In
here!" Zone said. He led Watts into
the room and found that they, too, faced
a black thief as their opponent.
"Thief
was scissors, so they're beaten by rock,
which was..." Watts trailed off.
"Warrior!"
Zone shouted. He jammed on the button
and watched as the white warrior defeated
the black thief. "YES!"
The pair
stepped outside and began to follow the
bright line.
When they were
no more than two steps out the door, both
were taken off-guard by the third puzzle
room's line lighting up. The door to the
Puzzle Room 3 opened and Balthier stepped
outside. He and Watts caught each other's
stare. With no words spoken, all hell
broke loose. Everybody, including Fran,
who had only barely seen their situation,
tossed their bags aside and broke into
a sprint to the war room. Watts kept the
lead all the way to the war room, but
lost time by having to open the door himself.
He pushed it
open and sprinted left around the large
table in the center of the room. Balthier
had caught up with Zone and was in a dead
heat with him while Fran lagged behind
by a single step. She chose her own route:
over the table. All four raced as fast
as they could run to the stairwell in
the corner of the room. It was wide enough
for all four to run side-by-side, which
was necessary since all reached it at
approximately the same time. Fran's shortcut
paid off, as she now led the pack, followed
closely by Watts.
Fran made
a final jump to the mat, skipping the
last four steps altogether. She landed
on the mat first and looked behind her
desperately to see who'd won. She was
unable to tell, however, as all three
had touched the mat in the time it took
her to turn her head.
"...Oh
man," Gippal said. He looked at all
four racers as they gasped for air. "Fran,
you were here first. Watts, you were second."
"And
us?" Balthier asked of he and Zone.
"I
need a moment." Gippal pulled Cliff
aside to discuss in private. All four
tried their best to listen to their distant
whisperings.
"You
can hear them, can't you?" Balthier
asked Fran.
"My
ears are sharp. Yes, I can hear,"
she replied. Her face remained emotionless.
"And!?"
Watts asked her.
"You'll
see."
Gippal and
Cliff returned to the mat. Cliff was the
first to speak.
"Welcome
to the Ruins of Mosel in Elicoor II,"
he said.
"I'm
planning to milk this, you know,"
Gippal said. "If we can go to commercial,
that'd be great. Right here."
"Fran
already knows," Watts told Gippal.
"Oh,
really?" he asked. She nodded.
"Lame.
Well, okay. But I'm still going to milk
it. Team number five is," Gippal
paused for what seemed to the teams like
an eternity, "Fran and Balthier."
"No,"
Zone mumbled.
"Zone
and Watts, that means you are the last
team to arrive. I'm sorry to tell you,
you have been eliminated from the race."
"Good
race," Watts said, offering a handshake
to Fran. She accepted it as Balthier shook
Zone's hand, as well.
Fran and
Balthier stepped away from the mat and
walked down a hallway to join the other
teams. The boys at the mat could hear
Fran's voice echo in the underground passage
as she mocked Balthier. "Third place
in a footrace? Some leading man."
"It's
for dramatic purposes, of course,"
he replied.
"Staying
off the radar didn't work, did it?"
Gippal asked.
"We
weren't off the radar," Watts replied.
"Not at all."
"We
were fooling ourselves to think so,"
Zone said. "But the strategy was
solid. Our execution was just terrible."
"That's
the Forest Owl way. We'll stick to coming
up with plans. Leave the physicality to
the rest of the world."
"This
is hardly a defeat to be sad about,"
Gippal said. "You lost by a couple
milliseconds. And to a really good team."
"We're
not sad," Watts said. "I'm not,
anyway. It was great racing with Zone.
Wouldn't have wanted a different person
by my side this whole way. Not in a million
years."
"Besides,
we won some killer marbles!" Zone
said sarcastically.
"That's
a hell of a bright side," Watts said.
"When we get home, we're playing
a game. And you're going down."
"Bring
it on."
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