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Ah Final Fantasy V. The
ultimate gamer's nightmare. This game was not given to the States
for several years and probably for a reason. It isn't one of the
greatest Final Fantasy games, but it still is better in my mind than
some of the earlier games, and even some of the later games. The
probable reason it didn't make it: it's nothing very special.
We'll start off with the story. The story
is a shot back to the first three Final Fantasy games. The powers of
wind, fire, water, and earth are suddenly disappearing, so you're on
a quest to revive them. As you reach the crystals, through
circumstances out of your control, the crystal shatters and each of
the shards gives you new job classes. It turns out that these
crystals are in place to confine an evil man known as X-Death. As
you can imagine, he gets free. At one point, you go to a different
world, and then, there's yet another world in the end, making a total
of three worlds in this game. Despite three worlds, the game isn't
horribly long unless you want to get every secret item imaginable.
The first three Final Fantasy games are about finding the crystals/orbs
getting powerful and saving the world from a
horrible darkness or void, and that's exactly what Final Fantasy V
is all about, though with much more spice and twists than the first
three.
The graphics of this game are on par with
the game prior. They're slightly bigger, which my less than
wonderful vision appreciates, but they're less detailed. This is a
game of job classes, and the graphics are nice because each character
has a unique character design for each job class, however they're
not incredibly detailed. The worst job class is actually the 'bare'
class, which is the character models themselves. The graphics are very
plain, but especially in early Final Fantasy games, graphics are not
horribly important.
The sounds and music of this game are not
good, but they're among my favorites... as odd as that may sound.
It's typical Super Nintendo midis, so the quality and the
amazing factor are missing, and yet some of the songs and the
"someone is doing something stupid" sounds are just so
amusing that I love them. The music and sounds help to make this a
very fun game, but not a serious game.
The central point of the game is all about the job classes,
which is fairly typical of job class games. Typically I play through
this game and only use very powerful classes, which are the normal
classes like knight, ninja, white mage, black mage, etc. On my
latest run through I used some of the less typical classes and found
that some of them are fairly useful. The trainer teaches the Control
ability, which paired with a coronet (which gives higher chances of
controlling enemies) is an extremely useful ability. While some of
the lesser classes definitely have their strong points, they're
still far weaker than the typical classes. So defeating powerful
enemies is possible with bards and trainers is possible, but more
time consuming. It's nice to see a game where most of the
classes are useful, but there's still too much of a difference
between good and bad classes.
This game is the ultimate gamer's
nightmare, as I've mentioned before. I don't mean that gamers will
hate this game, but this is the type of game that if you play it
without a walkthrough and hope to get everything in the game, you're
probably going to be let down. There are so many opportunities to
miss out on acquiring a summon, blue magic, or piece of equipment.
Some summons are found in random encounters in un-important
locations, and these summons can only be obtained at certain points
in the game, so if you miss them you're out of luck. Same with blue
magic. If you want all the blue magic, you'll probably be wandering
around with a blue mage or somebody with the 'Learning' ability just
in case you find a blue magic user. And don't get me started on
stealing the Genji equipment from Gilgamesh! If you're trying to
have menus that don't have giant blank spots, then you're going to
need to play this game with a walkthrough and you'll probably be
referring back to the walkthrough every couple minutes. Top this off
with a guy in the world that will tell you what percentage of
secrets you've found in the game and you just might be ripping your
hair out. But all of this only matters if you, you know, care.
Along these lines, one thing that seems
missing in this game (to me) are ultimate weapons and armors. They
exist, don't worry there, but neither weapons nor armors require
much effort to actually obtain. The weapons are not hidden. There is
a castle with the 12 Holy Weapons in the last world and you get
tablets to unlock them three at a time. So essentially, you're told
where they are, you're encouraged to get them all, and you're
required to get three of them. It's just... strange. The only real
hidden weapons are the Ragnarok and the Brave Blade. For the
Ragnarok, you have to beat one of the two strongest enemies in the
game. So basically, the enemy you might need the Ragnarok
for, is who you get it from. The Brave Blade on the other hand, is
somewhat decent. It's hidden and although you don't have to do
anything super special, you have to find it.
So onto the ultimate armors. Well, there's
the Genji equipment, which you'd better be stealing from
Gilgamesh. I really can't stress that enough. If you miss it, you
miss it. I hate that. Aside from that, it's mostly things you buy in
stores. There really aren't any standout awesome armors to be
wearing. But I guess this ultimate equipment thing doesn't really
matter. It's more just something I'd noticed. Ultimate equipment
is very difficult in a job class game, but others have pulled it off
decently, so this should be able to as well.
I won't spoil anything, but be warned that
the ending of the game is fairly corny. The whole game is, but
what's interesting about the story is that as you go, you get into
some typical adventure settings, but Butz and crew are such dorks
that they liven up a seemingly boring plot. Toward the end when they
start getting serious, it really starts to show how un-special the
story is. It's a mediocre story with an entertaining cast of
goofballs that are supposed to save the world. Uh oh...
So how does the game work as a whole?
Decently. No one aspect of the game is incredibly thrilling. The
combination of several 'meh' qualities does make this game have some
distinct likeability. Job classes are always entertaining and keep
me changing to learn new things and leveling up to try to master the
'bare' class (mastered by mastering all the other classes... Do this
in the last area where AP is prominent, else you'll rip out all your
hair). The fact that this game has the highest percent of girls to
boys until Final Fantasy X-2 is very interesting as well. The
characters are fun. The music is fun. The story is simple. If you
play this game, don't expect it to rock your world and change your
way of life. It's just a fun little game to play through every once
in a while. Goatbob's Rating:
5.5/10 Lamps
         
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