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A quick note before the
review: I originally began a game of Final Fantasy III on the NES,
but I only played for maybe five hours before I was unable to play
further. Later I got FF3 for the Nintendo DS, which is an updated
version. My review is based 90% on the DS version, though I will
make occasional comments about the NES version.
Final Fantasy III was the first ever
job-class based Final Fantasy. This means that it is the first one
where your party members are able to change between a warrior, black
mage, thief, red mage, etc. throughout the game. Everything about
this game is extremely well done considering the time period, even
though it is obviously not the best in any regard. Some of this is
due to the remake's new graphics and such, but the unchanged
fundamentals still speak for themselves.
The most important element to any game is
the gameplay, which in this case is pretty decent. Sometimes it can
be difficult to figure out where you're supposed to go, but it's
generally a linear plot, which means you'll gain items such as a
canoe, which means you need to enter the dungeon across the river.
Occasionally, there will be two areas you can go to, but you'll
figure out based on the dungeon's difficulty if you're supposed to
be there or not. Which means save your game often, because you might
walk into a dungeon accidentally where a single monster can destroy
you all in a hit. The fighting is fun, though a bit hard. One
difficult element to deal with is directions after a fight. Your guy
automatically faces forward when you end a battle, so if you forgot
if you were going right or left at the current junction when you
encountered a fight, you're going to probably go back and forth
until you realize you went the wrong way. Then you get into another
fight and forget all over again. Whee!
The good gameplay largely comes from an
amazingly customizable system. The job classes are like any other
you have encountered. You progressively get more job classes at your
disposal and can swap around between them, which means any two
battles can feel completely different. This game has one element
that no other job class Final Fantasy has had, and that is a warm-up
period. If you change your job class, your stats are lowered for a
set number of fights. This number is based on your job level as well
as what job you changed from, which means if you change from a
physical to a magic class (for example), there will be a higher
waiting time until your stats are fully restored. While this can be
slightly annoying if you want to become a new job right before a
boss and now have to run in circles before fighting him, it has a
certain element of awesomeness and realism to it, which I love.
As I mentioned, there are job levels in
addition to normal levels. Your normal level will make you a more
proficient warrior, despite your specific job class. Your job level
will make you more proficient in your specific job. By leveling up
your job, you gain specific stats for that class, which will not
carry over should you change your job (that's what normal levels are
for). Also, by leveling up your job, you are able to hit more times
with your weapon, thus causing more damage (normal levels do this
too, but it stacks with job class). So as a monk, you may hit 12
times and do massive damage, then you come across an awesome sword
or two and swap to a knight, but with no job levels in knight, you
may only hit twice and not do a whole lot of damage. Leveling up not
only your level, but also your job level is very important in this
game.
The customization is extremely cool for
this game. For any job class, you're allowed to use a single
weapon or two weapons. Which is awesome for several reasons.
First off, however many times you're hitting when you attack is
doubled, which also doubles the damage. So if you do a 6 hit combo,
then equip a second sword, you'll now do a 12 hit combo. However, if
your job allows you to use a shield, you really may want to consider
it instead of a second weapon. You will need defense, it just
depends if you want to sacrifice some awesome power for that
defense. But for job classes that can't use a shield, you may as
well throw a second weapon on, like a second magic power increasing
staff for your mage.
Much like Final Fantasy I, the awesome
system of magic items makes for an interesting setup. Magic items
means that sometimes you'll happen across something like a fire rod,
which has a property of "Casts fire". This doesn't happen
randomly after you attack like in some Final Fantasy games, but instead it means you
can go into your items, select the fire rod, and target an enemy for
a fire attack. A limiting factor in this game instead of FF1,
however, is that only specific classes can use the specified items.
Essentially, your monk cannot use a fire rod from your stash as an
item, but your black mage can. This seems pointless until you
realize that they (the Final Fantasy games) still hadn't moved away
from level-based magic, which I will explain... right now.
Level-based magic is the type of magic
where you equip certain spells to your characters, then, each of
those magics is a specific level (such as "Cure" is level 1, while
"Fire 2" is a level 3). Your characters, as they level up (normal
levels as well as job levels), will gain more uses of specific
levels of spells. It is a very nice system to limit your power early
on, so just because you have Fire 2 really early in the game doesn't
mean you can just use it over and over. You may have just one use of
a level 3 spell like Fire 2, so you'll need to use it wisely.
Normally the level-based magic is annoying, but because there are
still the magic items, and you get some of those items really early,
they aren't so killer.
The story is always important to a Final
Fantasy (sometimes being more important than gameplay), and Final
Fantasy III is not stellar in this department. The story is good,
but simple. It's still the typical quest of the light warriors who
are seeking out the power from the crystals in order to stop the
darkness. The interesting part of the story happens when you realize
it isn't the darkness you're fighting, but instead the void. The
nothingness. That which is not light nor dark. For the overall
story, the interesting parts (in my opinion) happen in the final
dungeon, so I can't talk much about it. But the light/dark/void
conflict was kinda interesting to me. Not wonderfully entertaining,
but kind of interesting.
Graphics and music are impressive on the
Nintendo DS, but not in the NES version. The graphics were very well
done on the DS. It was remade in a more three dimensional
environment and everything is very fluid. They're good. The graphics
on the NES were about the same as FF1. Possibly worse, in fact. Like
most job class games go, they have different looks based on what
class they are. Unfortunately, the NES doesn't hold much
information, so making so many characters probably took a lot of
room, which made them drop the quality a bit. Some graphics improved
since FF1 and FF2, but some were worse, so it's kind of a wash...
This game is pretty fun. It has some fun
parts that force you to cast spells like mini on yourself, or frog.
It's a fun little game. It isn't exactly a must-play, but if you're
a fan of early Final Fantasy games, then you might as well give it a
try. If you have a Nintendo DS, it's a good purchase. I enjoy it a
lot. If you have an NES emulator or some other way of playing the
original version, then it's a tough call. As a fan of the Final
Fantasy style, I'd still say to play it, but if you never actually
play this game, it's not the end of the world. I'll still let you
call yourself a Final Fantasy fan, even if you haven't ever played
this one... Though I might not call you a fan... Goatbob's Rating:
5/10 Lamps
         
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