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Star
Ocean: Till the End of Time True Cast
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True
Cast

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Fayt:
Fayt is a typical hero
role, so he gets the typical hero position.
His world is destroyed, he is thrust into
a journey in a new world, he holds a secret,
amazing power, and he has smashing blue
hair. The plot is all about his journey
and as such, he is the main character.
There's...really not much else to say
about Fayt. You could almost say being
the main character was his...fate? Oh
yeah, I went there.
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Cliff:
Like any typical hero, Fayt is
too weak and stupid at first and he needs
some help. Okay, so Fayt wasn't terribly
stupid, but either way, Cliff comes to
his aide because his unit, Quark, knows
of Fayt's powers and want him on their
side instead of the Federation. Cliff's
specific role, however, is being your
hired muscle. He's willing to follow Fayt
anywhere and protect him at any costs,
but on top of that, Cliff, like Fayt,
joins into the war on Elicoor II and becomes
involved in all aspects of the story.
He makes contributions to the story, mostly
by collaborating with Fayt about ways
to help one side of the war without ever
letting on that they're from a much more
advanced society. For a good portion of
the game, he is as involved as Fayt and
the two are acting as a pair.
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Nel:
Nel's role in the game depends on what
you think the game's main plot is. Her
role is basically only on Elicoor II,
though the game extends farther than that.
Still, she is involved in the later sections
as well, she just doesn't have the technical
abilities to contribute to the conversations
and schemes. Also, the whole game is on
Elicoor II. No, really, the rest of it
didn't exist. It didn't! Nel
is the link to the Elicoor II plot and
without that link, Fayt and Cliff would've
abandoned the whole situation, sat in
a corner, and waited for Mirage to rescue
them. And since Nel is your link to the
awesome portions of the game, she's True
Cast material.
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Maria:
Maria is basically the exact
opposite of Nel. When your crew starts
to get involved in the war on Elicoor
II, the plot seems to change from getting
Fayt home to helping the Aquarians win
the war. When Maria--the leader of Cliff's
group Quark--shows up, she is the reminder
that there are greater things in play
than this silly conflict on an underdeveloped
planet. She has powers that were given
to her to allow her and others to exist
in their world and prevent their world's
destruction, which means she is a very
integral part to this plot, but again,
this depends on what the plot of this
game is. She has little to do with Elicoor
II, which consumes the majority of the
game, but in the grand scheme of things,
Elicoor II technically isn't
the true plot of this game. Technically.
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Secondary
Cast

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Mirage:
When Mirage first joined my team,
I was happy. I loved using Cliff in battle,
and Mirage is almost exactly the same. Problem
is, they're exactly the same and you don't
need both. But outside of battle, why is Mirage
Secondary Cast? She is introduced just as early
as Cliff and remains for the duration of the
game, though some bits were on the side. Well,
Mirage is Secondary because she's Alfred. She
is your group's pilot and your contact to the
outside world while you're doing things. She
guards the Bat Cave, washes the Batmobile,
and presses the Batsuit. She was great as an
NPC, so including her in the game was pointless.
I bring up her battle skills because it shows
that on top of everything, she has no purpose.
She's a second Cliff in battle, which you don't
need if you have Cliff #1, so you don't actually
need her in your party. She's the perfect NPC,
which is how she should remain, but at least
she does have some influence on the plot. |
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Sophia: Sophia
really doesn't have much place in your party,
much like Mirage. It's the same idea though.
Sophia is your Princess Toadstool and she is
just meant to be rescued and then stay at home
and cook the team dinner. But as it turns out,
she's like Fayt and Maria in the sense that
she has abilities that can combat the destruction
of their world. Still, Sophia is not entirely
vital to everything. Her powers help you unlock
the fourth-dimension and completely destroy
this game's plot. Yeah, I know it isn't
her fault and that the game was always going
in this direction, but even still, her role
is that she has a key. Good for her. In my
opinion, her role is better as an NPC. |
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Unnecessary
Cast

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Peppita:
Peppita was a fun character in the
beginning of the game to help you learn how
to fight. Granted, she talked way too much
and was annoying, but she was basically involved
in your tutorial. After that, she should've
stayed out of the picture. She's part of a
traveling freak show and joins your crew because...err...uhh...gimme
a minute...no, I've got nothing. |
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Albel:
Albel has a good role in the game.
He's the evil guy that shows up in battle and
you go "Ahh! We have to fight him!?"
He's kind of a badass. He's mean, he has a
sword, he has a claw arm, and he rides a friggin'
dragon! He's a great villain! But then, you
beat him in combat and his friends betray him,
so he asks you if you hate him and if you say
"no" he comes with you. For...not
hating him. It's a terrible reason for somebody
to join your party. He was a great villain
and they made him into a playable character.
Way to ruin a good thing. |
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Adray:
Adray is an important NPC's father,
who is a member of an elite fighting squad.
Nel's elite fighting squad, actually. So if
you do a few things, he joins you. I suppose
it at least makes sense since he's on the right
side of the war and is strong, but he contributes
nothing to the plot. He wasn't even supposed
to be a character. He was inserted into the
Director's Cut version of the game as a peace
offering for all those people who bought the
non-Director's Cut version of the game and
had to deal with the terrible glitches. Personally,
if I were one of those Japanese people that
bought the original version, then the addition
of an unimportant side character would not
make me forget all of the terrible original
version. Adray, you're pointless. I'm sorry.
But at least you're not as pointless as Roger.
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Roger:
Who? Uhh, wha? Roger? Okay, admittedly,
I never took Roger on my team (more info in
the final comments on this). He's just some
kid, that if you do a sidequest for him, he'll
join you. That's it. Seriously. He has no role
in the game. At all. |
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Final
Remarks
Star
Ocean: Till the End of Time has
an interesting cast because there's really
little need for most of them. The four
I listed as True Cast are the ones that
are important, the Secondary Cast are
semi-important and would be better as
NPCs, and the Unnecessary Cast is comprised
of side/hidden characters. In the game,
you are always required to get Fayt, Cliff,
Maria, Mirage, and Sophia. The rest of
the characters you can skip. Yes,
even Nel. Adray is just a simple choice.
You either do what you need to do to recruit
him or you ignore his pointless butt (he's
terrible in combat). As for Peppita, Nel,
Roger, and Albel, you can only take two
of them. So choose wisely (Nel)! Nel is
such an integral part of the game and,
while I understand plot-wise that leaving
her should be an option, since she has
little purpose outside of Elicoor II,
I've always felt her character was strengthened
by her ability to look at this new world
and comprehend things. Plus, she's possibly
my favorite character in the game.
Mirage,
like Adray, was inserted into the Director's
Cut. She was always important and she
actually functioned as an NPC exactly
how I was saying she should function (see:
above). I don't understand her integration
as a playable character because she does
not serve any purpose to the story, not
to your team dynamic. Seriously, I tried
a Mirage/Cliff/Nel party, and it worked,
but Fayt, as Mr. Main Character,
becomes ungodly strong, so I was being
outclassed eventually. Since this game
loves costume changes so much, they really
may as well have just allowed Cliff to
have a "Mirage" outfit. Then
you can have Mirage in your party and
she'll function the same (like Cliff)
and talk in his deep, manly voice. Yeah,
it's absurd, but so is the plot of this
game! OH BURN!

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